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Thread: Zbrush 2018

  1. #1
    Super Member samurai_x's Avatar
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    Zbrush 2018



    Broadcast
    https://www.youtube.com/watch?v=Qf22ZIBhYcc

    This company just keeps innovating.

  2. #2
    perfect software with excellent LW integration.
    The only limitation is the loss of UV mapping when editing a multi-surface obj in modeler : that would be so great to go beyond that...
    there are workaround which makes the process heavier actually, using different subtools/ LW layers...
    Le Jardin Digital - Créations 3D / Design /Films - www.lejardindigital.fr

  3. #3
    Super Member samurai_x's Avatar
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    I'm waiting for them to catch up to substance painter and eliminate one more competition.
    The dynamic tessellation they integrated from sculptris is a game changer. Just eliminated 3dcoat imo.

  4. #4
    yeah I always get bad junctions when I attach something like an ear, even when I rehash its no better, think its a double edged sword though, going to have to do more retopo and reproject, overall the deformer is what grabs me as best thing in there, great for concept.

  5. #5
    Super Member wyattharris's Avatar
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    Quote Originally Posted by gerry_g View Post
    yeah I always get bad junctions when I attach something like an ear
    Yeah, no more having to plan how to join a head to a body and deal with the seams. Can't wait to give it a spin.

  6. #6
    Plays with fire sadkkf's Avatar
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    Quote Originally Posted by gerry_g View Post
    yeah I always get bad junctions when I attach something like an ear, even when I rehash its no better, think its a double edged sword though, going to have to do more retopo and reproject, overall the deformer is what grabs me as best thing in there, great for concept.
    Did you run into this with their VDM brushes, too?
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  7. #7
    Registered User Rayek's Avatar
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    If only they fixed the GUI. It's so bloated, and counter-intuitive. Never could get used to it. 3D Coat: no issues there. The first time I opened it I was flying within minutes. Zbrush: no way Jose.
    Win10 64 - i7 [email protected], p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

  8. #8
    Plays with fire sadkkf's Avatar
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    Quote Originally Posted by Rayek View Post
    If only they fixed the GUI. It's so bloated, and counter-intuitive. Never could get used to it. 3D Coat: no issues there. The first time I opened it I was flying within minutes. Zbrush: no way Jose.
    It's definitely a learning curve, but I've found the more I use it the less I fight it.
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  9. #9
    Registered User Wickedpup's Avatar
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    Quote Originally Posted by Rayek View Post
    If only they fixed the GUI. It's so bloated, and counter-intuitive. Never could get used to it.
    A Blender user complaining about the GUI and counter-intuivity of ZBrush? That is just hilarious....

  10. #10
    Dreamer Ztreem's Avatar
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    Feels like zbrush and blender is similar in that regard. No standard gui and do things a little different, but I heard a lot of users of both apps say that after they got used to the gui it works really good. I’ve learned blender and that gui and workflow is actually really good once you learn it. I can imagine the same for zbrush, otherwise it wouldn’t be as big in the industry.
    At the same time we are all different and do different kind of work, so what fits one person doesn’t have to fit the other.

  11. #11
    Quote Originally Posted by Rayek View Post
    If only they fixed the GUI. It's so bloated, and counter-intuitive. Never could get used to it. 3D Coat: no issues there. The first time I opened it I was flying within minutes. Zbrush: no way Jose.
    Yeah, I agree but the GUI has some redeeming aspects especially in the way you can compacts menus so that they are not in the way.

    Rev.
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  12. #12
    Quote Originally Posted by Ztreem View Post
    but I heard a lot of users of both apps say that after they got used to the gui it works really good.
    And by "got used to the gui" they mean "bought ZScenemanager and spent several full days completely redesigning the GUI" (which, to their credit, is very configurable)

  13. #13
    Super Member samurai_x's Avatar
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    Quote Originally Posted by Rayek View Post
    If only they fixed the GUI. It's so bloated, and counter-intuitive.
    Hahahaha. Geez herbert, the app you keep advertising in forums is no different.
    At least zbrush is mainly a sculpting app that had no standard workflow to follow so it is what it is.
    Blender, like established 3d appz, had years to follow simple conventions. But even the recent interview with Ton, he keeps saying he's not really wrong.

  14. #14
    I just tried out the Sulptris pro integration and it feels awful... Just soooo clunky. I went back to Sculptris and fiddled around to create this in about 10 minutes.

    Click image for larger version. 

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    The very first time I used Sculptris 8 years ago, it felt natural and felt like I had some sort of talent. It did what it was supposed to do. Sculptris pro feels clunky and awkward. You can't even use the Move tool! Well, you can but it doesn't tesselate like in Sculptris (the original and the best). One of the main tools I use is the Grab tool in Sculptris but, in Zbrush, it's back to stretching polys...

    I'm not actually that talented when it comes to art (see image attached above) but it just goes to show the amazing difference between a flashy program and one that does the job right.

    Don't get me wrong, Zbrush still has so many cool tools but the Sculptris integration was poorly done.

    Revanto
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  15. #15
    Registered User Rayek's Avatar
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    First, I own a license of both Zbrush and 3dCoat. I got my zBrush license a long time ago, and it's a brilliant piece of software, but I am no concept artist using it on a daily or weekly basis. In short, I install Zbrush, try to do some work in it, and the GUI gets in my way. If I'd be using it on a very regular basis, I would manage my way through it, but that is not the case: for 98% of the work I do I don't need high-end sculpting tools.

    Once in a fortnight that I do need a good sculpting tool, I will use 3dCoat instead, because the GUI doesn't get in my way. And ps I am not the only person struggling with Zbrush's GUI: I've seen experienced Zbrush users forget where certain functions were to be found, and they work in Zbrush daily. It's not just me.

    Aaaanyway... I don't know how my use of Blender is related with this particular conversation, and it feels awkward. I came back to these forums when LW2018 came out, and tested it thoroughly to see if it would entice me back (Heck, I used it till 2017 from Amiga times). I got emotionally invested again, got disappointed once more, and that is my mistake, and it lead to some negative behaviour on my part, which I regret. Lightwave has that effect, I guess ;-)

    So, last post here. And last post in which I will coin the word "Lightwave". Finito. Life is far too short for this tribalist behaviour. :-)
    Win10 64 - i7 92[email protected], p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

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