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Thread: A scene from my Modo days now in LW2018

  1. #1
    Super Member Snosrap's Avatar
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    A scene from my Modo days now in LW2018

    Here is a scene I acquired online while I was mucking about with Modo601 back in the day. I converted to LW2018 and did a render. Modo renders it a lot faster, but the LW version totally rocks! The LW2018 renderer is gorgeous! Some noise in LW version, but it really has a quality to it that I just love.

    Modo601
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    LW2018
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    Last edited by Snosrap; 02-27-2018 at 10:22 PM.

  2. #2
    Super Member samurai_x's Avatar
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    Lw 2018 materials and lights are physically correct from the start that's why it looks good.
    Modo 601 has the traditional engine. In later modo versions they added PBR and you can switch from trad to pbr just by a tab. It will look good, too.

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    i think there is a thread on that render on modo forum

  4. #4
    Yeah Modo 601 is old school

  5. #5
    Super Member Snosrap's Avatar
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    Quote Originally Posted by samurai_x View Post
    Lw 2018 materials and lights are physically correct from the start that's why it looks good.
    Modo 601 has the traditional engine. In later modo versions they added PBR and you can switch from trad to pbr just by a tab. It will look good, too.
    I see. Too bad it has left a bad taste in my mouth. I think they have some great tech there and it's very LWavey. When I first rendered it I thought - Damn that's good. Really clean and fast. But LW2018 made me giggle with glee. Man there is so many great renderers out there now, we are truly blessed to be part of this industry at this time.

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    Registered User Rayek's Avatar
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    Quote Originally Posted by Snosrap View Post
    I see. Too bad it has left a bad taste in my mouth. I think they have some great tech there and it's very LWavey. When I first rendered it I thought - Damn that's good. Really clean and fast. But LW2018 made me giggle with glee. Man there is so many great renderers out there now, we are truly blessed to be part of this industry at this time.
    It's only going to get better - mainstream real-time render engines are just around the corner, and being implemented in competing 3d packages as I write this. A path tracer is SO last decade ;-P
    Win10 64 - i7 [email protected], p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

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    Super Member samurai_x's Avatar
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    Quote Originally Posted by Rayek View Post
    It's only going to get better - mainstream real-time render engines are just around the corner, and being implemented in competing 3d packages as I write this. A path tracer is SO last decade ;-P
    A pathtracer on cpu only, yes.
    But you still need an offline renderer today. And AAA companies will be using it because they need all the flexibility.

  8. #8
    Registered User rdolishny's Avatar
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    Thank you for sharing.

  9. #9
    Super Member Snosrap's Avatar
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    Just wanted to share the results of LW2018.0.1 vs LW2018.0.2. It seems things have changed. Not as fast and not as dynamic. 7min 7sec on .0.1 vs. 7m 39sec on .0.2 with an 8 yr old i7 920. No biggie - just need to lower roughness values to make it pop again I supose.

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    Last edited by Snosrap; 03-01-2018 at 09:40 PM.

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    Super Member CaptainMarlowe's Avatar
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    There must be something changed in your scene, the two renders give different results (shadows, reflections)

  11. #11
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    Quote Originally Posted by CaptainMarlowe View Post
    There must be something changed in your scene, the two renders give different results (shadows, reflections)
    There were some render fixes between the two versions re: roughness settings....
    If you open your mind too much, your brain will fall out - T.Minchin

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    Super Member CaptainMarlowe's Avatar
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    Yep, just noticed that.

  13. #13
    I just rendered a still from something in 2018.0.1, which rendered clean in 12m 30s.

    Rendered the same thing in 2018.0.2, which rendered in 10m 55sec. But I do see the same issue with the roughness value. It seems to be rendering too high.

    But the biggest issue I'm noticing is that the 2018.0.2 render has lots of fireflies in the render, where the 2018.0.1 version did not.

  14. #14
    Super Member CaptainMarlowe's Avatar
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    From what I gathered on FB, you have to reduce a lot your roughness value (around 0.2 of your current setting) with the new version.

  15. #15
    Quote Originally Posted by CaptainMarlowe View Post
    From what I gathered on FB, you have to reduce a lot your roughness value (around 0.2 of your current setting) with the new version.
    Yeah, I figured I could eyeball the roughness setting, but the fireflies are a problem now.

    Seems like something more than just a roughness setting that has changed. I can't quite seem to get it to look the same as the previous version render. Still experimenting...

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