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Thread: Lightwave demo reel - David Ridlen

  1. #31
    Quote Originally Posted by Continuum View Post
    This is just out of curiosity and future reference, not to start an argument. Besides the moving objects and motion blur, what feats does Deep Rising FX need to achieve to become a tool for bigger more complex scenes in your opinion? Is the engine incapable off pushing millions of particles?
    Mainly:

    1) Solid support for moving fluid containers. There are many scenarios in fluid simulations that require the object holding the fluid to also be moving, such as spilling a cup of coffee, having a character fill a bucket with fluid, pouring from vials/beakers, or just about anything that involves animating a character interacting with a fluid-containing object.

    2) Stability with geometry-based fluid generation. Right now using a geometry object to generate fluids will frequently result in crashing.

    3) Tighter integration with Lightwave's particle systems. Geometry fluid alone is often not enough to sell the look of fluids in a given production shot. You can currently use hypervoxels with DeepFX, but there isn't enough control over how they look at the moment. Eventually I'd like to see things like surface edges, splash and foam, but that takes lower priority than the 2 points above.

    DeepFX has huge potential, and I do believe that with enough user support it could eventually become a very cost effective way to provide clients with fluid simulation content. For now, its best left to handle very simple scenes that don't involve a lot of moving objects.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave

  2. #32
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    Thank you for sharing your thoughts. Let us hope Deep Rising FX becomes better.

  3. #33
    Registered User gdkeast's Avatar
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    This is an amazing body of work! His statement that ""The majority of my time is spent troubleshooting and cursing" strikes me as incredibly true and reminds me of a quote by the cinematographer Michael Chapman who said:

    " But what you really should be thinking about is how to do a scene as efficiently as possible, as quickly as possible, and as intelligently as possible. Much of what people think of as art is actually just the intelligent solution of technical problems."


    FWIW, I think Mr. Ridlen is owed the honor of the most watched LightWave video on You Tube.
    https://www.youtube.com/watch?v=4feTdAq8EpQ


    It's also good to know I'm not the only one cursing. Not so much at LightWave but at myself.

  4. #34
    Registered User jbrookes's Avatar
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    Quote Originally Posted by Mr Rid View Post
    Am I the only diehard left using Lightwave for theatrical feature visual effects? And I do not mean only for modeling, or for previz, or shorts, or direct-to-video/cable. I mean whole animation and visual effects shots for wide release, studio movies.
    This is why I've been telling people for decades now that LightWave is Hollywood's best kept secret and that they've seen LightWave output in many of the movies and TV shows they watch, but they think it was done in some other 3D app.

    And I'm with you on the total workflow in LightWave concept. There have been many projects that I've worked on in which I did the entire thing in LightWave and had no need to use outside tools. Just last night I watched a video posted by a user explaining how it would be 'difficult' to model something in LightWave and I thought to myself, no it isn't. Then I sat down and did the same thing in LWM in the same amount of time or less.

    I have no problem with other tools. However, I think some users could do well to dig into LW a bit more first. I hate to say it, but with a few exceptions -- like the excellent demo reel highlighted here -- it seems that the inventiveness applied to 3D CGI in the 90s and early 2000s is becoming a lost art.
    Favorite Waves: LW3.5, 5.6c, 7.5, 8.5, 9.6, 2015.

  5. #35
    Lightwave junkie stevecullum's Avatar
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    Quote Originally Posted by jbrookes View Post
    This is why I've been telling people for decades now that LightWave is Hollywood's best kept secret and that they've seen LightWave output in many of the movies and TV shows they watch, but they think it was done in some other 3D app.

    And I'm with you on the total workflow in LightWave concept. There have been many projects that I've worked on in which I did the entire thing in LightWave and had no need to use outside tools. Just last night I watched a video posted by a user explaining how it would be 'difficult' to model something in LightWave and I thought to myself, no it isn't. Then I sat down and did the same thing in LWM in the same amount of time or less.

    I have no problem with other tools. However, I think some users could do well to dig into LW a bit more first. I hate to say it, but with a few exceptions -- like the excellent demo reel highlighted here -- it seems that the inventiveness applied to 3D CGI in the 90s and early 2000s is becoming a lost art.
    I think people should use whatever tools they feel most comfortable with to create their artwork. The more time fighting technical considerations, the less artistry flows in IMO. David is so fluent with Lightwave, that he can think about the art direction rather than being caught up working out how to get the particles to behave nicely etc... Hope he has another demo reel coming soon - will be interested to see what he does with the new VDB stuff in LW 2019.
    i7 X3930/32GB/Quadro 4000

  6. #36
    Awesome work. I particularly enjoyed seeing the wireframes.

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