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Thread: Rigging With Bendy Bones???

  1. #1

    Rigging With Bendy Bones???


  2. #2
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    You can set up spline control bone chains to work similarly to bendy bones (bezier handles on either end) with a bit of nodal motion, but it is not as plug and play. I know this because I have made a spline control rig like this.

    My rig didn’t have scale control, but I am pretty certain that could be added.
    Last edited by hypersuperduper; 05-09-2018 at 12:37 AM.

  3. #3
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    I developed this setup a little. its not perfect, but it has scaling and rotation. its reasonably simple as well.
    it uses nodal motion and point at target. no spline control. it would be nice if nodes could change bone length, then it would be perfect.

    scene included. 2018 only.

    Click image for larger version. 

Name:	Screenshot 2018-05-09 16.23.03.png 
Views:	85 
Size:	252.0 KB 
ID:	141617bendybone_style.zip

  4. #4

  5. #5
    Quote Originally Posted by hypersuperduper View Post
    I developed this setup a little. its not perfect, but it has scaling and rotation. its reasonably simple as well.
    it uses nodal motion and point at target. no spline control. it would be nice if nodes could change bone length, then it would be perfect.

    scene included. 2018 only.

    Click image for larger version. 

Name:	Screenshot 2018-05-09 16.23.03.png 
Views:	85 
Size:	252.0 KB 
ID:	141617bendybone_style.zip
    That is super-duper... thanks for the scene.

  6. #6

  7. #7

    i think Craig also has some tutorials on it ($)
    http://www.rebelhill.net/index.html
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  8. #8
    Kurt's rigs are super cool, but not quite the same. I know we can do "stretchy bones" but those Blender examples are next level

  9. #9

    if doing this a lot i think RHiggit is the way

    yep, one day LW will be better at this
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