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Thread: Render Engine Battle - vray, octane, redshift, arnold

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    Super Member samurai_x's Avatar
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    Render Engine Battle - vray, octane, redshift, arnold

    Maya 2017 Update 2
    V-Ray 3.4.006
    Arnold 1.4.1.2
    OctaneRender 3.05.3
    Redshift 2.0.81

    test scene



    min and secs

  2. #2
    Test also with octane 3.06.4 and Adpative sampling option.
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    Super Member samurai_x's Avatar
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    87area light, 53 4K texture image, 1.48 million polygon


    Hours and minutes
    Last edited by samurai_x; 04-06-2017 at 06:44 AM.

  4. #4
    Super Member samurai_x's Avatar
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    Arnold


    Octane


    Redshift


    Vray


    - - - Updated - - -

    Quote Originally Posted by Lewis View Post
    Test also with octane 3.06.4 and Adpative sampling option.
    I think that build is not so unstable. How much % time have you reduced to get less noise in your render?

  5. #5
    Quote Originally Posted by samurai_x View Post
    I think that build is not so unstable. How much % time have you reduced to get less noise in your render?
    I used it in production for last two jobs (Interior Arch-Viz) so it's pretty stable/not buggy. Cana't say how much time i saved comparing to 3.05.3 'coz i've not render it twice (for obvious reaosns of dealdines ) to compare but from octane Time prediction (which is very accurate usually) it reduces actual rendertime 20-30% depending on scene i used 'coz i set fairly high samples (20-30k for interiors) and then it finishes them in like 3h instead prediction of 4h which was previously always accurate in 3.05 and prior that 'coz it was unbiased, now with Adaptive smapling it's partially "biased" similar tot LW with Adaptive Sampling, the more time it goes the more samples/passes is added the less is left to do and time reduces faster than it actually is..
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  6. #6
    Super Member samurai_x's Avatar
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    The maya version is not so stable.
    So I guess we can assume 30% less render time to the one posted.
    One thing in the test its easier to convert materials between vray, redshift, arnold. Big plus for studios that are sharing assets.

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    Registered User ianr's Avatar
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    Nice Teeth Samurai !

    Is it Hungry?

    I can hear Rex now "Time to take my best profile, Mr.deMille, gnash ,gnash !!

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    Registered User Schwyhart's Avatar
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    Is the T-Rex scene a free download? Im pretty sure this is the same scene I had to use for my texturing assignment at Full Sail.

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    Man of many cells. shrox's Avatar
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    Gimme that hot Thalidomide Rex scene.
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  10. #10
    Electron wrangler jwiede's Avatar
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    Octane compared to pretty much any of the others shown in samurai_x's post seems significantly lower in output quality. Look at the surface of the t-rex bones, the discernability of details in the mirrored sphere on the floor, or that of the three spheres atop the marble box next to the mirrored sphere, for a few obvious cases where Octane's output is substantially poorer than the others. Its render time performance also appears significantly longer than the others (making its results outliers in both relevant attributes).

    Samurai_x, can you please post relevant configs/settings for Octane (incl. build info for it and host app, etc.) to generate the result shown?
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  11. #11
    Man of many cells. shrox's Avatar
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    V-ray appears quite nice, but I am viewing on a tablet.
    shrox www.shrox.com
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  12. #12
    Super Member samurai_x's Avatar
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    Host app and build is on the first post.
    The main issue with the octane render dino looking not so good is because there's no sss. All the others have preset "draganddrop" sss.
    The main test there is how a renderer handles 80 area lights with millions of polys in a complex interior with lots of corners and small crevices. Its not a fair test for pathtracers I guess.

  13. #13
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by samurai_x View Post
    Host app and build is on the first post.
    The main issue with the octane render dino looking not so good is because there's no sss. All the others have preset "draganddrop" sss.
    The main test there is how a renderer handles 80 area lights with millions of polys in a complex interior with lots of corners and small crevices. Its not a fair test for pathtracers I guess.
    Fair enough, set aside the t-rex bones. The mirrored sphere's reflection in Octane is quite a bit darker than the others, and the three balls also look darker. One's reflection and the other's refraction (at least directly, anyway), but either way it seems like something's off, wouldn't you agree? I'm hardly an Octane expert, but maybe someone who is has ideas on what's going on there?
    John W.
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  14. #14
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    The scene files for those dino renders can be found here (afaik) : http://forums.cgsociety.org/archive/...?t-319005.html (Challenge #17: Natural History)

  15. #15
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by MichaelT View Post
    The scene files for those dino renders can be found here (afaik) : http://forums.cgsociety.org/archive/...?t-319005.html (Challenge #17: Natural History)
    Cool! Thanks, I am always interested in the lighting.
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