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Thread: Set Vertex Normal Map

  1. #1
    Registered User Evil_Alan's Avatar
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    Set Vertex Normal Map

    Setting the Vertex Normal Map in the surface editor is the only thing I haven't figured out how to do through code.
    Other people have been asking about it over the years, but to no avail.
    LWSurfaceFuncs has a getter, but no setter.

  2. #2
    Quote Originally Posted by Evil_Alan View Post
    Setting the Vertex Normal Map in the surface editor is the only thing I haven't figured out how to do through code.
    Other people have been asking about it over the years, but to no avail.
    LWSurfaceFuncs has a getter, but no setter.
    Check this posting

    http://forums.newtek.com/showthread....=1#post1533651
    I was thinking of the immortal words of Socrates - "I Drank What??"

  3. #3
    Registered User Evil_Alan's Avatar
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    I checked it out and didn't see any code there.
    That's really what I'm after.
    Someone figured out how to do it in C using ObjectLoader, but I couldn't find anything similar for Python.

  4. #4
    Quote Originally Posted by Evil_Alan View Post
    I checked it out and didn't see any code there.
    That's really what I'm after.
    Someone figured out how to do it in C using ObjectLoader, but I couldn't find anything similar for Python.
    ah...
    I was thinking of the immortal words of Socrates - "I Drank What??"

  5. #5
    TrueArt Support
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    You could try making .lwo by hand, write it to temporary file, then load it, and delete file..

    ps. Do you need it for your own company? Or are you intending to sell it commercially?
    Last edited by Sensei; 02-27-2018 at 01:31 PM.

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