Downloaded an .stl file model with random triangles so polygon flow is non existent but most of the surface are of the model still has a smooth surface and renders nicely in LW using the surface baking camera and within Unity. But there's a strange imperfection that appears in this area when I import it into Unity. Any idea what could be causing this? I made sure none of the faces were flipped and that all were selected and same surface applied to all polys. All points are connected. No image was used for texture just the marble surface preset. Thanks in advance!
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