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Thread: LightWave 2018 Announcement - Discussion Thread

  1. #616
    Video Junkie Vong's Avatar
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    The only problem with that timer, is that it shows the release as 12:01 _PM_ GMT (London Time), when the release will happen at 12:01 _AM_ GMT, per the Lightwave3D.com website.
    Curtis Rhoads

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  2. #617
    Registered User caustics's Avatar
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    Yep ... sorry for this am/pm mess-up ... the good thing is you saved me a whole 12 hours ;-)

    Here is the updated countdown ...

    https://www.timeanddate.com/countdow...&font=sanserif

  3. #618
    Axes grinder- Dongle #99
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    Oh, the first couple of hours the servers will be limping along under the deluge anyway.

    I usually give it a day to calm down.
    They only call it 'class warfare' when we fight back.
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  4. #619
    Hardcore Lightwaver Photogram's Avatar
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    Quote Originally Posted by Greenlaw View Post
    Objects are another issue. You can't use LightWave 2018 objects in earlier versions because it's a new format containing the advanced surface data and other stuff that 2015.3 and earlier won't understand.
    Thanks Greenlaw for the precise answer. I just realized that the 2018 modeler does had an important update to handle the new object format and as i read somewhere the new pbr open GL is also now implemented in modeler

  5. #620
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    Quote Originally Posted by Photogram View Post
    Thanks Greenlaw for the precise answer. I just realized that the 2018 modeler does had an important update to handle the new object format and as i read somewhere the new pbr open GL is also now implemented in modeler
    Thats great, where did you read that?

  6. #621
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    Quote Originally Posted by Amerelium View Post
    What's wrong with people? There's quite a few here that has been whining constantly in here that there are no updates. And then when they announce 'hey, new version released next month' you whine about that as well?

    Go use some other software, and vacate these boards please...

    As for my part; v2018 looking good, gonna check it out.
    Haha, my thoughts exactly... I am ready to upgrade, just waiting for 1/1/18

    Note to Newtek:
    I have been an user since the Amiga days, your efforts are appreciated, Thank you Team!

  7. #622
    Transform and roll out alesxander's Avatar
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    only 4 days left and I am very anxious

  8. #623
    Member Fernee's Avatar
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    Itīs going to be a crowded place.... this 01/01/2018....
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  9. #624
    Hardcore Lightwaver Photogram's Avatar
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    Quote Originally Posted by gamedesign1 View Post
    Thats great, where did you read that?
    I don't remember where and finally not sure about pbr in modeler but for me it seems logical. We have a new lwo format with extra mesh data and the surface editor in modeler have the new prb settings so i think Modeler has been updated for the new mesh type. Modeler need to understand and manage the new mesh format so it probably need the new open gl enhancements.

    Maybe i just extrapolate after seeing one of the video where we can see the new surface editor in Modeler 2018

    https://vimeo.com/246043519

  10. #625
    Hardcore Lightwaver Photogram's Avatar
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    In this video we see what look like the new open gl in modeler maybe i'm wrong with that too but i think i never see highlights like theses while modeling in previous version of modeler...

    https://www.youtube.com/watch?v=lTTc...5MC7RdS5QvEqup

  11. #626
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    Lightwave 2018 Long Hair and FiberFX

    All I ask is FiberFX does not crash lightwave when you try to create long hair.
    Is that too much to ask?

  12. #627
    Super Member CaptainMarlowe's Avatar
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    Sahin Michael Derun posted this comment on FB about new FFX in 2018 :
    For those people who asked about the new FFX in LW, here are my thoughts.
    The most impressive FFX to date. It is fast.. I worked on an old machine just to test it, with GI you can work on VPR without getting old waiting for it to appear. It's almost real time on VPR. Renders fast.. The dog was done in 3 hrs of work, rendered with LW Depth of Field on in 12 mins. 09 seconds. I still don't like the modeler strand maker stuff, I could never do anything there but in layout edit guides is magical.. I love it, and now that we are here, I will make few suggestions o development team to improve the workflow better in the future.

  13. #628
    Member Anttij77's Avatar
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    Hello,

    I have a new video available.

    https://youtu.be/fojnvFIQRsg
    "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

  14. #629
    Super Member CaptainMarlowe's Avatar
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    Very cool, thanks.

  15. #630
    Super Member Snosrap's Avatar
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    Quote Originally Posted by Anttij77 View Post
    Hello,

    I have a new video available.

    https://youtu.be/fojnvFIQRsg
    Cool Antti!! Question - is there an accessibility shader or something along the lines of the EE grit node? Your little statuette in the video would have dirt and grime stuck down in the crevices, is there a way to produce that with your new system?

    Looking great so far. Thanks!

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