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Thread: Lw2018 Extruding challenge: How?

  1. #1
    Big fan of coffee raw-m's Avatar
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    Lw2018 Extruding challenge: How?

    The challenge: how can we do an animated extrudes in LW2018 now we don't have DP Kit or SG Fertiliser?

    Here’s two very simple setups in LW2015, can this be replicated as easily in LW2018 with the new Mesh nodes? Would love to see examples.

    https://youtu.be/cBJi8gi_Z60


  2. #2

    good question,

    over at FaceBook, there were 3 alternatives
    -Fertilizer (plugin)
    -Trailer (plugin)
    -Linedraw (by Alex Hartley) (LW2018 point offset)

    short on time here, but i find the last (native) Point offset interesting
    for the curious ones, read more at,
    https://www.facebook.com/groups/ligh...13069422132387
    https://www.youtube.com/watch?v=K3gAfMi7eiM
    edit; however couldn't make it work on geometry, only 2 point poly chains
    Last edited by erikals; 01-21-2018 at 10:46 AM.
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    Big fan of coffee raw-m's Avatar
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    Haha, cheers Erikals, that was my post That’s a great technique, will post it later but nothing other than polychains at the moment.

    Ps, I can’t get Fertilizer to work on the Mac anymore, I think Triler is something slightly different. \

  4. #4

    Quote Originally Posted by raw-m View Post
    Haha, cheers Erikals, that was my post
    and an important post!
    That’s a great technique, will post it later but nothing other than polychains at the moment.
    i just found out, it works on geometry, just make sure the point order is correct!
    so, progress!
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    Quote Originally Posted by erikals View Post
    i just found out, it works on geometry, just make sure the point order is correct!
    so, progress!
    How did you find that out, this is as far as I got: https://www.facebook.com/groups/ligh...3478288758167/

  6. #6
    RETROGRADER prometheus's Avatar
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    I think we really need a way in 2018 to use weight maps anyway, those are created specificly for branching, extruding a single pipe objec as long as you got right amount of points and correct order is one thing with nodes, but when branches split..hmm.

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  8. #8
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    Thanks, school boy error - totally forgot to check the point order! Nice feature in 2018, Point Info will display the points when selected in the window. The downside is that the numbers disappear when you click off the window. Good start though!

  9. #9

    my little experiment.
    Attached Files Attached Files

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    Amazing!!! I’m not at LW right now but will check later - got a feeling a might get a little scared if I open up that compound node! Big thanks

    Looking at it, I think this probably better than Shifter as the polys don’t move around the path.
    Last edited by raw-m; 01-21-2018 at 01:34 PM.

  11. #11
    I forgot to mention the mode (set):

    Click image for larger version. 

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  12. #12
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    Quote Originally Posted by N_A View Post
    I forgot to mention the mode (set):

    Click image for larger version. 

Name:	dispMode.JPG 
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ID:	139646
    Great! I’ve noticed the little equals sign in the Displacement node means “set”.

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    Just a quick update to say THANK YOU N_A. This extrusion node is SO GOOD!!! And I can kind of follow what's going on in the compound node for future reference.

    LW3dg should really put a node library of this stuff together - or at least some kind of sharing online resource, (built into a preset shelf?)!!

  15. #15

    somewhat related, here is a link to Part Move operations in LW2018 >
    http://forums.newtek.com/showthread.php?156018
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