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Thread: FReq: item name parsing node -- useful?

  1. #1
    Axes grinder- Dongle #99
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    Lightbulb FReq: item name parsing node -- useful?

    Is there any use for a node that would parse the Scene item name of all items?

    The most obvious use of this is to extract duplicate/clone #s, but it might also be useful for extracting names/labels for meshes generated algorithmically.

    Such a node would have string matching features with Boolean options, and could extract numbers/values and output TRUE/FALSE values.


    Discussion?
    They only call it 'class warfare' when we fight back.
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    Film the cops. Always FILM THE COPS. Use this app.

  2. #2
    TrueArt Support
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    TrueArt's Node Library http://www.trueart.eu
    Extended Item Info > Clone Index returns what you have in brackets.

    On this video I used it to color clones:
    https://www.youtube.com/watch?v=QJHSPseh8hU


  3. #3
    Axes grinder- Dongle #99
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    Good one, Sensei. BUT, I'd like to expand that to include ALL strings as used in Scene item names.

    But first, I'd like to know if anybody has any clever uses for such a facility-- Like maybe embedding colors in object names, i.e. "REDship.lwo", "GREENship.lwo".

    -- Another thing I'd like to see exposed in the NODE EDITOR are Scene colors (as used in the SE) --I don't know why, but would it be nice to be able to access that datum as part of a Scene rig??

    (Plain old grouping might be a far better thing to implement....)
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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