Page 1 of 4 123 ... LastLast
Results 1 to 15 of 54

Thread: Art of Modeling Challenge #289 - Dust Off That Old Model!

  1. #1

    Art of Modeling Challenge #288 - Dust Off That Old Model!

    Updated Rules :

    1. This is an open model competition. Anything goes!
    2. Although this is a LightWave forum, you can use any modeling tool for this challenge. 3rd party Plug-ins are allowed.
    3. Post a wire-frame and a render at 800x600 or larger. (For Lightwave wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php

    (note see below. I will accept sculpts as well. So wires are optional if it is a sculpt only)

    4. You can enter as many times as you like, posting each in this thread.
    5. Include the following information in your post: Modeling Tool, approximate modeling time, and 3rd Party plug-ins used
    6. Time spent on texturing, setting up a scene for a render and rendering is not included in the modeling time.
    *7. A "winner" will be more challenging to to pick with these updated rules, so we'll have to see how it goes.
    8. Have fun! This is a community event designed to encourage you to keep modeling. Whether you're a new LightWave artist or a seasoned professional, or working with another modeling package altogether, working with these tools is the only way to get better.
    *************************************************

    This Challenge Topic: Dust Off That Old Model!

    Description: Time to pull out the stops and get some activity here. Sound desperate....?

    Well um... yeah. Kinda...

    So here is the deal. I want to see your models. Old ones, new ones, works in progress. Models done for work, pleasure. Even models done by accident if that happens to you. I have heard of this happening (but I only tell you in confidence as you will never read about this in the papers).

    But your secret is safe here. I won't be judgmental. Well I will. I am after all by default the judge - as I was the only one to enter a half finished model last time. lol

    So I am it man!

    What I want to see is entries. And here will be my criteria for the winning entry. (It is only fair considering how I "won".)

    To be clear:

    1) It can be any model done at any time place or circumstance and with any modeling program
    2) It can be completed already or a work in progress
    3) It does not have to be finished to win. It can remain as a work in progress. But we will go by the strict deadline rather than completion of the model.
    4) Sculpts are OK. Zbrush, Mudbox, 3D Coat, Blender, Modo, Maya or other.
    5) Render in any program. Key Shot, Marmoset Toolbag for example. Anything. Inside or outside of LightWave. In your favorite painting app (Substance, 3Do, 3D Coat) or game engine ( Unreal, Unity etc)

    Any plugin for LightWave or LightWave.

    6) A render is not required. But sorry guys. Show your wires. Wireframe or raw sculpt clay will be required to win. I am jugging on modeling not rendering skills.


    Modeling Time: Really does not apply. Just get modeling or dusting!

    My main criteria will be awesomeness. Blow me away!

    Challenge Ends: ~Noon Pacific - October 31, 2017

    *Winning entry announced: ~Noon Pacific - Nov 1 (so check back)

    Challenge #288 will start now!
    Last edited by Surrealist.; 09-25-2017 at 09:57 AM.

  2. #2
    Registered User
    Join Date
    Jan 2005
    Location
    Colorado Springs
    Posts
    1,855
    Thanks for this thread. Here's a compendium of models I made for some of the Speed Modeling challenges. The names I give here to the various competitions may not match the actual competition, since a number of them were lost when the forum database crashed.

    All models were done in LW Modeler.

    mTp

    Archaic Time Pieces: an incomplete astrolabe

    Click image for larger version. 

Name:	Astrolabe_03_36338_Apart.jpg 
Views:	72 
Size:	438.5 KB 
ID:	138017 Click image for larger version. 

Name:	Astrolabe_04_36338_Apart_Wires.jpg 
Views:	62 
Size:	450.5 KB 
ID:	138016 Click image for larger version. 

Name:	Astrolabe_05_36338_Together_Specular.jpg 
Views:	65 
Size:	539.0 KB 
ID:	138015

    Bridges: small arch bridge

    Click image for larger version. 

Name:	Bridge_SimpleArchBridge.jpg 
Views:	49 
Size:	269.5 KB 
ID:	138020 Click image for larger version. 

Name:	Bridge_SimpleArchBridge_Wires.jpg 
Views:	60 
Size:	442.9 KB 
ID:	138019 Click image for larger version. 

Name:	Bridge_SimpleArchBridge_WithForest.jpg 
Views:	59 
Size:	345.1 KB 
ID:	138018

    Games of Chance: dice cup and 6-sided die, yahtzee

    Click image for larger version. 

Name:	DiceCup_1.jpg 
Views:	53 
Size:	142.4 KB 
ID:	138025 Click image for larger version. 

Name:	DiceCup_Wires_1.jpg 
Views:	44 
Size:	159.6 KB 
ID:	138024
    Click image for larger version. 

Name:	Die_6Sided_1.jpg 
Views:	48 
Size:	134.2 KB 
ID:	138023 Click image for larger version. 

Name:	Die_6Sided_Wires_1.jpg 
Views:	40 
Size:	248.5 KB 
ID:	138022
    Click image for larger version. 

Name:	Yahtzee_2.jpg 
Views:	49 
Size:	415.3 KB 
ID:	138021 Click image for larger version. 

Name:	Yahtzee_2_Wires.jpg 
Views:	54 
Size:	184.9 KB 
ID:	138026

    Ice and Snow: a dogsled

    Click image for larger version. 

Name:	DogSled_1_003.jpg 
Views:	66 
Size:	305.6 KB 
ID:	138061 Click image for larger version. 

Name:	DogSled_1_003_Wires.jpg 
Views:	53 
Size:	335.9 KB 
ID:	138062 Click image for larger version. 

Name:	DogSled_1_003_WithBackground.jpg 
Views:	59 
Size:	2.32 MB 
ID:	138028

    Nano: a micrograph of a feather

    Click image for larger version. 

Name:	Nano_Feather_1.jpg 
Views:	52 
Size:	837.2 KB 
ID:	138031 Click image for larger version. 

Name:	Nano_Feather_1_Wires.jpg 
Views:	53 
Size:	777.3 KB 
ID:	138030

    Insects?: a dragonfly

    Click image for larger version. 

Name:	Dragonfly_002_003.jpg 
Views:	51 
Size:	180.9 KB 
ID:	138032 Click image for larger version. 

Name:	Dragonfly_002_Wires_002.jpg 
Views:	43 
Size:	177.4 KB 
ID:	138033 Click image for larger version. 

Name:	Dragonfly_002_001.jpg 
Views:	44 
Size:	139.7 KB 
ID:	138034Click image for larger version. 

Name:	Dragonfly_002_Wires_001.jpg 
Views:	56 
Size:	139.4 KB 
ID:	138035 Click image for larger version. 

Name:	Dragonfly_002_004.jpg 
Views:	40 
Size:	209.6 KB 
ID:	138036

    Underwater: a jellyfish, and the Nautilus II

    Click image for larger version. 

Name:	JellyFish_3_2.jpg 
Views:	54 
Size:	384.2 KB 
ID:	138038 Click image for larger version. 

Name:	JellyFish_3_Wires_SubpatchLevel0.jpg 
Views:	45 
Size:	129.1 KB 
ID:	138037

    Click image for larger version. 

Name:	Nautilus_2_1_BridgeCloseup.jpg 
Views:	46 
Size:	179.7 KB 
ID:	138039 Click image for larger version. 

Name:	Nautilus_2_2_Lurking.jpg 
Views:	42 
Size:	227.9 KB 
ID:	138040 Click image for larger version. 

Name:	Nautilus_2_3_PassingBy.jpg 
Views:	44 
Size:	154.2 KB 
ID:	138041 Click image for larger version. 

Name:	Nautilus_2_4_Wires_Separated.jpg 
Views:	39 
Size:	209.2 KB 
ID:	138042

    Nautilus II in the superb dmind underwater scene:

    Click image for larger version. 

Name:	underwater_with_Nautilus2_371.jpg 
Views:	47 
Size:	317.5 KB 
ID:	138060

    Yard & Garden: a reel mower

    Click image for larger version. 

Name:	ReelMower_002.jpg 
Views:	44 
Size:	246.0 KB 
ID:	138044 Click image for larger version. 

Name:	ReelMower_002_Wires.jpg 
Views:	39 
Size:	418.2 KB 
ID:	138045
    Click image for larger version. 

Name:	ReelMower_001.jpg 
Views:	43 
Size:	175.3 KB 
ID:	138046 Click image for larger version. 

Name:	ReelMower_001_Wires.jpg 
Views:	48 
Size:	198.8 KB 
ID:	138047
    Click image for larger version. 

Name:	ReelMower_003_Overdue.jpg 
Views:	42 
Size:	599.8 KB 
ID:	138043

    Railroads: a semaphore blade and a wheel set

    Click image for larger version. 

Name:	Semaphore_BullseyeAndBlade_01.jpg 
Views:	44 
Size:	151.5 KB 
ID:	138048 Click image for larger version. 

Name:	Semaphore_BullseyeAndBlade_02_Wires.jpg 
Views:	46 
Size:	176.4 KB 
ID:	138049 Click image for larger version. 

Name:	Semaphore_FixedRoundels_05_WithBackdropAndMast_Radiosity&Ambient.jpg 
Views:	58 
Size:	940.9 KB 
ID:	138050
    Click image for larger version. 

Name:	Railway_Wheelset_01.jpg 
Views:	42 
Size:	186.1 KB 
ID:	138056 Click image for larger version. 

Name:	Railway_Wheelset_02_Wires.jpg 
Views:	46 
Size:	217.2 KB 
ID:	138057 Click image for larger version. 

Name:	Railway_Wheelset_03_Graveyard.jpg 
Views:	58 
Size:	659.9 KB 
ID:	138058

    Board games: skittles

    Click image for larger version. 

Name:	SkittlesBoard.jpg 
Views:	49 
Size:	207.0 KB 
ID:	138063 Click image for larger version. 

Name:	SkittlesBoard_Wires.jpg 
Views:	47 
Size:	261.3 KB 
ID:	138055
    Click image for larger version. 

Name:	Skittles_PinStringTop.jpg 
Views:	36 
Size:	85.4 KB 
ID:	138051 Click image for larger version. 

Name:	Skittles_PinStringTop_Wires.jpg 
Views:	51 
Size:	81.9 KB 
ID:	138052
    Click image for larger version. 

Name:	SkittlesBoard_SetUpToPlay.jpg 
Views:	41 
Size:	226.9 KB 
ID:	138054 Click image for larger version. 

Name:	SkittlesBoard_AfterTheGame.jpg 
Views:	46 
Size:	256.8 KB 
ID:	138053
    Last edited by MonroePoteet; 09-25-2017 at 11:09 AM. Reason: All models done in LW Modeler

  3. #3
    Great man! Thanks for sharing all those awesome models.

    Here is something I am working on right now. Background for one of the sets in my film.

    Click image for larger version. 

Name:	log_room.jpg 
Views:	118 
Size:	842.7 KB 
ID:	138064

  4. #4
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    Click image for larger version. 

Name:	Columns.jpeg 
Views:	84 
Size:	842.9 KB 
ID:	138067

    I'll enter this one. This is a model I started in Maya while at Full Sail in 2013. I never completed it, so this is my attempt at doing so.
    It's a fairly dense model and I'm still getting used to how Lightwave works. I'm not sure what parts of the model to instance in Layout or just send the full model to Layout.
    912,232 faces so far for the columns/walls.
    Last edited by Schwyhart; 09-25-2017 at 12:00 PM.

  5. #5
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    Click image for larger version. 

Name:	Elevator.jpeg 
Views:	55 
Size:	166.8 KB 
ID:	138068
    Elevator for the same scene....6,141 faces.


    Click image for larger version. 

Name:	Escalator.jpeg 
Views:	76 
Size:	225.0 KB 
ID:	138069
    Escalator...7,705 faces.
    Has no steps yet. I would like to figure out how to rig this up in LW. I'm sure there's a tutorial for it somewhere on the web.


    Click image for larger version. 

Name:	Train.jpeg 
Views:	51 
Size:	304.6 KB 
ID:	138070
    Click image for larger version. 

Name:	Train2.jpeg 
Views:	69 
Size:	678.4 KB 
ID:	138071
    Train...42,498 faces. Just the outside shell. No interior.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Columns2.jpeg 
Views:	45 
Size:	1,019.8 KB 
ID:	138072  

  6. #6
    Cool stuff man. Thanks!

    For the escalator I think you could use spline control.

    There is an example of one here in this presentation:

    https://www.youtube.com/watch?v=b_rFztpHYLc&t=840s

  7. #7

  8. #8
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    Click image for larger version. 

Name:	Render_01.jpg 
Views:	103 
Size:	948.8 KB 
ID:	138073

    First render with basic textures and lighting.
    Something doesn't look right with the normals. Is there a way to fix them?

  9. #9
    Yeah the normals are messed up for sure. There are a few ways to fix them. But it is probably going to be a few things you have to do. For starters I would go back to Maya and select all the points and choose "unlock normals" and then "set to face" or something like that. Then export smaller pieces as obj. Inspect each part separately in Modeler.

    Issues in LW could be non-planar polygons. And you can search for those in the statistics panel and triple them. Then there could be other duplicate points and so on. Then I would assign a new surface. Just start fresh with the default smoothing angle.

  10. #10
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    Click image for larger version. 

Name:	Normals.jpeg 
Views:	75 
Size:	149.9 KB 
ID:	138074

    Is there no way to fix this in Lightwave? Looks like all I need to do is center the normal.

  11. #11
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    Ending the day with this. It's dark because I haven't touched the light settings yet. The only thing I've done is add luminosity to the florescent lights, which needs global illumination to work correctly, I believe.

    Click image for larger version. 

Name:	Render_02.jpg 
Views:	70 
Size:	562.2 KB 
ID:	138075
    Last edited by Schwyhart; 09-25-2017 at 04:10 PM.

  12. #12
    I thought just turning of the imported vertex map at the bottom of the the texture editor by setting it to none fixed some of the problem, often I find the light direction shading reads wrong because of this, also spec and diffuse are inverted, they read as 100% and 5% respectively which is opposite of what you usually have in LW, also merging geo may fix a lot of stuff but be careful you don't end up with more problems than you started out with by doing so, do it selectively.

  13. #13
    Registered User Schwyhart's Avatar
    Join Date
    Mar 2013
    Location
    Tulsa OK
    Posts
    460
    And a lot of my textures came in with 100% transparency. I've fixed most of it, but I'll check again today.

  14. #14
    That is fairly common coming out of Maya with FBX. I prefer obj with materials turned off when it is just a straight model. Cleaner that way. And for a model like this I would consider breaking it up into much smaller parts and anything duplicate, mirrored etc. I would just do it again in Modeler.

    The normals on that model are hideous. I would recommend looking for duplicate points, edges or faces. Then the material suggestions I recommended earlier to reset the smoothing angle.

  15. #15
    Registered User Slartibartfast's Avatar
    Join Date
    Jun 2012
    Location
    Sweden
    Posts
    420
    Click image for larger version. 

Name:	Corvette_part_doortrim.jpg 
Views:	77 
Size:	254.9 KB 
ID:	138145Click image for larger version. 

Name:	IceSkates_close.jpg 
Views:	91 
Size:	452.6 KB 
ID:	138146Click image for larger version. 

Name:	IceSkates_pp.jpg 
Views:	81 
Size:	546.9 KB 
ID:	138147Click image for larger version. 

Name:	wires1.jpg 
Views:	65 
Size:	234.5 KB 
ID:	138148Click image for larger version. 

Name:	wires2.jpg 
Views:	58 
Size:	215.7 KB 
ID:	138149Click image for larger version. 

Name:	partofgrammophone.jpg 
Views:	88 
Size:	338.2 KB 
ID:	138150Click image for larger version. 

Name:	RRwires.jpg 
Views:	68 
Size:	875.1 KB 
ID:	138151

    The winged locomotive part I had printed out in gold plated brass for a friend. Turned out pretty nice. The chevvy things I printed out for my car. Then some skates and part of an old grammophone on an arbitrary background :-).

Page 1 of 4 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •