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Thread: Kryslin's lScripts

  1. #166
    Super Member Kryslin's Avatar
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    Bias maps are RGB vertex color maps, with the vector being a color value. The values can be either in the range of -1 to 1, or remapped to 0 to 1 ( (value + 1) / 2, and use the remapped value check box)

    The FiberFX tool in modeler makes Bias maps, though it's all manual. There were issues with my bias map maker in 2018, that despite having been reported and fixed, they still exist, and crash layout to the desktop when they occur. I think it has to do with LWO2 meshes being converted into LWO3 meshes, because that's where it occurs the most.

    The style combing script does make the fibers flow around the object quite nicely - it's what 'sleekness' does; The higher the value, the closer it lies to the surface, similar to what the Sasquatch control of the same name does.
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    My Scripts for Lightwave
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  2. #167
    Super Member Kryslin's Avatar
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    I'm getting ready to release a couple of bug fixes for both the Style Combing tool and the Modeler delete style maps tool. I don't know if I'll manage to get the select a point to brush away from functionality in, though. Parts functionality will be ver 1.2 of Style Comb, though.
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    My Scripts for Lightwave
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

  3. #168
    Eat your peas. Greenlaw's Avatar
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    Cool! Thanks, Kryslin, for continuing to support and release these tools!

  4. #169
    Super Member Kryslin's Avatar
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    I'm actually going to skip V1.15, and move straight to V 2.00!

    I now have working parts functionality! I've also refactored the code quite a bit and cleaned out some of the unused stuff as well, along with cleaning up the UI a bit as well.
    I'll be reworking how Gravity is handled, and how much influence the axis has the farther away from the brushing point you are.

    It should also use a point selection for your brush away from location as well.

    I'll let you know when it drops.
    --------
    My Scripts for Lightwave
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

  5. #170

    hmm, interesting....  
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  6. #171

  7. #172
    Super Member Kryslin's Avatar
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    Ok... The last of the annoying bugs are out of the quick comb script.
    Things you can now do:
    1) Use parts instead of surfaces, for your geometry to comb / comb away from.
    2) Use a point selection as your comb away from point.
    3) Fixed fiber length and using a weight map are no longer exclusive; Using a weight map multiplies the fiber length in the numeric control, instead of one or the other.
    4) Fiber Curl is no longer fixed. You can now set your own value, which alters how sharp the bend in the fiber is. I'll add weight map control to it at the next update.
    5) Gravity is no longer fixed.
    6) Axis bias - with a non-zero strength, and the appropriate boxes checked, fibers will pull more along the X and Z axis

    Things that have improved:
    1) Slight speed increase, about 10% faster, due to new algorithm for combing. I wish someone would have pointed me at the equation to project a vector onto a plane a couple of years ago.
    2) Version number is now 2.01.
    3) Refactored the source code, added more comments.
    4) Debug() command removed.

    I'll be updating the zip file, I'll let you know when the new one is up, most likely by Wednesday.

    - - - Updated - - -

    Ok... The last of the annoying bugs are out of the quick comb script.
    Things you can now do:
    1) Use parts instead of surfaces, for your geometry to comb / comb away from.
    2) Use a point selection as your comb away from point.
    3) Fixed fiber length and using a weight map are no longer exclusive; Using a weight map multiplies the fiber length in the numeric control, instead of one or the other.
    4) Fiber Curl is no longer fixed. You can now set your own value, which alters how sharp the bend in the fiber is. I'll add weight map control to it at the next update.
    5) Gravity is no longer fixed.
    6) Axis bias - with a non-zero strength, and the appropriate boxes checked, fibers will pull more along the X and Z axis

    Things that have improved:
    1) Slight speed increase, about 10% faster, due to new algorithm for combing. I wish someone would have pointed me at the equation to project a vector onto a plane a couple of years ago.
    2) Version number is now 2.01.
    3) Refactored the source code, added more comments.
    4) Debug() command removed.

    I'll be updating the zip file, I'll let you know when the new one is up, most likely by Wednesday.
    --------
    My Scripts for Lightwave
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

  8. #173

  9. #174

    cool, have loads of projects going on, but nice to see this movin' forward.

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  10. #175
    Super Member Kryslin's Avatar
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    As promised, the archives are all updated.
    Delete Style Maps is still V1.0; I didn't have the right server tag name on it, aming it hard to find.
    Quick Comb is version 2.01.
    Modeling tools have been updated; Weld Pairs and Stitch now work with symmetry.

    If there are any issues, let me know.

    Also, cats and FTP clients don't mix.
    --------
    My Scripts for Lightwave
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

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