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Thread: OD 2018 Tool Set Released - And Now OD 2019!

  1. #61
    As it currently is in lw, lw 2018, when an object is saved from 2015, will load the 2015 surface.... when you save the object from 2018, the lw2015 surface is destroyed, so when you load that object back into 2015, the surfaces are gone.

    That is lw default behavior. My plugin, allows you to preserve that information, and, depending on which app you load it in, will load the correct surface (either the one that was saved in 2018, or the one that was saved in 2015.)
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
    Vimeo Channel: https://vimeo.com/channels/850417
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  2. #62
    Eat your peas. Greenlaw's Avatar
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    Oliver, thanks for the explanation!

    I knew there was normally an object compatibility issue between 2015 and 2018, but I didn't know exactly how that worked.

    Yours is a very cool workaround solution. Keep up the great work!

  3. #63
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    awesome Oliver, thank you. my only thought is how this isn't in 2018 to begin with? Glad we have the OD tools!

  4. #64
    Registered User ianr's Avatar
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    Quote Originally Posted by oliverhotz View Post
    As it currently is in lw, lw 2018, when an object is saved from 2015, will load the 2015 surface.... when you save the object from 2018, the lw2015 surface is destroyed, so when you load that object back into 2015, the surfaces are gone.

    That is lw default behavior. My plugin, allows you to preserve that information, and, depending on which app you load it in, will load the correct surface (either the one that was saved in 2018, or the one that was saved in 2015.)

    Here's a FEW NAMES to be going on with Oliver

    LEGACY JUMPER LWO

    LEGACY FLIP TEX'D OBJECT

    15 -18-15 TEXTURED LWO

    TWIN BUILD TEX'D LWO

  5. #65
    hold off on the names for now.. I'll be showing an updated video probably this afternoon of some "enhancements"
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
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  6. #66
    Here's the promised video..

    https://vimeo.com/251552518
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
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  7. #67
    Quote Originally Posted by oliverhotz View Post
    Here's the promised video..

    https://vimeo.com/251552518
    That is so hugegantically useful that existing words have trouble expressing it. It's so hard, risky, and scary to experiment with your surfaces in LW because there's no undo at all there. When you have a surface that you like, you're reluctant to tweak it to see what happens. Being able to save a "checkpoint", make some changes, "oh this is also nice", save another checkpoint, and then, after a while, loading the different checkpoints to compare them... it's so seemingly simple but so revolutionary. No more having 20 random objects cluttering your scene just to temporarily store textures, or cleaning up all the object-specific presets cluttering your preset shelf.

    However, we need these in Layout, with the VPR view. Imagine loading your scene and having 20 slight variations of the surface ready to show to your director in one click.

  8. #68
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    Quote Originally Posted by Ernest View Post
    That is so hugegantically useful that existing words have trouble expressing it. It's so hard, risky, and scary to experiment with your surfaces in LW because there's no undo at all there. When you have a surface that you like, you're reluctant to tweak it to see what happens. Being able to save a "checkpoint", make some changes, "oh this is also nice", save another checkpoint, and then, after a while, loading the different checkpoints to compare them... it's so seemingly simple but so revolutionary. No more having 20 random objects cluttering your scene just to temporarily store textures, or cleaning up all the object-specific presets cluttering your preset shelf.

    However, we need these in Layout, with the VPR view. Imagine loading your scene and having 20 slight variations of the surface ready to show to your director in one click.
    it would be cool if you could generate a sphere or cube with each surface applied in once click, perhaps laid out in an array.
    like contact sheet II does in photoshop.

    https://helpx.adobe.com/photoshop/ho...ct-sheets.html

  9. #69
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    Oliver - if taking requests here - Dynamic array tools for layout.



    btw, note in the btm left had corner of opening frame in the video. see the move gizmo, see the blue box that allows movement in screen space.

    God, I want that on the layout move gizmos!

    Click image for larger version. 

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    Last edited by gar26lw; 01-17-2018 at 04:50 PM.

  10. #70
    Quote Originally Posted by Ernest View Post
    That is so hugegantically useful that existing words have trouble expressing it. It's so hard, risky, and scary to experiment with your surfaces in LW because there's no undo at all there. When you have a surface that you like, you're reluctant to tweak it to see what happens. Being able to save a "checkpoint", make some changes, "oh this is also nice", save another checkpoint, and then, after a while, loading the different checkpoints to compare them... it's so seemingly simple but so revolutionary. No more having 20 random objects cluttering your scene just to temporarily store textures, or cleaning up all the object-specific presets cluttering your preset shelf.

    However, we need these in Layout, with the VPR view. Imagine loading your scene and having 20 slight variations of the surface ready to show to your director in one click.
    this works in layout just as well.. same exact thing... I just ONLY showed the modeler version.. but.. works perfectly fine in layout.

    also.. for surfaces.. look at the snapshot video https://vimeo.com/198063098

    - - - Updated - - -

    Quote Originally Posted by gar26lw View Post
    Oliver - if taking requests here - Dynamic array tools for layout.



    btw, note in the btm left had corner of opening frame in the video. see the move gizmo, see the blue box that allows movement in screen space.

    God, I want that on the layout move gizmos!

    Click image for larger version. 

Name:	moveGizmo.PNG 
Views:	43 
Size:	14.0 KB 
ID:	139545
    thats kinda easily done with instancing.
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
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  11. #71
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    @ Oliver - yes you can but then you have to manage the instance via the properties on a null. It would be extremely useful to be able to create clones. faster for some stuff and easier to work with in the scene editors.

  12. #72
    Hi Guys, Just added the Material Slots Plugin shown the other day to the OD2018 Tool Set... that now, brings the added plugins to 379.. kinda crazy if you just think about it.. I better don't

    For those of you that don't know about the Tool Set, or, have not got it yet, the link to it is in my signature. Customers should have gotten their update sent to them.
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
    Vimeo Channel: https://vimeo.com/channels/850417
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  13. #73
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    Quote Originally Posted by gar26lw View Post
    @ Oliver - yes you can but then you have to manage the instance via the properties on a null. It would be extremely useful to be able to create clones. faster for some stuff and easier to work with in the scene editors.
    one other thing. mass editing of instanced isn’t possible and the properties being hidden in the pop up makes workflow slower.

  14. #74
    Another Quicky... ran into this while doing the TreeIt tree collection conversion.. its very simple, but without it, I just got annoyed at the manual labor that's required otherwise.

    https://vimeo.com/252041911
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
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    Join ODRoot - https://www.odroot.com

  15. #75
    Deedle Eedle Eet c.1's Avatar
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    OMFG! This is torture......here I am chilln’ on the Big Island (with no computer) just watching the ODtoolset updates roll in on email (I think it’s three unopened ones at last count) and I can’t even try them out yet.

    Great job Oliver, but you are killin’ me
    Don't be a dink get some ink

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