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Thread: BakeScene v1.0 has been released!

  1. #1
    TrueArt Support
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    Wink BakeScene v1.0 has been released!

    Hello!

    I would like to inform that BakeScene v1.0 has been released!

    BakeScene is LightWave Layout tool to save entire scene to single object.

    Key-features:
    - Preservation of surfaces on demand.
    - Generation of MDD file on demand.
    - Generation of temporary objects for each selected object and entire unified scene object for each frame of animation.

    Generated MDD file can be imported in Layout using Displacement > MDD Displacement node, 3rd party equivalent, or 3rd party application or game engine.

    Generated temporary objects or entire scene objects can be imported in Layout using Object Properties > Replacement > Object Sequencer, or any 3rd party application which imports separate objects as frames.

    You can read more on website
    http://www.trueart.eu

    Best Regards!

  2. #2
    Man of many cells. shrox's Avatar
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    Neat!
    shrox www.shrox.com
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  3. #3
    So how does it collapse the surfaces? It bakes them to a UV? I'm confused on what it is doing?

    Does it merge all the models together as one object? Based on selection?
    Does it merge the surfaces together? What about the properties of the surfaces? What if they are different? UVs?
    It creates MDD files for all animated objects? Can't use that in a game engine?
    Can it just bake animations down on items? (pos/rotate/scale) to use in a game engine?
    What does it do to a hierarchy?

    Thanks for any additional info.

  4. #4
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    Quote Originally Posted by GraphXs View Post
    So how does it collapse the surfaces? It bakes them to a UV? I'm confused on what it is doing?
    Collapse Surfaces mode is making just one Default surface.
    Preserve Surfaces mode is appending prefix to every object's surface.
    f.e. you have 10 objects, and they have all Default surface name,
    if objects would be copied and pasted normal way,
    Default from one object would overwrite Default from other object,
    rendering the all surface settings pretty useless.
    But it's appending prefix f.e.
    Obj1_Default
    Obj2_Default
    Obj100_Default
    And therefor each Default surface will have original surface settings.

    Quote Originally Posted by GraphXs View Post
    Does it merge all the models together as one object? Based on selection?
    Yes.

    Quote Originally Posted by GraphXs View Post
    Does it merge the surfaces together?
    Collapse Surfaces mode merges surfaces to just one Default surface.

    Quote Originally Posted by GraphXs View Post
    What about the properties of the surfaces? What if they are different? UVs?
    It creates MDD files for all animated objects? Can't use that in a game engine?
    If game engine understand .lwo
    and has MDD support,
    scene (or just selected objects) will be animated in game engine..

    Quote Originally Posted by GraphXs View Post
    Can it just bake animations down on items? (pos/rotate/scale) to use in a game engine?
    I don't understand how it would be different from f.e. fbx export.. ?
    And were would it store "baked animation".. ?

    Quote Originally Posted by GraphXs View Post
    What does it do to a hierarchy?
    Hierarchy is gone, as after Bake Surface, there is just one final object, or sequence of final objects
    Obj0000.lwo
    Obj0001.lwo
    Obj(....).lwo
    Obj[frame number].lwo

    and
    Output.mdd


    Imagine, you have entire scene, were are used procedural textures, nodes to make f.e. waves on water
    They must be baked to MDD, because game engine won't be able to work with them.

    Batch Baking Camera
    http://batchbakingcamera.trueart.eu
    could be used to bake surface settings (f.e. procedural textures, gradients, nodes, and other LW specific features), to image maps.
    Last edited by Sensei; 05-26-2017 at 02:00 AM.

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