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Thread: Show your LW2018 Test Renders

  1. #436
    Super Member Snosrap's Avatar
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    Quote Originally Posted by Terb1097 View Post
    Little bit of Zbrush, 3Dcoat and LW render engine.
    Pretty cool Terb! Did you use weight maps around the nose and mouth etc.?

  2. #437
    Registered User Terb1097's Avatar
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    Quote Originally Posted by Snosrap View Post
    Pretty cool Terb! Did you use weight maps around the nose and mouth etc.?
    Thank you. No weight maps. Just 3d texture painting and exported texture maps, metal, roughness etc..

  3. #438
    Member antik22's Avatar
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    Hi everyone great tests!!! I have problem with glass surfaces in 2018, I've tried Dielectric as well as BSDF, but always getting same result. When two glass panes in behind other its looks pitch black. Played with background colors same results. I have image backdrop in my sciene. Maybe it's have to do with Shadow Catcher though I ve tryed different settings under the Shading Model tab. Is it a bug?
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  4. #439
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    Quote Originally Posted by antik22 View Post
    Hi everyone great tests!!! I have problem with glass surfaces in 2018, I've tried Dielectric as well as BSDF, but always getting same result. When two glass panes in behind other its looks pitch black. Played with background colors same results. I have image backdrop in my sciene. Maybe it's have to do with Shadow Catcher though I ve tryed different settings under the Shading Model tab. Is it a bug?
    Try to increase Refraction Recursion Limit

    Look at:

    https://docs.lightwave3d.com/display...rties+-+Render
    English is not my native language so please be patient.

    Salvador Ureņa
    http://urenasalvador.wixsite.com/portfolio

  5. #440
    Member antik22's Avatar
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    Asticles thank you for reply tried all the these. Still the same. Looks like it did not have any samples.
    Please note that with BSDF material 100 percent transparency the same, but when I set it to 85 percent its goes away.
    p.s. My apologies I also asked about this issue in this thread http://forums.newtek.com/showthread....79#post1539879
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  6. #441
    inSPIRAL jay3d's Avatar
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    A little something

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  7. #442
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    Quote Originally Posted by jay3d View Post
    A little something

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    Superb!

  8. #443
    I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.

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    Still too slow for my liking.

  9. #444
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    Quote Originally Posted by djwaterman View Post
    I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light.
    Beautiful images, very well done! Great lighting.

    I'm not so convinced with the LW2018 metallic / conductor surfaces / shaders. And I like your old renders a tiny bit more then the new ones in some parts. Nevertheless the best LW2018 renders so far for me.

  10. #445
    Quote Originally Posted by djwaterman View Post
    I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.

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    Still too slow for my liking.
    Your renders look excellent. I'm not sure how these compare to your previous LW2015 renders of the same renders, but, in general, I feel like the 2018 renders overall have a quality that couldn't be met with the 2015 renderer. I notice that in my own renders also. I am still getting the hang of the new workflow. I feel like there is a trade off with slightly longer render times (and dealing with noise), but the overall quality looks better to me.

  11. #446
    www.Digitawn.co.uk rustythe1's Avatar
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    its annoying, i work in lightwave all day every day, but cant show anything for it, so i managed to spend half a day building a spinner, i spent no time on the environment so that could do with an upgrade, but the 3Dcoat textures just came straight through when exporting to LWO, just changed to principle plug and go,
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  12. #447
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    Quote Originally Posted by antik22 View Post
    Asticles thank you for reply tried all the these. Still the same. Looks like it did not have any samples.
    Please note that with BSDF material 100 percent transparency the same, but when I set it to 85 percent its goes away.
    p.s. My apologies I also asked about this issue in this thread http://forums.newtek.com/showthread....79#post1539879
    Don't worry, make a bug report and include only the glass, just in case.
    English is not my native language so please be patient.

    Salvador Ureņa
    http://urenasalvador.wixsite.com/portfolio

  13. #448
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    Quote Originally Posted by djwaterman View Post
    I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.

    Click image for larger version. 

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    Still too slow for my liking.
    Those renders look really really nice.

  14. #449
    Quote Originally Posted by rustythe1 View Post
    its annoying, i work in lightwave all day every day, but cant show anything for it, so i managed to spend half a day building a spinner, i spent no time on the environment so that could do with an upgrade, but the 3Dcoat textures just came straight through when exporting to LWO, just changed to principle plug and go,
    Click image for larger version. 

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    Well, that is a pretty amazing spinner for half a day of work. The texturing is great also. It seems to render quite nicely in 2018.

  15. #450
    Yeah, the spinner is looking good. I think the illuminated lights are examples of things that would've been very hard to pull off in previous versions of LW, here they are convincing.

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