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Thread: Blog post about NPR shading in LW Next

  1. #1

    Blog post about NPR shading in LW Next

    I only knew about this via the newsletter that just came out but this blog post is posted 2/28. Lino's renders look pretty good to me.

    https://blog.lightwave3d.com/2017/02...ding-features/
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  2. #2
    Super Member wyattharris's Avatar
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    Okay not just me. The date reads Feb 28th and I was like, "I know I've been hitting refresh at least once a day" lol.
    Really good results LW3DG. That last animation is especially well put together.

    So uh... any closer to a release?

  3. #3
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    Me likey!

  4. #4
    well - that made my day being i've invested alot into cel style -- my best efforts so far in cel - https://www.artstation.com/artwork/OJYLw

  5. #5
    Registered User Diepgroen's Avatar
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    Thanks for sharing. As a child i wachted this show in spanish.I loved the girl robot called Asajaka with the torpedo breasts. Nice to see a new blog post! Celshading 2.0 sweet

  6. #6
    Super Member Snosrap's Avatar
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    I like the new UI aspects of this. Maybe all gradients will be featured like this.

  7. #7
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by wyattharris View Post
    Okay not just me. The date reads Feb 28th and I was like, "I know I've been hitting refresh at least once a day" lol.
    Kind of would like to understand why it's dated Feb 28th but not actually posted until March 9th?
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  8. #8
    Super Member Snosrap's Avatar
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    Really guys?

  9. #9
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    Quote Originally Posted by jwiede View Post
    Kind of would like to understand why it's dated Feb 28th but not actually posted until March 9th?
    Because you can write a blog in advance of actually posting it? Most bloggers will write stories in advance, and schedule them to post at a future date.

  10. #10
    The unRealXtreme plugin let's you point all the normals of the object to a target (usually the camera) and that allows you to fix most of the dreaded "Lain/Ajin look" in one step. I really really hope the new cel shader can do that!

  11. #11
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    Yes! Amazing!
    English is not my native language so please be patient.

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  12. #12
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by Ernest View Post
    The unRealXtreme plugin let's you point all the normals of the object to a target (usually the camera) and that allows you to fix most of the dreaded "Lain/Ajin look" in one step. I really really hope the new cel shader can do that!
    I don't really know what you mean with "Lain/Ajin Look" but change the normal of a surface is really easy in the node editor, so it should hopefully be no different in the new version.

  13. #13
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    Really great to see another blog

  14. #14
    Spinny Spinland's Avatar
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    Quote Originally Posted by Exclaim View Post
    Because you can write a blog in advance of actually posting it? Most bloggers will write stories in advance, and schedule them to post at a future date.
    This.

    - - - Updated - - -

    Fingers crossed. I have a potential gig coming up where this new cel shader stuff would rock the house. I'll be fine with what there is now, but I can dream of an in-time (for this gig) release.
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  15. #15
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    I can't wait! I was unsure about NPR with the new engine but this is awesome!

    This would be great for me because I'm facing on the future a lot of npr rendering. Good move Newtek!
    Last edited by Asticles; 03-10-2017 at 07:38 AM.
    English is not my native language so please be patient.

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