Page 8 of 8 FirstFirst ... 678
Results 106 to 119 of 119

Thread: Introducing Eevee - Realtime rendering engine for Blender

  1. #106
    Super Member samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    lalaland
    Posts
    1,231
    Quote Originally Posted by Rayek View Post
    Eevee steadily improves. Why wait for you interior scenes to render in hours, when it can be done in (almost) real-time, and achieve similar, if not identical levels of quality?

    This is a game-changer, people. I see all the discussions on this forum about how to render good-enough quality interior scenes in Lightwave 2018's new path tracer in a reasonable amount of time, and in the outside world more-than-good-enough quality has become a REAL_TIME DELIVERABLE! Amazing!
    I wonder if Steve Bowie will chime in here.

  2. #107
    Animated Fool paulhart's Avatar
    Join Date
    Mar 2003
    Location
    San Diego, CA
    Posts
    758
    EeVee is indeed developing very fast with great potential. Over on BlenderNPR.org they have a great demonstration project for EeVee Toon Shading tools, which are RealTime, tho what they are lacking is a successful transition of Freestyle Line Rendering to either Cycles or EeVee, as it is trapped in the Blender Internal Render engine, which is going away in Blender 2.8, with no replacement on the near term horizon. In this area Lightwave has a great running start, being on screen, RealTime, in VPR. What it lacks is better granularity in control and development of line styles. The ArchViz community, animation, illustration, all value artistic line rendering solutions, overlaid, or composited with some other render passes from Lightwave, but a bit more artistic control of line qualities like what can be achieved in Blender with Freestyle (currently only) and or Pencil with (?Max?) is what is needed in the Lightwave world. I am sure that the Japanese studios using Lightwave have solutions and development, just need a Rob/Lino advocate or wrestle it into Lightwave for the English speaking enthusiasts.
    An eye for an eye, and the whole world goes blind... Gandhi/MLKing
    Greater consciousness is worth the effort. Be aware.... so sayest the Animated Fool ~ HARTWORKS www.hartworks.net

  3. #108
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    16,220
    some space stuff...not me, mostly evee realtime..some additional post with after effects



    also a little breakdown..
    https://www.youtube.com/watch?v=RiXKcg0FYCM

  4. #109
    Registered User Rayek's Avatar
    Join Date
    Feb 2006
    Location
    Vancouver, BC
    Posts
    1,534
    Win10 64 - i7 [email protected], p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

  5. #110
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,068
    its kicking bottom

  6. #111
    Super Duper Member kopperdrake's Avatar
    Join Date
    Mar 2004
    Location
    Derbyshire, UK
    Posts
    3,147
    Realtime rendering is the future for a lot of work.
    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

  7. #112
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    16,220
    Have they released a new version of eevee yet? canīt see anything on that though..
    I got the 2.80.0 version, which really is too unstable for me to use.

  8. #113
    Registered User ianr's Avatar
    Join Date
    Oct 2006
    Location
    Chiltern Riviera
    Posts
    1,458
    Yeah Samorai, Now if I was Rich man and owned a bunch of Newish Tech

    I would make very private overtures to buy in the coders EEVVEE code quietly,

    & retain him in a nuclear facility that could not be cyber-bombed by Autodesk.

    Then I woke from that dream Eh?

    Sam-o Rai watch this @ 24mins 50 secs In only .... and P.M. me

    https://www.youtube.com/watch?v=cDiainyPHys


    p.m. Box is not full so P.M.
    Last edited by ianr; 02-15-2018 at 11:40 AM.

  9. #114
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,068
    waiting for this to get locked, in the meantime




    it’s rather cool, i wish lw was like this. ah well..

  10. #115
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, CA
    Posts
    7,008
    Ok, I'm going to learn blender...

    How do I figure out the interface?
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  11. #116
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,659
    Quote Originally Posted by shrox View Post
    Ok, I'm going to learn blender...

    How do I figure out the interface?
    Pretend that you paid good money for it. After all, a bad interface never stopped people from using commercial tools.

  12. #117
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, CA
    Posts
    7,008
    Quote Originally Posted by Lightwolf View Post
    Pretend that you paid good money for it. After all, a bad interface never stopped people from using commercial tools.
    Doh!
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  13. #118
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,068


    Scene stats:

    4 000 000 faces (8 mln tris)
    415 Mb (with 70 Mb Irradiance cache, and 170 Mb - all textures packed in)
    4 light sources, no HDRI
    No subd modifier used
    Eevee rendering engine:

    Irradiance cubemap + volume 5x4x3 (1024x), 3 bounces
    Video stats :

    1920x1080 60 fps 5000 frames ~ 14sec per frame on GTX 770 (~30 sec for DOF)

    BA post with details: https://blenderartists.org/t/baroque...-eevee/1150144

  14. #119
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,068
    some tut for those that are interested


Page 8 of 8 FirstFirst ... 678

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •