lightwave needs a batch exporter similar to the Autodesk Unity Game exporter:
https://knowledge.autodesk.com/suppo...F371A-htm.html
this allows you to export animation takes to a single fbx file.
you also want to be able to export groups as individual FBX's and export groups that are offset from the origin, where the exporter resets the group to 0,0,0 upon export, so models come in at zero on the origin in Unity.
here is an example script that does batch fbx export, with offset compensation:
http://josbalcaen.com/scripts/max/batch-exportimport/

Bookmarks