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Thread: LightWave Eight Demo Videos (10)

  1. #1

    LightWave Eight Demo Videos (10)

    LightWave Eight Demo Videos

    Here is the current list of videos showing off some of the exciting new features in LightWave Eight. More are on the way so stay tuned.

    Part 1:

    Cloth FX- Cloth Dynamics in action: 32.5 MB
    ftp://ftp.newtek.com/multimedia/LW8D...lothFx_001.avi

    Hard FX- Hard Body Dynamics in Action: 62 MB
    ftp://ftp.newtek.com/multimedia/LW8Demos/HardFx_001.avi

    Soft FX- Soft Body Dynamics in action: 42.6 MB
    ftp://ftp.newtek.com/multimedia/LW8Demos/SoftFx_001.avi

    IK Boost Tool- Basic example of rigging a character with new tools:36.8 MB
    ftp://ftp.newtek.com/multimedia/LW8Demos/IKB_001.avi


    Part 2:

    Expression Editor: 8 MB
    ftp://ftp.newtek.com/multimedia/LW8D...sioneditor.avi

    Hard Link/ Cloth FX: 22.9 MB
    ftp://ftp.newtek.com/multimedia/LW8D...ardlink002.avi


    Part 3:

    Modeler Edge Tools: 27.6
    ftp://ftp.newtek.com/multimedia/LW8D...eler_edges.avi

    Modeler Layers Tools: 8.17 MB
    ftp://ftp.newtek.com/multimedia/LW8D...ler_layers.avi

    Ik Boost Tool part 2: 18.5
    ftp://ftp.newtek.com/multimedia/LW8D...boost_octo.avi

    Modeler Bridge Tool and a sneak peek at In-line Help System: 43 MB
    ftp://ftp.newtek.com/multimedia/LW8D...ridge_Help.avi


    ***Quicktime Versions can be found here:
    ftp://ftp.newtek.com/multimedia/LW8Demos/mov/





    ***Attention***
    You will need the codec below to view these videos. When installing a new Codec it is sometimes necessary to restart your machine.

    PC Codec:
    http://www.techsmith.com/products/studio/codec.asp

    Mac Codec:
    http://www.techsmith.com/download/ensharpendecoder.asp


    Mac Codec( Direct Link):
    http://wcarchive.cdrom.com/pub/bws/b...pen_macosx.dmg

  2. #2
    Newbie Member RiGLEY's Avatar
    Join Date
    Feb 2003
    Location
    Budapest, Hungary
    Posts
    88

    Talking

    sweeeeeet
    Thanks NewTek !
    http://dddstudio.fw.hu

  3. #3
    nice one,

    looking forward to checking these puppies out, thanx again...
    Scott Martin NOT Martin Scott

    Company website
    Life in B&W

  4. #4
    Really cool Proton! Thanks a lot!
    Samuel Kvaalen
    [www.kvaalen.com]

  5. #5
    Senior Constrictor Netvudu's Avatar
    Join Date
    Sep 2003
    Location
    Barcelona, Spain
    Posts
    928
    way to go!
    A few more and this update´s addendum will be history
    3d animation? Hah! Did you take a look through your window?there´s plenty of it...and pre-rendered!!

  6. #6

    Hard link question...

    Will it be possible to use the hard link to drive a high poly object (ex: a sphere) with a low poly obj (ex: a cube), like a "wrap" deformer ???


  7. #7
    I just finished a project where I was constantly moving objects to new layers and rearranging layers, so that new layer feature looks like heaven to me.

  8. #8
    thanks for all the vidoes proton

    happy holidays
    btw i like your new location
    hehe

  9. #9
    For me the Bridge tool is cool and the IK boost was nice to see in action on a complex bone setup, that was well sweet IMO...

    Bit disappointed by the edge tool as I would imagine most people have that functionality at the moment and having to come out of sub-D mode to use it. But hey looks like LW8 is deffo a worthy upgrade to 7.5...
    Scott Martin NOT Martin Scott

    Company website
    Life in B&W

  10. #10
    Originally posted by samartin
    For me the Bridge tool is cool and the IK boost was nice to see in action on a complex bone setup, that was well sweet IMO...

    Bit disappointed by the edge tool as I would imagine most people have that functionality at the moment and having to come out of sub-D mode to use it. But hey looks like LW8 is deffo a worthy upgrade to 7.5...

    You don't have to come out of Subpatches to use the dge tools....I did becuse if you start adding edges to a SubD object it will have holes due to Ngons.....Plus it is easy to see what is going on in Polyganal mode IMHO...I will post pic.

  11. #11
    The only trouble with that is when you come out of sub-D mode some poy's are an absolute nightmare to work with, as a result of modelling in sub-D mode, especially when trying to create ultra lo-res meshes...

    It is cool that it is totally integrated now instead of resorting to setting up extra plug-ins to make it work, thanx for all your efforts BTW in showing what LW8 has in store
    Scott Martin NOT Martin Scott

    Company website
    Life in B&W

  12. #12
    delicious ! robinson's Avatar
    Join Date
    Feb 2003
    Location
    Berlin / Germany
    Posts
    190
    WOW, great for all the videos William, just downloaded all of them.

    Some great new things in LW8 can't wait to play with it.
    I just hope these “new” (edge tool isn’t really new) features are well implemented in Lightwave 8 and you added some features to these tools.

    Is there more hidden behind the help button or is it just this script I found on this forum ?
    Sorry don't know who made it but here it is for the 7.5 users.


    --------

    // change this variable to match your browser
    //exe file path, you need the double slash too

    Browser = "X:\\Programs\\Internet Explorer\\iexplore.exe" ;

    // change this variable to the selected file you
    // want to open in it, make sure to leave that
    // space at the beginning

    page = " X:\\Programs\\helpfile\\Online_Docs\\help\\index.h tml";


    generic
    {
    spawn(Browser+page) ;
    }

    -------------
    you can also link to the pdf help that way or to any other program you wanna start from Lightwave directly.


    // change this variable to match your browser
    //exe file path, you need the double slash too

    Browser = "X:\\Programs\\Acrobat.exe" ;

    // change this variable to the selected file you
    // want to open in it, make sure to leave that
    // space at the beginning

    page = " X:\\Programs\\lw7manual.pdf";

    generic
    {
    spawn(Browser+page) ;
    }

  13. #13
    Cocktail me!
    Join Date
    Feb 2003
    Location
    Posts
    260

    Looks great...

    The edge tools look really nice. Being able to select edge loops is really great. The toolbar looks really cleaned up....did you guys reorganize?

    Question about the IK Boost tool....does it provide the same fuctionality that bone handles do in other programs?

  14. #14
    Ive got a question..

    The new layer tool stuff..
    It would be cool, if it could collapse the layers.. but at the same time, group each layer as a "part'. So that later, you could "expand" to layers..

    can it do that?

    That way, you wouldn't have to save a collapsed version for a quick render...

    or am I babbling again?


  15. #15
    Proton-

    With the IK boost tool, can you select any "handle" along the chaing and animate it at will? Like another type of spline IK? Also, is the "pinning" action animateable, so that you can pin something from frames 35-88, then un lock it?

    Thanks. Things are looking good.

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