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Thread: Assign unique images to each tile of an array of polygons?

  1. #16
    Big fan of coffee raw-m's Avatar
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    PS, Mike Greens MGimageToPlanes will create and add all supplied images to a plane size of your choosing. In Layout, Grid Spread will allow you to space them out - there should be a native tool for this. Just made a booklet with this method and it only took a few mins (although in my case, texturing the backside was a massive pain in the.... backside!):

    https://www.lightwave3d.com/assets/p...y/grid-spread/

  2. #17

    couldn't one just make polys cover the backside ?

    not sure if that'd work with polymove, though should work with partmove
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  3. #18

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  4. #19

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  5. #20

    unsure if Ryan's RR Tools could be of help...
    https://www.youtube.com/watch?v=KL6oBLu0Ops
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  6. #21

    last test for now

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  7. #22
    Big fan of coffee raw-m's Avatar
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    Nice test, erikals! I'm also hoping LW3dg have plans in the motion graphics dept!

    If you have 10 images that will be viewed quite large, say at 800x800, I'm assuming 10 single images is better than one massive 8000x8000 image? Is that a correct assumption in terms of LW performance/handling?

  8. #23
    Super Member inkpen3d's Avatar
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    Hey guys,

    Thank you all for some really inspiring and interesting solutions to the problem - very much appreciate all the time and effort you have spent on this!

    Cheers,
    Peter
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  9. #24

    Quote Originally Posted by raw-m View Post
    Nice test, erikals!
    thanks 

    I'm also hoping LW3dg have plans in the motion graphics dept!
    Absolutely!

    If you have 10 images that will be viewed quite large, say at 800x800, I'm assuming 10 single images is better than one massive 8000x8000 image? Is that a correct assumption in terms of LW performance/handling?
    i actually don't think so, i think the performance should be quite close.
    here is me testing a 25000x25000 by the way in Indexed Png

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  10. #25
    Big fan of coffee raw-m's Avatar
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    Haha, didn't know pixels went that high!! Good to know as I've always been put off by sizes like that, least of all because they're a pain to manage but will definitely bear in mind for future

  11. #26

    ...after figuring that out, i don't see image resolution as a big problem 
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