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Thread: DAZ 3D export strange clothes!

  1. #1
    Creative Director jaxtone's Avatar
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    DAZ 3D export strange clothes!

    Hi, just saved an FBX from DAZ3D that I planned to import into LW 9.6.

    Its been a while since I did this last time and I might have forgotten about settings etc.

    Anyone who knows why the clothes doesn't follow the body?Click image for larger version. 

Name:	Error Clothes.jpg 
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    Curious

  2. #2
    ack ack Markc's Avatar
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    Did you select to 'merge clothes into figure' when exporting?
    Mac Pro (2010) OSX 10.13 RX580 Pulse LW2019

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    RETROGRADER prometheus's Avatar
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    I donīt have time to check the actual issue,just a note about something else....
    Are you not better of to import the bones as lightwave joints? I think you will have a better bone rig with joints to work with than that setup.

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    Creative Director jaxtone's Avatar
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    Hi Markc!

    Yes I did select that option!

    - - - Updated - - -

    I can try that but actually never understood the difference!

    Quote Originally Posted by prometheus View Post
    I donīt have time to check the actual issue,just a note about something else....
    Are you not better of to import the bones as lightwave joints? I think you will have a better bone rig with joints to work with than that setup.
    Curious

  5. #5
    ack ack Markc's Avatar
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    Could you post a screenshot of your daz export settings?
    Mac Pro (2010) OSX 10.13 RX580 Pulse LW2019

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    Creative Director jaxtone's Avatar
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    Hi! I attach an image that explains how I did!

    Please tell me if you experience this image as too bad to see whats in it!

    Quote Originally Posted by Markc View Post
    Could you post a screenshot of your daz export settings?
    Click image for larger version. 

Name:	Error Clothes 02.jpg 
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    Last edited by jaxtone; 04-17-2018 at 02:02 PM.
    Curious

  7. #7
    ack ack Markc's Avatar
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    Try 2011 binary.
    Mac Pro (2010) OSX 10.13 RX580 Pulse LW2019

  8. #8
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jaxtone View Post
    Hi Markc!

    Yes I did select that option!

    - - - Updated - - -

    I can try that but actually never understood the difference!
    Lightwave joint import on the left, and lightwave bones on the right, you can also select all bones after import and change the type in the bone properties panel.
    The middle bones in between the legs, you would want to remove with scene editor, and delete fbx bone transformer, and no descendants, then delete genesis bone... or genesis8female bone depending on what figure you export and no descendants, that is the bone named like that..and not the shape I am talking about.
    To note..deleting these bone items was in reference two genesis 2-3 ..this genesis 8 female also needs to delete the eyelash bone.

    When those two-Three bones are deleted..you should be able to apply ik booster and the bones and mesh will deform correctly..Assuming you are using only the genesis figures, can not confirm this to be working on other characters.


    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9
    Creative Director jaxtone's Avatar
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    I am for sure gonna try that!

    Just one question!

    I understand why you added a naked character but have you ever succeed to keep the clothes in place on a DAZ character exported as FBX and then imported to Lightwave?

    Quote Originally Posted by prometheus View Post
    Lightwave joint import on the left, and lightwave bones on the right, you can also select all bones after import and change the type in the bone properties panel.
    The middle bones in between the legs, you would want to remove with scene editor, and delete fbx bone transformer, and no descendants, then delete genesis bone... or genesis8female bone depending on what figure you export and no descendants, that is the bone named like that..and not the shape I am talking about.
    To note..deleting these bone items was in reference two genesis 2-3 ..this genesis 8 female also needs to delete the eyelash bone.

    When those two bones are deleted..you should be able to apply ik booster and the bones and mesh will deform correctly..Assuming you are using only the genesis figures, can not confirm this to be working on other characters.
    Curious

  10. #10
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jaxtone View Post
    I am for sure gonna try that!

    Just one question!

    I understand why you added a naked character but have you ever succeed to keep the clothes in place on a DAZ character exported as FBX and then imported to Lightwave?
    Yes...some basics, try fbx 2012 ascii, check merge clothing in to skeleton figure, I leave convert clothing to static geometry unchecked, use lightwave joint import..
    Bedtime now for me...see you another day.

  11. #11
    Creative Director jaxtone's Avatar
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    I'll try that for sure!

    Just one thing before I snap out in bed with some zombies!

    How come it takes ages to export a character from DAZ, it must have something to do with all morphs and stuff, right?




    Quote Originally Posted by prometheus View Post
    Yes...some basics, try fbx 2012 ascii, check merge clothing in to skeleton figure, I leave convert clothing to static geometry unchecked, use lightwave joint import..
    Bedtime now for me...see you another day.
    Curious

  12. #12
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jaxtone View Post
    I'll try that for sure!

    Just one thing before I snap out in bed with some zombies!

    How come it takes ages to export a character from DAZ, it must have something to do with all morphs and stuff, right?
    It doesnīt take long at all, for basic stuff. ...I am however reserving myself from that statement when it comes to having the iray renderer active in viewport and exporting, it seems it is baking some stuff in to the export..that takes a very long time to finish.

    Check your hardware as well, not sure what specs you have for your system?

  13. #13
    Creative Director jaxtone's Avatar
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    Hereīs the status of my computer!

    (By the way now it takes one hour to export a character with all morphs etc...)

    Quote Originally Posted by prometheus View Post
    It doesnīt take long at all, for basic stuff. ...I am however reserving myself from that statement when it comes to having the iray renderer active in viewport and exporting, it seems it is baking some stuff in to the export..that takes a very long time to finish.

    Check your hardware as well, not sure what specs you have for your system?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Curious

  14. #14
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jaxtone View Post
    Hereīs the status of my computer!

    (By the way now it takes one hour to export a character with all morphs etc...)
    Sounds insane, go back to basics, export only a simple nude figures without morphs...should only take a few seconds.
    if thatīs the case of going faster, check your special character and what it may contain in terms of images etc.

    Your hardware should be able to cope with this.

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    Quote Originally Posted by jaxtone View Post
    Hereīs the status of my computer!

    (By the way now it takes one hour to export a character with all morphs etc...)
    It takes long to export if you have iRay enabled and many Morphs. If you export in Textured mode it should only be few minutes even with many cloths and Morphs and I have a huge runtime library. I export from DAZ all the time with many Morphs included (but I'm not using it in LW)

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