I'm importing a rocket mesh via OBJ, it was designed to be subdivided.
When I do a tab and freeze, I get some rather nasty texture distortion, on UV mapped images.
See the attached before and after - the central rocket with the pink lines, just above the nozzle.
Any suggestions on the best way to handle this - there are alot of options in terms of how to sibdivide, but no luck with what I have tried so far...
LW 11.6
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