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Thread: The Crew 2 (Videogame), LightWave 2015 and 2018 in use...

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    Almost newbie Cageman's Avatar
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    The Crew 2 (Videogame), LightWave 2015 and 2018 in use...

    Hello!

    LightWave 2018 (during beta) was used for some of the Narrative Cutscenes in The Crew 2.

    https://youtu.be/gPZkjkjXDXQ?t=3m29s

    Between 3:27 and 6:42 LW2018 was used for Animatics as well as some final rendering (set extensions etc)
    Between 6:42 and 9:56 LW2018 was used for animatics as well as final rendering, except the smoke/water effects. We had to use Redshift with Houdini to render those because of time constraints. That said, LW3DG implemented a feature that we asked for; allow for Volumetrics to cast shadows without being seen by camera. This way we could render the FX with Redshift and render a beauty from LW for compositing.
    Between 9:56 and 13:27, the artist used a mix of LW2015 and After Effects to create the look.

    Cheers!
    Last edited by Cageman; 09-01-2018 at 07:52 PM.
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    the 9:56-13:27 LW 2015/after fx combo is awesome. congrats.

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    I enjoyed watching the video. Thanks for linking.
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    Good to see this live, great work Cageman, congrats to whole team.

    I see some familiar cars, boats, planes in that video .
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    Registered User ianr's Avatar
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    Quote Originally Posted by Cageman View Post
    Hello!

    LightWave 2018 (during beta) was used for some of the Narrative Cutscenes in The Crew 2.

    https://youtu.be/gPZkjkjXDXQ?t=3m29s

    Between 3:27 and 6:42 LW2018 was used for Animatics as well as some final rendering (set extensions etc)
    Between 6:42 and 9:56 LW2018 was used for animatics as well as final rendering, except the smoke/water effects. We had to use Redshift with Houdini to render those because of time constraints. That said, LW3DG implemented a feature that we asked for; allow for Volumetrics to cast shadows without being seen by camera. This way we could render the FX with Redshift and render a beauty from LW for compositing.
    Between 9:56 and 13:27, the artist used a mix of LW2015 and After Effects to create the look.

    Cheers!
    Lovely Work>>>> spellbinding moves!

    For God's Sake>>> CHUCK PUT THIS IN LW NEWLETTER

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    Not so newbie member lardbros's Avatar
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    Stunning work (as always!!!). Thanks for sharing the LightWave love, it's great to see so much amazing LightWave work, and clearly so many very talented artists!

    Yay!
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    Almost newbie Cageman's Avatar
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    Quote Originally Posted by Lewis View Post
    Good to see this live, great work Cageman, congrats to whole team.

    I see some familiar cars, boats, planes in that video .
    Lewis, it was GREAT to have you as a modeling artist on this job. Sadly, timeconstraints didn't allow for me, or the team to do their best; **** hit the fan and I am not super-happy about the results, to be honest. It turned out OK, but the models you delivered were worth a LOT MORE than what happened. :/

    To everyone who needs a freelance Modeling artist regarding Hard Surface Modeling; Lewis IS the thing; very professional, allways on time, and somtimes even ahead of time. I'm very greatfull for your work on this, Lewis, and I would love to involve you again!

    All Freestyle shots (where LW 2018 BETA was used for final rendering) were made in about 1 month by myself, Gareth Jensen and Magnus Hagerman using LW + Jonas Borgman (regarding the FX that we couldn't render in LW because of timeconstraints) using Houdini. And, of course a big shout out to Axel Landén (animator) using Motionbuilder (moslty cleaning up my ****** animatic camera-moves ), and, of course Lewis, who worked with us as a freelance Modeling artist. Last in line were Roberto Mensa who did the compositing and made things look cool, despite the fact t hat nothing did look cool.
    Last edited by Cageman; 09-04-2018 at 08:03 PM.
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    Almost newbie Cageman's Avatar
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    Thank you all for the positive comments! It isn't the greatest work in LW land, but LW allowed us to deliver something that looks OK, with the timeconstraints that did happen.

    I just wonder... where could we have moved this, if we actually had the time for proper polish? LOL
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  10. #10
    Thanks for nice words Cageman, yes working on this project was very "easy" and professional 'coz you guys knew what you want and explained it well so it was no problems with execution that form my side. I like when i get proper instructions what needs to be modeled so then i can go faster than Deadline without too much questions and chance to misinterpret anything.
    I was honored to work on that project, give my best to Patrick, Stefan and Roberto, it was smooth sailing .

    It's already super cool so yeah if you had more time it certainly would be even cooler.

    Congrats
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  11. #11
    It's nice to see good quality production work being done with LW 2018. It gives me confidence to begin moving my Arch Viz production into 2018 soon!
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    RETROGRADER prometheus's Avatar
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    The luminous line art in the end is something I really like, great.
    wonder if Lightwave was part of the animation there?

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    Almost newbie Cageman's Avatar
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    Jeees... I must have been tired when posting the initial post... I posted it with timestamp in the youtube link. ... LOL...


    If you watch the video from the beginning, there is a series of movies called Freestyle. Those were primarily done in 2D with lots of compositing in Nuke, with some 3D-effects done in Houdini. There is one shot at 2:09 where LW+ZBrush were used by one of the artists to model/rig and animate the arms. The animation was then transfered to Nuke via Alembic, and all the shading happened in Nuke, as far as I can remember.

    - - - Updated - - -

    Quote Originally Posted by prometheus View Post
    The luminous line art in the end is something I really like, great.
    wonder if Lightwave was part of the animation there?
    Most of the animation was made in Maya and some were simulated in Houdini. I do not know how that specific shot was done, except that it was rendered with LW 2015.3.
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    Dreamer Ztreem's Avatar
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    Great work! Looks really good.

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    Quote Originally Posted by Cageman View Post
    Most of the animation was made in Maya and some were simulated in Houdini. I do not know how that specific shot was done, except that it was rendered with LW 2015.3.
    what was the IO path for the anim from maya to LW?

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