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Thread: Getting there!

  1. #1
    Registered User Tony3d's Avatar
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    Getting there!

    Ok, finally modeled, and rendered a scene from scratch in 2018, and I think my clients should like this look. Surfaced in Principal.
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  2. #2
    Super Duper Member kopperdrake's Avatar
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    Beautiful - love the reflections.
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    Electron wrangler jwiede's Avatar
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    Are the copper wires done using Principled material or Conductor? If Principled, perhaps try using Conductor instead?

    The wires still look kind of "plasticky" to me -- more like bronze-colored plastic than actual copper wires. The rest looks quite nice, though.
    John W.
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  4. #4
    Registered User Tony3d's Avatar
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    Actually your right, the wire were conductor. Looks much better than my copper from 2015 actually. For my first try, i’m Actually stating to like this method. Going to start making up a bunch of surfaces. I may have added a bit to much roughness to the wire sides.

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    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jwiede View Post
    Are the copper wires done using Principled material or Conductor? If Principled, perhaps try using Conductor instead?

    The wires still look kind of "plasticky" to me -- more like bronze-colored plastic than actual copper wires. The rest looks quite nice, though.
    As for looking at real reference copper and online web reference, copper mostly have that pinkredish look, rather than yellowGreenish..brown, that tends to look more like brass.
    That is one part of why the image posted doesn´t look like copper.

    I used to cut cablewires for car cables for some two years or so in the late 80´s early 90´s, my first job 3 months after school..puhh..the most dull job I ever had, I think I know how they look like.
    Otherwise ..nice image.

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    Dreamer Ztreem's Avatar
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    It can also be good to look up some pbr colors for metals and use as a starting point.
    https://docs.unity3d.com/Manual/Stan...ialCharts.html

  7. #7
    Registered User Tony3d's Avatar
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    Can you show me a rendered example of copper wire? That would help a lot.

  8. #8
    Registered User Tony3d's Avatar
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    Does this color, and texture look better?
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    Kamehameha Chameleon BigHache's Avatar
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    That is a great looking render. And I'd say that looks more coppery.

  10. #10
    Registered User Tony3d's Avatar
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    Quote Originally Posted by BigHache View Post
    That is a great looking render. And I'd say that looks more coppery.
    Thanks! At first I was really put off by this new Principal render engine, but now that I’ve dabbled in it a bit, I think I’ll be ok. Now if they can only work a bit on modeler!

    Adjusted the lighting just a bit.
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  11. #11
    Super Member CaptainMarlowe's Avatar
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    Very nice render. Well done.

  12. #12
    Super Duper Member kopperdrake's Avatar
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    Quote Originally Posted by Tony3d View Post
    Now if they can only work a bit on modeler!
    Sounds like that's next, if that poll was anything to go by. Exciting times!
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    Dreamer Ztreem's Avatar
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    Quote Originally Posted by Tony3d View Post
    Thanks! At first I was really put off by this new Principal render engine, but now that I’ve dabbled in it a bit, I think I’ll be ok. Now if they can only work a bit on modeler!

    Adjusted the lighting just a bit.
    I think the highlights of the copper is a little too yellowish. Look here. https://www.google.se/search?q=coppe...YkV8TE-Tki2DM:

  14. #14
    Registered User Tony3d's Avatar
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    Quote Originally Posted by Ztreem View Post
    I think the highlights of the copper is a little too yellowish. Look here. https://www.google.se/search?q=coppe...YkV8TE-Tki2DM:

    Not sure how to fix that. The lights are pure white!

  15. #15
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by Tony3d View Post
    Not sure how to fix that. The lights are pure white!
    Ah OK, I thought it was a bit yellow in the light. Maybe the color of the copper is too saturated.

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