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Thread: Lightwave plugin called "Hot ocean"?.

  1. #1
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    Lightwave plugin called "Hot ocean"?.

    Hi all.
    Have a question about a free Lightwave plugin called "Hot ocean"
    that creates animated sea waves.
    Ive had it for ages and its great fun to play with.

    Just wondering if there is anything else like it available
    free or otherwise.

  2. #2
    Otherwise: RealFlow? http://www.realflow.com/
    Humans are pretty much monkeys with car keys.

  3. #3

    you could try clothfx...

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  4. #4

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  5. #5
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    Quote Originally Posted by Signal to Noise View Post
    Otherwise: RealFlow? http://www.realflow.com/
    Signal to Noise. RealFlow.
    Did think about buying this at one time but decided to wait for Lightwave "Next" and see if dynamic fluids are a new feature in first release version. Unlikely maybe a later version.
    Meantime ive bought DeepRisingFX fluid dynamics plugin.
    Which is great at creating pouring fluid and wave/splash effects.
    But it cannot as yet [may be in version 2] make the sort of ocean waves as seen with the "Hot ocean" plugin.
    The big waves in DeepRisingFX when seen in close up are very rounded
    and smooth and do not have the sharp crested look as in "Hot ocean" which also has lots of extra wavelets.

  6. #6
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    Quote Originally Posted by erikals View Post
    you could try clothfx...

    erikals. clothfx.
    Both videos were good to see.
    Will check out water effects with clothfx.
    Looks to be perfect for calm sea/lake scenes

  7. #7

    i think i would go the HOT way for most waves.
    also calm sea.
    wakes however can be alright using Clothfx. or DeepRising.
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  8. #8
    www.Digitawn.co.uk rustythe1's Avatar
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    Quote Originally Posted by erikals View Post
    i think i would go the HOT way for most waves.
    also calm sea.
    wakes however can be alright using Clothfx. or DeepRising.
    you can also add more deformers to hot ocean, I have added wakes as animated texture maps in the past, a little more work than just having it dynamic but its an option over forking out for a paid simulator
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  9. #9
    Super Member samurai_x's Avatar
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    AAocean is better.
    Look it up.

  10. #10

    that'd be great to have inside LightWave. 

    for now i guess it's HOT all the way...

    HOT >




    also see >
    https://www.youtube.com/results?sear...+Ocean+Toolkit
    Last edited by erikals; 03-06-2017 at 08:55 AM.
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  11. #11
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    If I only had time ..I would have made more of that cloth fx water, I would also like to work more with hot ocean, but I had bad experience with it crashing and it was also quite slow.
    Iīll rather see some sort of fluid/particle system as the one that deepfx are working on now, though I think it isnīt at the level where I would invest in it, currently In my eyes, I would like to see that for free...huh, how presumptious of me... right..
    but as said, I donīt think it seems to be at that level of quality or performance that it would be justified to pay for it...I reckon blender fluids may be on par, but I am not quite sure.

    hurleys nvidia physx goey looked interesting as well.

    I recall the dstorms liquid pack..and when I tried it out in the demoversions, it could yield great wakes on top of displacements, but I donīt know what on earth they did with it..it didnīt go anywhere it seems.

  12. #12

      how presumptious of me... right...
    LoL, heey, nothing wrong with that... !

    --------------------

    sidenotes >
    nvidia physx is blobby
    liquid pack is good for fast calculation of particles, but that's about it.
    blender fluids is a bit blobby, and haven't been updated in forever.

    for good fluids in LightWave the way to go today is...
    - DeepRising
    - Houdini Indie
    - RealFlow
    Last edited by erikals; 03-06-2017 at 12:13 PM.
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  13. #13
    Eat your peas. Greenlaw's Avatar
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    I used the HOT Ocean plugin for LightWave on a couple of films a few years ago, and it worked well (in LW 2015 anyway.) The plugin creates a convincing procedural wave animation, and can also generate a 'foam' texture sequence, but be aware that the plugin by itself doesn't actually interact with anything.

    I used HOT Ocean mainly to get big waves, and I used an inverted 'crumple' animation for smaller surface details. Sometimes I added a larger 'soft' wave displacement to keep the water surface from looking too flat in the distance and to break up any patterns that might appear. (Patterning is common problem with HOT and other procedurals when you cover a very large area but you can usually break it up by using another layer of procedurals and masks.)

    For my needs at the time, the plugin was fast and easy to set up. I needed ships and other large items to interact with the surface but I did the interactive bits (wakes, splashes, etc.,) as separate elements that were brought together in compositing. While HOT Ocean is definitely no replacement for RealFlow, when you consider I only had a couple of days to do everything, and there was no time for messing around with full-on simulations, it was the right tool for the job.

    Tip: You need to create an MDD of the HOT Ocean displacement if you want to render it on a farm, and be sure to remove the plugin from your 'render version' scene.

  14. #14
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    Reply to erikals.

    Quote Originally Posted by erikals View Post
    that'd be great to have inside LightWave. 

    for now i guess it's HOT all the way...

    HOT >




    also see >
    https://www.youtube.com/results?sear...+Ocean+Toolkit
    Checked out Houdini Ocean Toolkit and a few of the other links as well.
    Would love to have this kind of detailed fluid wave action in Lightwave.
    However i saw a few ocean splash examples and decided to recreate a scene in DeepRisingFX i made several days ago just to see if texturing could add ocean wave detail.

    Created a cone shaped object to be a fluid and simply let this cone fall down into a container.[Container itself made transparent]
    At frame 400 i got a nice plume of water come up from the center.

    Found that applying a preset called "Electron Micros" and changing the color to a medium grey/specularity to 58.5 %/glossiness 17 percent
    gave a decent result with some added detail.
    Not perfect but shows whats possible.
    Also illustrated is the general roundness/smooth look to the top of the
    plume of water.
    Coming in the next version of DeepRisingFX is a new feature which adds foam and bubbles. Weather there will be also a feature like
    Houdini Ocean Toolkit we will have to wait and see.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  15. #15

    Looks Cool  

    by the way, can't you uppen the particle count for more detail / realism ?
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