Page 13 of 20 FirstFirst ... 31112131415 ... LastLast
Results 181 to 195 of 297

Thread: Metamorphic for LightWave 2018 (AnimatedSculpt previously)

  1. #181
    Electron wrangler jwiede's Avatar
    Join Date
    Aug 2007
    Location
    San Jose, CA
    Posts
    6,681
    Quote Originally Posted by lardbros View Post
    Ah, okay... Thanks for confirming. It's not a huge issue, but if I was trying to sculpt a head out of the mesh, this would make it quite difficult to do. I'm guessing it's just a limitation of the system.
    That's getting into the kind of task (and geometry density) where an actual sculpting app/system would be better-suited / more efficient.
    John W.
    LW2015.3UB/2019.1.4 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  2. #182
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,897
    Yeah, just asking if anyone else had the issue, rather than it just being my machine or something.
    I use 3dcoat for sculpting anyway... So was just asking.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  3. #183
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,645
    Quote Originally Posted by jwiede View Post
    That's getting into the kind of task (and geometry density) where an actual sculpting app/system would be better-suited / more efficient.
    Yes that's right. Also due to the fact that Metamorphic doesn't create geometry but only displaces existing one. Nevertheless a great plugin.

  4. #184
    inSPIRAL jay3d's Avatar
    Join Date
    Jul 2003
    Location
    Wavers World
    Posts
    902

    Metamorphic 1.4.0 UPDATE!!

    - Much more streamlined UI with multiple modes for the painting brush
    - Introduced basic weight map and vertex color map creation and editing
    - Many bugs fixed and more performance improvements

    Enjoy!

    A special note for Mac users:
    As you all know, the hotkeys system available on Windows platform is not _yet_ working on Mac, so such things as changing tools by pressing hot keys, temporarily toggling the smooth tool while sculpting .. etc. won't work the way it's working on Windows. Part of that is the difficulty implied using macOS Objective-C to hack around those (macOS API is not hacking friendly), but nevertheless I'm working hard investigating available options to overcome those limitations.
    But the core functionality of the plugin is the same on both, so there's nothing to worry about regarding that.

    Sorry for the inconvenience, and thanks for your understanding!
    Now go do some awesome sculpts!

  5. #185
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,897
    Really, really cool Jamil!!! Installing NOW!
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  6. #186
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,645
    The new Weight / Vertex Map creation or paint function don't work for me, I get an immediate crash (same as with 1.3.5).

    Using Metamorphic 1.4.0 in LW2018.0.4 on Win10 Pro with a 500x500 poly Sphere.

  7. #187
    Super Member CaptainMarlowe's Avatar
    Join Date
    May 2007
    Location
    Belfort, France
    Posts
    1,853
    Works for me on my Mac, both color map and weight map creations. Weight map painting is very slugish, though. I wonder if it is necessary to keep the numeric data of each vertex displayed, I guess this is quite ressource consumming.

    Edit : BTW, love the new UI.
    Last edited by CaptainMarlowe; 06-13-2018 at 02:57 PM.

  8. #188
    inSPIRAL jay3d's Avatar
    Join Date
    Jul 2003
    Location
    Wavers World
    Posts
    902

    Metamorphic 1.4.1 UPDATE!!

    - Fixed a crash when creating a new key
    - Fixed weight painting behavior
    - Zero sculpt now respects selection

    Enjoy!

  9. #189
    Super Member
    Join Date
    Nov 2003
    Location
    Austria
    Posts
    826
    Hi Jamil,

    thanks for the update, i did test it yesterday but colorpainting did not work, created a colormap but i could not paint, no color was shown.
    Will test it today with the .1 update.

    also like CaptainMarlowe commented, weight painting is very slugish with dense meshes.

    thanks for your work
    best wishes
    My Portfolio - http://alexs3d.blogspot.com - Now with Photography

  10. #190
    Founding member raymondtrace's Avatar
    Join Date
    May 2003
    Location
    Ohio
    Posts
    961
    Quote Originally Posted by alexs3d View Post
    ...i did test it yesterday but colorpainting did not work, created a colormap but i could not paint, no color was shown.
    Will test it today with the .1 update...
    I noticed the same (no color brush) but assumed I was doing something wrong (I'm a completely new user).

    I'm not seeing anything different with 1.4.1.
    LW7.5D, 2015, 2018, 2019 running portably on a USB drive on an Amiga 2500 running Wine.

  11. #191
    pass:sword OFF's Avatar
    Join Date
    Feb 2003
    Location
    Russia
    Posts
    1,032
    How to paint with Metamorphic:

    "You have to go to the node editor of the object's material and add a vertex color node, and connect it to color input of material, then you select the created map from the node."

  12. #192
    Founding member raymondtrace's Avatar
    Join Date
    May 2003
    Location
    Ohio
    Posts
    961
    Thanks! User error is resolved.

    Are you copying that from some documentation I overlooked?
    LW7.5D, 2015, 2018, 2019 running portably on a USB drive on an Amiga 2500 running Wine.

  13. #193
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,645
    Great, Metamorphic works now!

    My mistake for the crashes I think because I just replaced the .p file, which caused problems / crashes. When I removed the two plugin entries and scanned my plugin directory again, it worked.

    About the weight display, maybe displaying the numbers could be made optional with a checkbox.

  14. #194
    inSPIRAL jay3d's Avatar
    Join Date
    Jul 2003
    Location
    Wavers World
    Posts
    902

    Metamorphic 1.4.2 UPDATE!!

    - More accessible common sculpting tools options
    - Added Smudge sculpt tool

    Enjoy!

  15. #195
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,645
    Quote Originally Posted by jay3d View Post
    - More accessible common sculpting tools options
    - Added Smudge sculpt tool

    Enjoy!
    Just installed and tested, works great! Very stable too.

    The Sculpt brushes work incredibly smooth now. Selection buttons help for the keyboard layout issue with the updated UI.

    Maybe the option to display or hide the numbers in Weight mode and speed optimizations for Weight Painting and I'm completely happy (way more than I expected in the beginning).

Page 13 of 20 FirstFirst ... 31112131415 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •