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Thread: If Lightwave is dead, where will you go next for your 3D software? Where will I go?

  1. #136

    i'll set a date, and follow it. if any changes, i'll inform.
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  2. #137
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    Quote Originally Posted by hrgiger View Post
    Haha. We are working on it. Yes it will be released but we dont know when.
    Maybe that's the answer you got. I didn't ask for a time, I was asking for something else.

  3. #138
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    Quote Originally Posted by MichaelT View Post
    Maybe that's the answer you got. I didn't ask for a time, I was asking for something else.
    a big sandwich? just don’t ask for soup. that’s the code word for
    lw next.

  4. #139
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    Quote Originally Posted by gar26lw View Post
    a big sandwich? just don’t ask for soup. that’s the code word for
    lw next.
    Oh, snap... so *that's* why!

  5. #140
    Spinny Spinland's Avatar
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    Quote Originally Posted by MichaelT View Post
    Oh, snap... so *that's* why!
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

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  6. #141
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    My advice...
    Invest in a company that
    A) cares about the market, innovates and will be around a decade from now.

    That means for me
    HOUDINI
    A lot of studios are switching their pipelines from Maya to Houdini for a reason.
    And surprisingly enough for render engine that ALSO means
    RENDERMAN
    Their licensing agreement is reasonable, and their new real time rendering tech is incredible.

    And I would add that ALL OF US should be also looking into GAME ENGINES. More and more I see them used for Digital Content creation.
    Engines like UNREAL
    Case in point, this is a DC area company that works for arch viz.
    They are scary fast, I mean they measure projects in days not weeks and they can offer things that standard arch viz does not do, like instant VR,and on demand surface changes .
    http://illustratemydesign.com/Archit...illustrations/

    Personally I feel Blender will eat Cinema 4d and then Modo alive.
    Maya's scalp belongs to Houdini.

    speaking of Autodesk
    Autodesk Stock Tanks On Guidance, Plans For Restructuring
    http://www.nasdaq.com/article/autode...uring-cm883568
    Last edited by robertoortiz; 12-01-2017 at 06:37 AM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  7. #142
    Spinny Spinland's Avatar
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    Quote Originally Posted by robertoortiz View Post
    And I would add that ALL OF US should be also looking into GAME ENGINES. More and more I see them used for Digital Content creation.
    I'll second that. As a "visualization engineer" for a well-known US defense contractor one of my more fun projects was developing an immersive, interactive 3D interface for controlling cyber warfare operations, using the Unity game engine. Think William Gibson cyberspace stuff, but real. I've also been approached by an architectural startup who wants to leverage VR for interactive walk-throughs of their designs. Not sure where that one will go, the principal seems to be a bit flighty, but the interest is out there.
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

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  8. #143
    Axes grinder- Dongle #99
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    Unity is doing amazing real-time stuff. And the documentation is literally the best I've ever seen.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #144
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    Hey, I actually found a pretty good article on this topic, has some pretty good software, so you can compare it and choose the possible alternative. It's not that Lightwave is going anywhere, but still: https://top3dshop.com/blog/ultimate-...nting-software
    Last edited by JoelSheppard; 04-20-2020 at 08:31 AM. Reason: error

  10. #145
    Quote Originally Posted by robertoortiz View Post
    My advice...
    Invest in a company that
    A) cares about the market, innovates and will be around a decade from now.
    I concour, if you are not dependend you should use the software wich clicks the best for you...
    the software you produce the best artwork in.

    Quote Originally Posted by robertoortiz View Post
    My advice...
    That means for me
    HOUDINI
    A lot of studios are switching their pipelines from Maya to Houdini for a reason.
    Some people have problems with their nodal / procedural approach, and a lot use other
    software for asset creation alongside. (Destructive modeling can be faster)...
    but again it depends what you prefer.

    Quote Originally Posted by robertoortiz View Post
    And surprisingly enough for render engine that ALSO means
    RENDERMAN
    Their licensing agreement is reasonable, and their new real time rendering tech is incredible.
    Didn't looked into renderman since a long time, might do it as soon as I coped with the other 3 I want to dive into

    But I came to the conclusion that I actually need two (non.realtime) render engines to cope my needs.
    One wich is slow, but gives me predicteable output (for example for indoor archviz stuff),
    and another wich is fast, might be not 100% accurate but very tweakeable, so I can do a lot of iterations/optimisations.

    But thats my personal opinion on this wichmight change.

    Quote Originally Posted by robertoortiz View Post
    And I would add that ALL OF US should be also looking into GAME ENGINES. More and more I see them used for Digital Content creation.
    Engines like UNREAL
    Yes

    Quote Originally Posted by robertoortiz View Post
    Personally I feel Blender will eat Cinema 4d and then Modo alive.
    Maya's scalp belongs to Houdini.
    Mayas scalp belongs to Autodesk....what they did in the last decade to their own product is their own fault.

    As for Blender, I still think that people will choose a commercial application alongside it as long as it provides additional gain.
    And again as said, people do prefer different workflows...and thats their their goddam right to do so.
    The new industry standard should be software xyz it should be the tool _you_ want to use for a specific task.

    But yeah just my personal observation on this...might be very wrong
    Last edited by tischbein3; 04-22-2020 at 11:40 AM.

  11. #146
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    Should newtek actually stop developing Lightwave, nothing will change for me.
    For me, Lightwave would still be very powerful software.

  12. #147
    Make Your Films Effective DiscreetFX's Avatar
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    Quote Originally Posted by kievi View Post
    Should newtek actually stop developing Lightwave, nothing will change for me.
    For me, Lightwave would still be very powerful software.
    I agree, it is really powerful. I know a few people in the retro crowd that still get good results on the old Amiga version. The new version from 2019 has loads more features and is really powerful. It should be semi cutting edge for a while yet.
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  13. #148
    My LightWave love will continue until the end of time for me.

    I complement 3D toolbox with Houdini Indie and ZBrush. I actually enjoy modeling in H.
    Humans are pretty much monkeys with car keys.

  14. #149
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    I would continue to use Lightwave and Rhino.

  15. #150
    Founding member raymondtrace's Avatar
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    Quote Originally Posted by Paul_Boland View Post
    ...Just a fun topic and a bit of discussion here, not intending to start a new monster topic on where is Lightwave Next (if it ever appears!!).
    Irony: this several year-old beast lives, revived by a spammer, promoting the same web site in more than one discussion topic.
    LW4, 7.5D, 2015, 2018, 2019, 2020 running portably on a USB drive.
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