Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.
Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.
Oliver
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Oliver
OD Tools Purchase Link: http://origamidigital.com/cart
Vimeo Channel: https://vimeo.com/channels/850417
Join ODRoot - https://www.odroot.com
Point Normal Move?
Point normal move moves a polygon (or points/edges) along its vertex normals, not scale.
Last edited by hrgiger; 07-26-2018 at 10:57 AM.
Well point normal move doesn't do any scaling. The reason some of the selections are growing are because the point normals along a 90 degree angle of a mesh are moving out diagonally so it is making the polygons larger but only because of a skewed translation. The polygons are also moving away from their original position which is not the desired result.
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I'm glad the mental fish solution got mentioned, it was going to be my next suggestion. I had the plugin but never loaded it for some reason, perhaps I was under the impression it was only 32 bit. Having played around with it now it's very nice, apart from the view being locked and no undo. I does what the original poster was asking for I think.
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