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Thread: OD 2018 Tool Set Released - And Now OD 2019!

  1. #361
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by oliverhotz View Post
    its still going through sending out the mails... give it another 30 mins or so...
    Ah, okay, will keep an eye out for it. Thanks!

    (edit) Received it, thanks!
    Last edited by jwiede; 09-02-2019 at 01:13 PM.
    John W.
    LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  2. #362
    Medical Animator mummyman's Avatar
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    So, most likey, a dumb question because I haven't updated to the newest LW 2019 version. (still poking around .01 or something) BUT.. to Oliver.. I made a few Surface Group Buffers in my scene. I made sure they work. Saved my scene. Reloaded, and they do not save with my scene at all. They aren't even in the VPR list. Do you know of such a know bug? Thanks! Brett.

    Oh, PS.. I made an Ambient Occlusion AOV... and an object ID one.. and those both seem to save with the scene. Any ideas?


    EDIT: scratch it all.. dumb user error. Time for more coffee. Anyway, Oliver.. Thanks again for such a great plugin set. What a time saver.

  3. #363
    hehe.. yeah.. surfaces get saved with the object, not the scene .. glad you figured it out...
    Oliver

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  4. #364
    First bugfix update in the new decade for ODTools 2019 just got pushed out to all customers.

    If you are a customer and have not received it, make sure you check your spam, otherwise, feel free to contact me.

    All the best,
    Oliver
    Oliver

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  5. #365
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    thanks

  6. #366
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    Hi, I'm trying to install the OD flip fluids export addon for blender and once installed its not showing up in the addons list - blender 2.81. Any ideas?

  7. #367
    new one will be pushed out today
    Oliver

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  8. #368
    Just pushed another update for ODTools 2019 to all users.

    02/05/2020:
    - The Blender Flip Fluids to Lightwave plugin will now also export the dust particles.

    01/30/2020:

    - selBGLayerRange/FGLayer range threw an error when no layers were selected - added layer selection check

    - ContourCurves threw an error when no geometry was present. - added geo check

    - paste inverse selected - was failing in current versions due to some api changes in lw.

    - Instancer Presets have an additional option when loading instances to either activate or deactivate the items (for octane)
    Oliver

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  9. #369
    I've got an increasing amount of emails inquiring about ODTools2019 for Lightwave and whether they work with the new Lightwave 2020, so I figure its worth posting here.
    There are about 20 out of the 540 Tools that currently will not work (due to a bug that Newtek introduced and I am being told is in the process of being fixed) at which point, they should all work.

    Furthermore, all other OD products are still working in LW2020.
    Oliver

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  10. #370
    Super Member JohnMarchant's Avatar
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    Thanks very much indeed for the info Oliver.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050
    1TB SDD
    32Gb Ram

    LightWave 2020

    Very nice Laptop

  11. #371

  12. #372
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    any issues with the item shape alteration Kryslin mentions?

  13. #373
    I dont know what his issues are.. mine are simply some things that were removed for whatever reason by the devs.. like i said.. someone told me that its going to be fixed.
    Oliver

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  14. #374
    Super Member Kryslin's Avatar
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    My issue is that they removed a field from the array that itemshapedata() returns, from 30 items to 29 items. comringencode()/comringdecode() throws an error trying to encode/decode 30 items with a 29 item template.
    I'm coming up with a patch, will be testing soon.
    --------
    My Scripts for Lightwave
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