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Thread: FROM SCRATCH: How would you do next gen NPR rendering for LW?

  1. #1
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    FROM SCRATCH: How would you do next gen NPR rendering for LW?

    Lets play a game.
    Imagine you had blank canvas, and you could design super intuitive NON PHOTO REALISTIC tools for LW
    NOT bound by ANYTHING that came before.
    The only rules is that it would have to tak inspiration from the LOOK of CEL paintied animated work
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    but also from
    Watercolor
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    Comic Book art
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    &
    Impressionist painting work
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    So how would it look like? Well show us or Tell us.
    Last edited by robertoortiz; 05-12-2018 at 08:48 AM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    Registered User ianr's Avatar
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    Robert Chris Scarfe's work shown on Lightwiki seems very interesting &
    to be heading in a quick 2.5.mesh direction, I think a Auto Retopo' acting
    on a self-learning vacumn former plug-in like a Supa Heat Shrink.p.
    should give simpler & faster posable to camera models. Which like
    Chris has done posed them by bones, so Poly count diminishes giving
    + two characters inter acting in Ogl in LW2019. But auto UV tools
    & sticky attachment edited down the camera at point 2 point level
    are top essential like the workflow in BMG Fusion. James Willimot
    has viewed Chris's view points on Lighwiki, perhaps you all need a pow wow?

    Keep me PM'd would you.

  3. #3
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    Quote Originally Posted by ianr View Post
    Robert Chris Scarfe's work shown on Lightwiki seems very interesting &
    to be heading in a quick 2.5.mesh direction, I think a Auto Retopo' acting
    on a self-learning vacumn former plug-in like a Supa Heat Shrink.p.
    should give simpler & faster posable to camera models. Which like
    Chris has done posed them by bones, so Poly count diminishes giving
    + two characters inter acting in Ogl in LW2019. But auto UV tools
    & sticky attachment edited down the camera at point 2 point level
    are top essential like the workflow in BMG Fusion. James Willimot
    has viewed Chris's view points on Lighwiki, perhaps you all need a pow wow?

    Keep me PM'd would you.
    Yes please do contact me, I would love to help in any way I can.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  4. #4
    Super Member vncnt's Avatar
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    When I think about Non Photorealistic Rendering I think about NPA or Non Photorealistic Animation.
    Squash & Stretch to an extreme level without ruining or unnecessarily complicating the rig (animated Lattice tool?).

    Many cell rendered animations look slightly boring to me because of the lack of this classic feature.

  5. #5
    Super Member vncnt's Avatar
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    Animated 2D sketching

  6. #6
    Super Member vncnt's Avatar
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    Onion skin in the viewport

  7. #7
    Render Passes, Light isolation, nodal shaders give you all that versatility right now in LW 2015 and LW2018.

  8. #8
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    I would like to see more WYSIWYG interaction bettie the objects and the scene. Maybe have the ability to set up using nodes a desired "LOOK" be able to "package it" and then be able to "cascade" that look down a scene.



    i imagine being able to select on a scene different types of NPR looks for all the objects in a scene.
    People could pic from pre made "looks" that could be customized on a per object basis after they have been selected.
    I would imagine being able to pick looks like "NOIR", "WATERCOLOR", "LINE ART","MANGA", "IMPRESSIONIST"
    IN OTHER WORDS:
    Have my caked eat it too. Allow for basic users to be able to pic cool remade looks for scene.
    Last edited by robertoortiz; 05-16-2018 at 01:46 PM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  9. #9
    Registered User ianr's Avatar
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    robertoortiz,
    Hi Rob, Lo part of it has surfaced in this app

    Unfold3d VSRS 2018.0.45

    quote 'I think a Auto Retopo' acting on a self-learning'

    So this is now reality on an April update ( my radar's getting better)

    https://www.youtube.com/watch?v=nqHM8WRnSkM

    Do give me Feedback PM me, cheers

  10. #10
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    Years ago I read an article about some artistic rendering being researched by a university. It would simulate cross-hatching lines based on the amount of shading the scene has. But I don't recall exactly which website had it. The cinematic introduction in Street Fighter 4 might be what they're aiming for. The French studio that did Renaissance (2006) can do that stark B&W rendering already.

  11. #11
    Axes grinder- Dongle #99
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    Cool

    Y'all might be interested in this look: http://www.liberty3d.com/2012/02/suess-shader/
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    BUT, very sadly, the link to the extensive article has expired or been otherwise lost.

    (later)
    BUT, try this archive: James Willmott SeussShader.zip
    Last edited by jeric_synergy; 05-30-2018 at 01:08 AM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  12. #12
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    Quote Originally Posted by Bernie2Strokes View Post
    Years ago I read an article about some artistic rendering being researched by a university. It would simulate cross-hatching lines based on the amount of shading the scene has. But I don't recall exactly which website had it. The cinematic introduction in Street Fighter 4 might be what they're aiming for. The French studio that did Renaissance (2006) can do that stark B&W rendering already.
    Hey Bernie - is this the one? ... http://jot.cs.princeton.edu/

  13. #13
    Registered User ianr's Avatar
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    Hey Rob see thisClick image for larger version. 

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  14. #14
    Axes grinder- Dongle #99
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    Quote Originally Posted by ianr View Post
    Hey Rob see thisClick image for larger version. 

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    ?? Is that 3dCoat?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #15
    that is what was formerly known as Unfold and now is this http://www.polygonal-design.fr I use Modo which is good but this is in another class entirely

    well I'm sure there is some logic to having two branding and two different sites, I wish I knew what it was though. https://www.rizom-lab.com
    Last edited by gerry_g; 05-30-2018 at 10:56 AM.

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