Results 1 to 14 of 14

Thread: Deep FX World - What do you know about it?

  1. #1
    Creative Director jaxtone's Avatar
    Join Date
    Mar 2003
    Location
    Sweden
    Posts
    1,500

    Deep FX World - What do you know about it?

    Seems like paradise when reading about a plugin that can do this kind of stuff inside Lightwave 3D!

    Anyone who have tried it yet?

    Please share your experience!

    http://www.deepfxworld.com/deep-rising-fx.php
    Curious

  2. #2
    Creative Director jaxtone's Avatar
    Join Date
    Mar 2003
    Location
    Sweden
    Posts
    1,500
    Can it be true that no one at this forum heard about Deep FX World?
    Curious

  3. #3
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    3,280
    Yes ive tried this and Steve Hurleys LWUP as well, both very capable and DeepFX is coming on leaps and bounds. However its good at what it does but its not Realflow, so if you dont expect Realflow type sims the DeepFX and LWUP are good for basic fluid sims.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050
    1TB SDD
    32Gb Ram

    LightWave 2020

    Very nice Laptop

  4. #4
    Registered User ianr's Avatar
    Join Date
    Oct 2006
    Location
    Chiltern Riviera
    Posts
    1,466
    what did what you do with it

    It ain't Hot ocean from Houdini.

    its for smaller scale stuff

  5. #5
    Creative Director jaxtone's Avatar
    Join Date
    Mar 2003
    Location
    Sweden
    Posts
    1,500
    Thank´s for your answer JohnMarchant!

    Guess it needs a little twist, tweak and post to look better!

    ianr!

    I assume that you have used it and may ask... what is the limit size then?

    By the way is it anyone of you who know if it work in Lightwave 3D 2018?
    Last edited by jaxtone; 03-31-2018 at 12:12 AM.
    Curious

  6. #6
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    3,280
    Sorry Jaxtone, not used it in 2018, but i know Darkchief has an update which i assume is 2018 good. Cant really switch over mid project. Ive only tinkered with 2018 Layout mostly.

    There is no actually size limit as such as far as i know, if you want to pour wine into a glass, fill up a bowl with milk or do a small waterfall up close, or water off a pebble, then its good for that. However if you want to flood a city and have it interact with all the buildings and obstacles realistically and such then Realflow is really your only answer.

    Darkchief is however fully committed to it and makes regular updates, try the demo and the demo scenes, this will give you an idea of how far you can push it.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050
    1TB SDD
    32Gb Ram

    LightWave 2020

    Very nice Laptop

  7. #7
    Creative Director jaxtone's Avatar
    Join Date
    Mar 2003
    Location
    Sweden
    Posts
    1,500
    Thanks! I will do so when I am ready to make a solution if an update to LW 2018 is good or not for me the "non nodicai man" at the moment!

    Quote Originally Posted by JohnMarchant View Post
    Sorry Jaxtone, not used it in 2018, but i know Darkchief has an update which i assume is 2018 good. Cant really switch over mid project. Ive only tinkered with 2018 Layout mostly.


    There is no actually size limit as such as far as i know, if you want to pour wine into a glass, fill up a bowl with milk or do a small waterfall up close, or water off a pebble, then its good for that. However if you want to flood a city and have it interact with all the buildings and obstacles realistically and such then Realflow is really your only answer.

    Darkchief is however fully committed to it and makes regular updates, try the demo and the demo scenes, this will give you an idea of how far you can push it.
    Curious

  8. #8
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    3,280
    Quote Originally Posted by jaxtone View Post
    Thanks! I will do so when I am ready to make a solution if an update to LW 2018 is good or not for me the "non nodicai man" at the moment!
    Well Jaxtone, you will need to become more of a nodes person, its the way ahead and believe me from a fellow used to be non nodal guy you will benefit in the long run. Ive just checked and it seems to be fine for 2018.

    If you are a none nodal guy and dont want to change then 2018 as far as layout goes is probably not for you, yes it is useable but Layout in 2018 is most definitly more reliant on nodes than 2015, but then again you can achieve so much more with the nodes.

    Look at importing VDB's for clouds, fire and such, if you dont have TFD you can use free blender then export the VDB and import into LightWave, that alone for me was worth the upgrade to 2018.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050
    1TB SDD
    32Gb Ram

    LightWave 2020

    Very nice Laptop

  9. #9
    Registered User ianr's Avatar
    Join Date
    Oct 2006
    Location
    Chiltern Riviera
    Posts
    1,466
    hi john.
    That Mograph tool by Mambo : 'Colorida motion FX' looks sweet

    I can't wait to see what Bryphi does with it if he gets his hands on it?

  10. #10
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    3,280
    Quote Originally Posted by ianr View Post
    hi john.
    That Mograph tool by Mambo : 'Colorida motion FX' looks sweet

    I can't wait to see what Bryphi does with it if he gets his hands on it?
    Oh indeed it does and an area lacking somewhat in LightWave, i want to see some videos of Colorida at work, but i think its a pickup for me.

    Is it 2015 and 2018 because Bryan does not have 2018 at the moment i think.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050
    1TB SDD
    32Gb Ram

    LightWave 2020

    Very nice Laptop

  11. #11
    Creative Director jaxtone's Avatar
    Join Date
    Mar 2003
    Location
    Sweden
    Posts
    1,500
    Thanks for some great input John!

    I just updated to 2018 and maybe I forgot to mention that I am going directly from 9.6 to 2018 since I never updated to 2015...

    Well as I heard I can still run my 9.6 version for critical customer jobs during the time I need to understand the world of nodes!

    Thanks again!

    Quote Originally Posted by JohnMarchant View Post
    Well Jaxtone, you will need to become more of a nodes person, its the way ahead and believe me from a fellow used to be non nodal guy you will benefit in the long run. Ive just checked and it seems to be fine for 2018.

    If you are a none nodal guy and dont want to change then 2018 as far as layout goes is probably not for you, yes it is useable but Layout in 2018 is most definitly more reliant on nodes than 2015, but then again you can achieve so much more with the nodes.

    Look at importing VDB's for clouds, fire and such, if you dont have TFD you can use free blender then export the VDB and import into LightWave, that alone for me was worth the upgrade to 2018.
    Curious

  12. #12
    Registered User 3dhotshot's Avatar
    Join Date
    Mar 2009
    Location
    Durban
    Posts
    330
    I would like to say to the developer please make the demo version fully unlocked without any particle limitation count with a watermark maybe. Any really worthwhile tests cant be done with a particle limitation sadly
    Last edited by 3dhotshot; 02-19-2020 at 02:38 PM.

  13. #13
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    17,389
    Quote Originally Posted by JohnMarchant View Post
    Well Jaxtone, you will need to become more of a nodes person, its the way ahead and believe me from a fellow used to be non nodal guy you will benefit in the long run. Ive just checked and it seems to be fine for 2018.

    If you are a none nodal guy and dont want to change then 2018 as far as layout goes is probably not for you, yes it is useable but Layout in 2018 is most definitly more reliant on nodes than 2015, but then again you can achieve so much more with the nodes.

    Look at importing VDB's for clouds, fire and such, if you dont have TFD you can use free blender then export the VDB and import into LightWave, that alone for me was worth the upgrade to 2018.
    Unfortunately, everything is trending to nodal control, when it is implemented to be more powerful and flexible as options, it´s a good thing, when it becomes a requirement, it will become less user friendly for many many users.
    Unfortunately..Lightwave development of implementing nodes at current stage is done in a bad manners, not exposing controls and access to it in good ways, as opposed to how they do it in blender.

    And they really need to adress the implementation of node workflow better than it currently does, otherwise they will be killing lightwave´s reputation as being able to be easy to use, you can´t expect users to start adapt to such changes, what would be next? god forbid the team goes, we skip nodes and give them the code platform to write all tools themself...huh.

    Any tool with UI control properly designed will be easier and faster to work in with workflow in mind .in reference to what it should do, any nodal workflow will of course be better in terms of what you may expand to do in flexibility and expanding on what it may not have been designed to do.

    Just look how much more tedious it is now to create bump maps, or adding textures within the principle materials, or just adding displacements..and just look how more work it takes to setup a hypertexture in the volumetric system...any other reference on the general realism with the new tools is irrrelevant for the setting up workflow case debated.

  14. #14

    Quote Originally Posted by 3dhotshot View Post
    I would like to say to the developer please make the demo version fully unlocked without any particle limitation count with a watermark maybe. Any really worthwhile tests cant be done with a particle limitation sadly
    yes, either that, or some kickin' huge sims that shows off what it is capable of.

    hopefully someone who bought it (who bought it?..) will make some great renders and put them on YouTube.

    something like...

    LW vidz   DPont donate   LW Facebook   IKBooster   My vidz

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •