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Thread: Releasing my 2006 Galactica model in the wild

  1. #1

    Releasing my 2006 Galactica model in the wild

    Have fun !!
    http://www.splotchdog.com/index.php?...=article&id=99

    Click image for larger version. 

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    edit new fixed version up
    Last edited by tischbein3; 07-01-2018 at 01:46 PM.

  2. #2

    mighty cool, Thank You!

    might use it for some tests... 
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  3. #3
    Very cool model. Looks like you put a lot of work into it. Thank you! I had that model when I was a kid!

  4. #4
    Man of many cells. shrox's Avatar
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  5. #5
    Still...Absolute Amateur scallahan1's Avatar
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    Hi,

    That is really cool. Must play with it a bit. Thanks.

    Steve

  6. #6
    Registered User Oldcode's Avatar
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    Thank you very much! I've always loved the TOS Battlestar. I find it to be sleek beautiful counter to the evil beauty of the Star Destroyer.

    Just one thing I noticed. I'm not complaining, for it does not seem to show up in rendering in 2015, but in the modeler, I noticed a polygon for the engines is acting funny. Thought you'd like to know.

    Cheers!

    Click image for larger version. 

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  7. #7
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    Thank you, Chris ! Very kind of you to release such a nice model !!!

  8. #8
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by tischbein3 View Post
    Have fun !!
    http://www.splotchdog.com/index.php?...=article&id=99

    Click image for larger version. 

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ID:	142056


    edit new fixed version up

    Soooo,...

    How many visits to Starbucks?

    Must a been fun & thanx for the releasing.

  9. #9

    Oldcode  noticed a polygon for the engines is acting funny
    a common openGL display error, should render fine  
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  10. #10
    Quote Originally Posted by Ma3rk View Post
    How many visits to Starbucks?

    Must a been fun & thanx for the releasing.
    A lot, the revision numbers give you a clue Can't say the exact time since it was on / off modeling during a longer period.
    But you can savely count 2-3 file revisions on a average work day. (lesser in the beginning of the project more at the end)
    Also in the beginning I was a lot slower than to the end, when the muscle memory really started to kick in.

    There was also a slowdown in the middle of the project before I realised that you can gain a lot of the speed back by using
    separate objects (not layers) and bring them into one model once finished.

    Most of it was was fun excepts for the main side of the body where the gondalas are attached, was a bit boring to model those simple shapes reptitively I almost quit the project.

    @to all thanks for those kind words

  11. #11
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by tischbein3 View Post
    A lot, the revision numbers give you a clue Can't say the exact time since it was on / off modeling during a longer period.
    But you can savely count 2-3 file revisions on a average work day. (lesser in the beginning of the project more at the end)
    Also in the beginning I was a lot slower than to the end, when the muscle memory really started to kick in.
    Ya, having uninterruped blocks of time is a major plus if you don't do this all the time. Held off getting 2018 until near the deadline as I kept getting interupted by paying work. So between that & updates, etc., it's a constant learning process

    Quote Originally Posted by tischbein3 View Post
    There was also a slowdown in the middle of the project before I realised that you can gain a lot of the speed back by using
    separate objects (not layers) and bring them into one model once finished.
    I'm sure figuring out an organizational scheme is vital and unfortunately seems to always evolve & mostly comes with time & experience as does much in life I guess.

  12. #12
    Quote Originally Posted by Ma3rk View Post
    I'm sure figuring out an organizational scheme is vital and unfortunately seems to always evolve & mostly comes with time & experience as does much in life I guess.
    Nah its really just blindly modeling it through, and this model is very forgiving since you can split it up in subsections pretty easy. I also thought that beeing more organised would help, but in fact
    most of the time you are faster to just go through the reference images and model what you see slavishly....and by doing so you become faster - its that simple, there are no hidden tricks or shortcuts to it. I think thats one of main reason I'm posting it now (playing with the idea for some time)...

  13. #13
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by tischbein3 View Post
    Nah its really just blindly modeling it through, and this model is very forgiving since you can split it up in subsections pretty easy. I also thought that beeing more organised would help, but in fact
    most of the time you are faster to just go through the reference images and model what you see slavishly....and by doing so you become faster - its that simple, there are no hidden tricks or shortcuts to it. I think thats one of main reason I'm posting it now (playing with the idea for some time)...
    i.e., just go with the Zen & tidy up later.

  14. #14
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    Thanks Mightily! Love this model.
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  15. #15
    RETROGRADER prometheus's Avatar
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    Thanks tischbein3, I will have a look at that model ..looks nice.
    And allow me to express my thanks for all the nice plugins on your site, I would like to give you a suggestion though...
    Would it be easy for you to add a date to the plugins? when you have uploaded them or updated them, as it stands now...it can be a bit difficult to get an overview of which ones you have updated or which ones that might be new,
    It would look so much better to have that info as well.

    Thanks again.

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