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Thread: Virtual Room v1.0 has been released!

  1. #1
    TrueArt Support
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    Talking Virtual Room v1.0 has been released!

    Hello!

    I would like to inform that VirtualRoom v1.0 has been released!

    VirtualRoom is LightWave Layout node for visualizing virtual interiors which can be seen through windows.

    It should be especially interesting tool for archviz artists who are interested in city visualizations, and realistic visualizations of buildings.

    Key features:
    - randomize interior images.
    - randomize draperies images.
    - randomize coverage of interiors with lights turned on and off.
    - randomize coverage of draperies.
    - independent tinting, brightness and gamma for interiors and draperies, with lights turned on and off.
    - optional distortions of interiors to simulate not perfectly flat windows.
    - the all options in GUI can be overridden from Node Editor.
    - compatible image format with old vRoom plugin.
    - compatible with LW 2018.0.2, LW 2015.3 and LW v11.0.3

    You can read more and order plugin here:
    http://virtualroom.trueart.eu

    Video tutorial:
    https://www.youtube.com/watch?v=uT4dYgw9cBY





    Best Regards!
    Last edited by Sensei; 03-26-2018 at 05:22 AM.

  2. #2
    looking like a vroom clone! ;-) very interested, as old vroom does not work anymore on 2018. 2 questions: is it available for mac os? can octane be used with it? cheers and congrats for release, markus
    3dworks visual computing
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  3. #3
    Electron wrangler jwiede's Avatar
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    If you look at the plugin's page, it mentions both Windows & Mac support.
    John W.
    LW2015.3UB/2018.0.7 on MacPro(12C/24T/10.13.6),32GB RAM, NV 980ti

  4. #4
    I like what I'm seeing. Nice price too! Will consider ordering once I get paid by my current client on a project.

    One question, would it handle, say, an apartment complex?

    I'm assuming you can make your own custom buildings, and other assets?

  5. #5
    Quote Originally Posted by jwiede View Post
    If you look at the plugin's page, it mentions both Windows & Mac support.
    yep found it out now, thanks! question remaining: is there a workflow for this plugin to render directly with octane? that would be the ultimate buying reason for me. nevertheless, it could be useful even when rendering the plugin effect in native LW, then comping into the octane renderings. just curious if we can link the nodes, somehow.
    3dworks visual computing
    demo reel on vimeo
    instagram

    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  6. #6
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    I don't have Octane to check if it works..

  7. #7
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    Quote Originally Posted by JamesCurtis View Post
    One question, would it handle, say, an apartment complex?
    Of couse.
    But if you have e.g. two or more sizes of windows on the same wall, you should make two surfaces for them, and attach VirtualRoom node with slightly different settings (different Offset and different Size parameters).
    Alternatively, make weight map, with 0 and 1, expose it in Node Editor using Vertex Maps > Weight map node, then use it as Opacity to Mixer, 1st input Const > Vector, and 2nd input to Mixer Const > Vector, output from Mixer plug to Size nodal input in Virtual Room.

    Quote Originally Posted by JamesCurtis View Post
    I'm assuming you can make your own custom buildings, and other assets?
    What you make as "assets" are interior images and draperies images. What I showed in 0:50 to 1:00 of video.
    e.g. make photos of your room, all walls 4 times, make photo of floor and ceiling. Composite it in Photoshop. Done.

    It's all virtual.

    - - - Updated - - -

    Quote Originally Posted by 3dworks View Post
    yep found it out now, thanks! question remaining: is there a workflow for this plugin to render directly with octane? that would be the ultimate buying reason for me. nevertheless, it could be useful even when rendering the plugin effect in native LW, then comping into the octane renderings. just curious if we can link the nodes, somehow.
    Does original vRoom work with Octane.. ?

  8. #8
    Quote Originally Posted by Sensei View Post

    Does original vRoom work with Octane.. ?
    i don't know if it does. Octane can render LW procedural inside a node, could that be the way? What is the output of the virtual room node? a texture?
    3dworks visual computing
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  9. #9
    TrueArt Support
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    Quote Originally Posted by 3dworks View Post
    What is the output of the virtual room node? a texture?
    Color output. On video I am plugging color to Standard material in LW 2018. In LW 2015.3, and LW v11.x, I would plug it to e.g. Refraction Shading.

  10. #10
    Quote Originally Posted by Sensei View Post
    Color output. On video I am plugging color to Standard material in LW 2018. In LW 2015.3, and LW v11.x, I would plug it to e.g. Refraction Shading.
    then maybe it could work. what are the modelling instructions to use it? does a facade need to be modeled like for vroom?
    3dworks visual computing
    demo reel on vimeo
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    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  11. #11
    Super Member CaptainMarlowe's Avatar
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    Looks really interesting. Well done.

  12. #12
    sensei, if you can read this here - please can you check your mail server, my emails to trueart.pl are getting refused... regards markus

    Code:
       >>> CONNECT trueart.pl [77.232.66.131]
       <<< 451 4.4.1 Connection refused by trueart.pl
    3dworks visual computing
    demo reel on vimeo
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    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  13. #13
    Super Member JohnMarchant's Avatar
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    Looks like the natural successor to vRoom. I was in contact with Luke and he offers no more support for vRoom, indeed he does not even sell it anymore. Shame i really liked the look of that plugin.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050 Ti
    1TB SDD
    32Gb Ram

    LightWave 2019.03

    Very nice Laptop

  14. #14
    Quote Originally Posted by 3dworks View Post
    sensei, if you can read this here - please can you check your mail server, my emails to trueart.pl are getting refused... regards markus

    Code:
       >>> CONNECT trueart.pl [77.232.66.131]
       <<< 451 4.4.1 Connection refused by trueart.pl
    sensei told me to use trueart.eu address for contact him, just to keep you updated... ;-)
    3dworks visual computing
    demo reel on vimeo
    instagram

    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  15. #15
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    This is great!
    English is not my native language so please be patient.

    Salvador Ureņa
    http://urenasalvador.wixsite.com/portfolio

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