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Thread: Metamorphic for LightWave 2018 (AnimatedSculpt previously)

  1. #76
    Registered User tyrot's Avatar
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    from my pov.. this plugin is a game changer...

  2. #77
    Axes grinder- Dongle #99
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    Quote Originally Posted by Marander View Post
    Yeah I'm satisfied with the plugin and if there wouldn't be restrictions on the LW side it would even be better. I would say the dev did the best he can, given the circumstances.
    With any luck, it'll only get better. QUITE an accomplishment. --It sounds like OGL may be some kind of bottleneck.

    As it is, many loud whiners have been p*ssin' and m**nin' for this capability for a long time, and HERE IT FREEKIN' IS. Less bellyaching, por favor.
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  3. #78
    pass:sword OFF's Avatar
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    It seems to me that a full plug-in (with the ability to grow dynamic polygons) for sculpting would be more necessary in Modeller. And for Layout is enough a lite version, convenient for rapid modeling of landscapes etc.
    But the main functions of Metamorph (imho) - creation and correction of movements. In this regard, it would be more useful than the drawing function - the function of hair sculpting/animation made on the basis of two-point polygons.

  4. #79
    Super Member samurai_x's Avatar
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    Quote Originally Posted by vipvip242 View Post
    this feature, for example, is NOT possible with C4D, and i gather in most of major 3D apps... you can also do face animations, pose corrections, quickly fake clothes/poly-hair for wind/motion effects...
    Not sure about c4d but you can do it in max and maya some free some paid plugins.

  5. #80

    Talking

    ok thanks, but finally the only thing interesting me is that it is NOW possible in lightwave: tell me if i'm wrong again (and of course, sorry to autodesk for the mistake )
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  6. #81
    Super Member Chris S. (Fez)'s Avatar
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    This seems like a faster, more elegant solution than Max native. In terms of workflow at least. Not sure about 3rd party. Apologies if this has already been asked but is this only possible because of the new geo engine?

  7. #82
    Almost newbie Cageman's Avatar
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    Quote Originally Posted by Chris S. (Fez) View Post
    This seems like a faster, more elegant solution than Max native. In terms of workflow at least. Not sure about 3rd party. Apologies if this has already been asked but is this only possible because of the new geo engine?
    That and that the deformers now operates as a proper stack, I would guess.
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  8. #83
    Super Member samurai_x's Avatar
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    Quote Originally Posted by Chris S. (Fez) View Post
    This seems like a faster, more elegant solution than Max native. In terms of workflow at least. Not sure about 3rd party. Apologies if this has already been asked but is this only possible because of the new geo engine?
    Its possible now in 2018 period. Buti if they had fixed order of operations we could have had this a long time ago.

  9. #84
    i can only guess how will this look with micropoly displacement we still miss
    new web page up www.null.hr

  10. #85
    Registered User ianr's Avatar
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    This all throws up That OGL bottleneck, surely guys that's worth sending in to Chuck ?

  11. #86
    inSPIRAL jay3d's Avatar
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    Metamorphic 1.2.7 UPDATE!

    - Bug fixes as usual
    - Added Scale and Flatten brushes

  12. #87
    Member adhesiveX's Avatar
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    Awesome!

  13. #88
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    Great, thanks! Looking forward to test the Flatten brush.

  14. #89
    Not so newbie member lardbros's Avatar
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    Bought this... Kind of a must have plugin... And development pace is crazy. So many updates I can't keep up

    Keep up the awesome work Jamil!
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  15. #90
    Registered User Oldcode's Avatar
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    That looks amazing! I'm going to hold off, only because I've not figured out many of the quirks by going from 2015 to 2018. The way 2018 handles transparency maps for example; what works in 2015 does not always work in 2018. Until I get a handle on that and other issues, I have to stick with 2015 to finish my projects.

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