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Thread: Three months, no release, no FB posts since early April, etc.

  1. #181
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    Quote Originally Posted by rustythe1 View Post
    well don't be so sure, there are strong rumors that max tools are slowly merged with maya so they can kill it off, and judging by how much more maya gets developed than max there could be truth in it,
    Fair enough I still think it is highly unlikely. Especially since there are so many plugins that only work on 3dsMax. Some of which are extensively used in movies.

  2. #182
    Banned OnlineRender's Avatar
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    #core 2.0

    - - - Updated - - -

    #core 2.0


    "just here for the banter"

  3. #183
    Lighthearted Kaptive's Avatar
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    Quote Originally Posted by samurai_x View Post
    Don't assume the stuff in the blog will be in the next version of lw.
    It might not be due to technical difficulties. That's the main reason for the delay.
    Is that based upon knowledge/facts? You sound very certain.

    Out of interest, I did a bit of research. Technically, we are still a few months under the average time normally waited between previous versions of LW (roughly just under 3 years, with the X.5 release happening mid-way). So LW Next certainly isn't late by historical standards. So based upon estimates for average turnaround between major releases (8,9,10,11,2015 etc) it points to around September, October 2017.

    The difference regarding the wait this time around has been with the point releases... or lack of them.
    We've had X.3 then X.5 as milestone updates in the past. But because that would be a bit of a misdirected task with the kind of development going on here, we haven't had those half way markers... so it seems like much longer.

    I made a silly graphic to show it all, but its gigantic... if I get around to finishing it, and can find somewhere to post it, I'll put it up.
    Last edited by Kaptive; 05-22-2017 at 03:13 AM.

  4. #184
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    Quote Originally Posted by jperk View Post
    Well Autodesk could easily do the same w/ 3DS Max or Maya depending on which one is more profitable. Maya seems to be the industry standard for film/ games.

    Also, wasn't LW Core sort of LW Next? Newtek sort of silently canned it without announcement. Maybe it was too expensive to write LW code from scratch? Or is that still the plan w/ LW Next?
    They can't. Maya is entrenched in film while MAX is in construction/pre-vis.

    It was XSI which dwindling in users, some of it due to the rewrite from what I heard. XSI was sold cheaply (or sold at all) for a reason. AD use the opportunity to get the tech.

    You can say that XSI then is like LW now. Popular plug-ins are not developed for it, some users moved away ( in case of XSI, during the big rewrite). Even if XSI were not sold, it would end up like Strata (which in the good old days, quite legendary...)

  5. #185
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by samurai_x View Post
    Don't assume the stuff in the blog will be in the next version of lw.
    It might not be due to technical difficulties. That's the main reason for the delay.
    What's been showed in the Blog will be in the next version for sure. What is making you think differently?
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  6. #186
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    Lino, do you think LWNext will be optimized to intel processors or will also include ryzen architecture?
    English is not my native language so please be patient.

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  7. #187
    Carbon fibre dongleŽ 50one's Avatar
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    Quote Originally Posted by lino.grandi View Post
    What's been showed in the Blog will be in the next version for sure. What is making you think differently?
    What makes us think that it will be there?

    We had some stuff promised in the past too

  8. #188
    Quote Originally Posted by Kaptive View Post
    Technically, we are still a few months under the average time normally waited between previous versions of LW (roughly just under 3 years, with the X.5 release happening mid-way). So LW Next certainly isn't late by historical standards. So based upon estimates for average turnaround between major releases (8,9,10,11,2015 etc) it points to around September, October 2017.
    Well, exactly. Both version 9 and 11 were long cycles but they also had multiple point upgrades. LW 2015 has not had point upgrades other than maintenance so it feels much longer. And 2015 was a fairly small update in comparison to past releases. So while I appreciate those that say LW3DG is ensuring a stable release and all that, people at the same time should not be surprised that new threads pop up every few weeks or months to ask what is going on. I figure the next thread or post on facebook isn't far away. LW3DG has to know this, they have to know their lack of communication isn't helping. They've said time and time again that they know communication should be better but we've not seen any indication that things are improving at all.
    All I can say is thank goodness for Lino who does what he can to ease customer concerns. He's bound by what NT/LW3DG allows him to say, but at least both him and Matt who interact with LW users on a regular basis and let us know that things are still moving forward.

  9. #189
    Carbon fibre dongleŽ 50one's Avatar
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    Quote - to say, but at least both him and Matt who interact with LW users on a regular basis and let us know that things are still moving forward.


    What, where, how?

  10. #190
    Quote Originally Posted by 50one View Post
    Quote - to say, but at least both him and Matt who interact with LW users on a regular basis and let us know that things are still moving forward.


    What, where, how?
    On facebook mainly but occasionally here, just as Lino did above confirming the shown features will be in the next version.

  11. #191
    Super Member inkpen3d's Avatar
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    Playing devil's advocate here...

    It seems that CG production for the upcoming (and much delayed) Star Trek Discovery series was moved from LA to Canada and, it is reported in this thread, LW was dropped from the production pipeline. It is said that this was due to production costs being less in Canada, but it could also be hypothesised that the beta versions of LW Next that are rumoured to have been used in the initial stages were not actually production-ready and failed dismally in certain key areas. In which case the LWDG have maybe had to sit back down and reanalyse/rework those areas of the application's design that let the client down so badly - hence the continued delay to its release.

    Just a thought.
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  12. #192
    LWNext...


    Last edited by jperk; 05-22-2017 at 08:54 AM.

  13. #193
    Not so newbie member lardbros's Avatar
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    Quote Originally Posted by inkpen3d View Post
    LW Next that are rumoured to have been used in the initial stages were not actually production-ready and failed dismally in certain key areas. In which case the LWDG have maybe had to sit back down and reanalyse/rework those areas of the application's design that let the client down so badly - hence the continued delay to its release.

    Just a thought.
    Hypothesised, to rhyme with... completely made up, with zero evidence.


    You could equally hypothesise that: the new TV space comedy show, Orville, has suddenly sprung into the public's eye while Star Trek was being mismanaged, badly organised, and designed by committee, that maybe they'll can it before it even gets released. Looks like Orville might be fairly popular so far.
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  14. #194
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    Quote Originally Posted by inkpen3d View Post
    Playing devil's advocate here...

    It seems that CG production for the upcoming (and much delayed) Star Trek Discovery series was moved from LA to Canada and, it is reported in this thread, LW was dropped from the production pipeline. It is said that this was due to production costs being less in Canada, but it could also be hypothesised that the beta versions of LW Next that are rumoured to have been used in the initial stages were not actually production-ready and failed dismally in certain key areas. In which case the LWDG have maybe had to sit back down and reanalyse/rework those areas of the application's design that let the client down so badly - hence the continued delay to its release.

    Just a thought.
    Not Beta ! Alpha.

  15. #195
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    The move to Canada hade more practical reasons than LW being an issue. As if that would have anything to do with the move.

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