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Thread: RHiggit Face Factory Beta discussion

  1. #1
    Goes bump in the night RebelHill's Avatar
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    RHiggit Face Factory Beta discussion

    Starting this thread as a place to note bugs, observations, suggestions and all manner of other discussion throughout the open beta period of the new RHiggit Face Factory toolset.
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  2. #2
    Super Member Kevbarnes's Avatar
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    Hi RH - Just been testing out the Face Factory.

    With a new rig generated I am getting the 'Rgt_MidLip1 Controller, I think is misplaced - should this be under its Base so that it can be zero'd out?

    Click image for larger version. 

Name:	Rgt_MidLip1Controller+MisplacedFromBase.JPG 
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ID:	136752 Click image for larger version. 

Name:	ControllerBase_ZeroOut.JPG 
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ID:	136751

    Also, same query for 'Brow' Controllers 'Rgt and Lft_Brow1-4' - but not strictly necessary.


    Phonems :
    One idea came to mind, of having preset poses of phonems - with a set of standard phonems for the base rig - could they be Re-targeted to match changes based on the Marker set-up positions.
    It may not be perfect for the character mesh being fitted but might save time in setting up say a dog character to talk.
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  3. #3
    Goes bump in the night RebelHill's Avatar
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    Sorry... had somehow missed you'd posted here...

    And yes, tis peculiar, every should be based n zerod... I shall check it out.

    Cheers.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  4. #4
    Goes bump in the night RebelHill's Avatar
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    Ok all...

    Beta 2 is up

    Download is your existing link with the zip file name changed...

    /RHFF_B02.zip

    Cheers.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  5. #5
    Goes bump in the night RebelHill's Avatar
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    I've added today a few new videos to the beta guides, to give you additional insights into certain parts and how to work best with them.

    Cheers.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  6. #6
    Super Member Kevbarnes's Avatar
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    Quote Originally Posted by RebelHill View Post
    new videos
    Hi - RH

    Thanks - just checking them out.
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
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  7. #7
    Registered User tyrot's Avatar
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    I was using heavily TAFA for all facial animation. Can i use RH Face Factory top on that ? As you know Tafa exports MDD or Morph sequence. If we can blend Face Factory with our current workflow sky is limit.

  8. #8
    Goes bump in the night RebelHill's Avatar
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    Not sure what you're imagining by blending the two... One possible use of FF is to use it as a posing tool to create morphs on a face (pose, save endo, etc) which can be much quicker and easier than laboriously making morphs by hand in modeler, but that's about the limit of it. Beyond that, there's no way to send a rig into tafa. I guess you could use the bone based FF rig as a kind of "layer" too, so that if you had your mdd driven face in LW, you could animate tweaks and adjustments on top.

    That's about all I can think of.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  9. #9
    Registered User tyrot's Avatar
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    Quote Originally Posted by RebelHill View Post
    Not sure what you're imagining by blending the two... guess you could use the bone based FF rig as a kind of "layer" too, so that if you had your mdd driven face in LW, you could animate tweaks and adjustments on top.

    That's about all I can think of.
    that is it .. not the other way.. Because after TAFA spits out MDD ... FACE FACTORY can do wonders especially some extreme poses in LW .. what do you think about it ? Exactly FFrig will be a Layer.. I was just asking your pov on that .. Is there a workflow modifying MDD with bones .. I never tried that out before ..

  10. #10
    Goes bump in the night RebelHill's Avatar
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    Its just displacement order, so you'd apply the MDD after the bone deformation (ideally in nodal and making the displacement additive). Tbh, Ive not worked that way much with this sort of thing, but have done so to make the odd "fudge" in the past, so it can be done. Also, with the new deform stack, I imagine it'll be easier and more intuitive still in LW Next. As for what I think about the using such a workflow... can't really say. If it works for you, it works for you. Personally I'd find it a lil disjointed, I prefer being able to "work to final" rather than having to go final down one road and then "correct" over the top. Also, while tafa can be a nice and fast interface, you're still very limited in what you can do there face pose an motion wise, the kind of rig in FF has no such limitations, any pose, arc transitions, curly foldy lips and such and so on. But again, if you did want tafa for its speed of getting going, FF would give you the option to get more out of a given face, so there's def a usage there.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  11. #11
    Registered User ianr's Avatar
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    Craig, having used in other ages Shave & Haircut, TAFA , XSi Face Robot before.

    I would suggest if I may, a Frame Time-Line sequencer that works
    properly in Audio Scrubbing, Alter did this in S & H. Is VERY helpful to
    nail phrases together & helps early C/A's immensely in creative terms.

    Stick with Tyrot's Idea, I feel with this FF (Onion ?) Layering linked to
    a ACCURATE audio scrubber, as mentioned above. Finessing passes for
    Secondary Animation such as , ticks, twitches,Eye Diates could be a
    blast with his idea.

    Lastly noobies tangle up models its a known fact, do you intend to put in
    human bone limitations from real world anatomy ( to stop say, the sliding
    out of the face jaw effect).
    If you wish a toggle off button to toggle off for that Zombie & Cartoon Work.

    I feel that these are important as I have had them in other Apps, ask LW3DG
    at this Juncture for Stack protocols so you can move forward.& Good Luck.

  12. #12
    Goes bump in the night RebelHill's Avatar
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    No plans for an supplemental timeline or audio thing at this stage... a maybe for future, but not right now.

    Also I dont see much point in building in limits, because there's such a range of possible characters, whats right for one will be wrong for another. If users find it helpful for certain controls, they can set limits as they choose for the needs/range of a given character.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  13. #13
    Super Member Kevbarnes's Avatar
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    Error : FF-Rig without eyes, then RIGFIT

    With a new FF-Rig made but generated without Eyes caused error Line 617, when going into RigFit mode

    Click image for larger version. 

Name:	ErrorOnRigFit_withNoEyes.JPG 
Views:	102 
Size:	73.2 KB 
ID:	136936
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
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  14. #14
    Super Member Kevbarnes's Avatar
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    Error : FF-Rig Building Rig without eyes & Jaw

    FF won't allow me build a Face rig if I deselect 'Jaw & Eye' structures - I get Error line133 JawRoot1_Marker.


    Click image for larger version. 

Name:	FF_JawRoot1_Marker.jpg 
Views:	77 
Size:	16.1 KB 
ID:	136957
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

  15. #15
    Super Member Kevbarnes's Avatar
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    Error : FF - Saving Marker pose

    Tried to save FF-Markers as a Pose setup using Animation Toolbox. I got Error Line 171 - Array - I'll test again to check?

    Line 171

    Attachment 136958
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

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