Page 2 of 2 FirstFirst 12
Results 16 to 25 of 25

Thread: Component based Scaling in Modeler??

  1. #16
    Registered User
    Join Date
    Mar 2016
    Location
    Oxford, UK
    Posts
    762
    Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.

  2. #17
    Quote Originally Posted by thekho View Post
    Use Polygon Islands plugins- http://mentalfish.com/2009/07/stranded/
    much more complete than my quick script.. i knew there had to be something out there... still, a great exercise.
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
    Vimeo Channel: https://vimeo.com/channels/850417
    Join ODRoot - https://www.odroot.com

  3. #18
    Quote Originally Posted by thekho View Post
    Use Polygon Islands plugins- http://mentalfish.com/2009/07/stranded/
    That's not the one I was thinking of so there is something else out there. Polygon Islands is interactive but you can't manipulate the view while the tool is active and the operations aren't undoable unfortunately.

  4. #19
    Quote Originally Posted by TheLexx View Post
    Oliver, your scripting videos were very welcome. Is it a case of taking any Python course on Udemy ? A LW based scripting course from you would hopefully sell like hot cakes.
    Ryan Roye already has a lw based scripting tutorial..
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
    Vimeo Channel: https://vimeo.com/channels/850417
    Join ODRoot - https://www.odroot.com

  5. #20
    Registered User squarewulf's Avatar
    Join Date
    Aug 2014
    Location
    South Bend, Indiana
    Posts
    379
    Point Normal Move?

  6. #21
    Point normal move moves a polygon (or points/edges) along its vertex normals, not scale.
    Last edited by hrgiger; 07-26-2018 at 09:57 AM.

  7. #22
    Registered User squarewulf's Avatar
    Join Date
    Aug 2014
    Location
    South Bend, Indiana
    Posts
    379
    Quote Originally Posted by hrgiger View Post
    Point normal move moves a polygon (or points/edges) along its vertex normals, not scale.
    True, but in turn this will sometimes "scale" an object depending on its shape.

  8. #23
    Well point normal move doesn't do any scaling. The reason some of the selections are growing are because the point normals along a 90 degree angle of a mesh are moving out diagonally so it is making the polygons larger but only because of a skewed translation. The polygons are also moving away from their original position which is not the desired result.

    Click image for larger version. 

Name:	2018-07-26_1827.png 
Views:	26 
Size:	17.5 KB 
ID:	142381

  9. #24
    I'm glad the mental fish solution got mentioned, it was going to be my next suggestion. I had the plugin but never loaded it for some reason, perhaps I was under the impression it was only 32 bit. Having played around with it now it's very nice, apart from the view being locked and no undo. I does what the original poster was asking for I think.

  10. #25
    Registered User squarewulf's Avatar
    Join Date
    Aug 2014
    Location
    South Bend, Indiana
    Posts
    379
    Quote Originally Posted by hrgiger View Post
    Well point normal move doesn't do any scaling. The reason some of the selections are growing are because the point normals along a 90 degree angle of a mesh are moving out diagonally so it is making the polygons larger but only because of a skewed translation. The polygons are also moving away from their original position which is not the desired result.

    Click image for larger version. 

Name:	2018-07-26_1827.png 
Views:	26 
Size:	17.5 KB 
ID:	142381
    It works with spheres

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •