Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 34

Thread: Renderer for Exterior Arch Viz Shots

  1. #16
    Super Member samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    lalaland
    Posts
    1,231
    Quote Originally Posted by kopperdrake View Post
    However, when clients are looking at the typical arch viz renders pumped out by other packages, I do think I need to learn another renderer.
    Vray, thea, corona are the top viz renderers right now.

    But lightwave native renderer is not so bad in the right hands. Takes longer to render.




    Although lightwave next's renderer might be a downgade for archiviz if they're going Arnold type renderer.

  2. #17
    Registered User
    Join Date
    Nov 2005
    Location
    malaysia
    Posts
    281
    Some Octane archvis renders. Its' strengths are definitely different from Corona but I feel that you can go quite far playing to its strength rather than using it to emulate Corona...
    Click image for larger version. 

Name:	Tmanis2b.jpg 
Views:	120 
Size:	454.6 KB 
ID:	135933
    Click image for larger version. 

Name:	Tmanisb.jpg 
Views:	139 
Size:	424.2 KB 
ID:	135934

  3. #18
    Super Duper Member kopperdrake's Avatar
    Join Date
    Mar 2004
    Location
    Derbyshire, UK
    Posts
    3,148
    Okay - here are a couple of shots in question. To me the trees still look 'illustrative', though I'm happy with the interior renders.




    - - - Updated - - -

    This one, done by someone unknown, just looks more hyper real, and I can't put my finger on why.

    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

  4. #19

    3D Model and LightWave Render: Alain Rivard

    LW vidz   DPont donate   LW Facebook   IKBooster   My vidz

  5. #20

    LightWave Render by Gerardo

    LW vidz   DPont donate   LW Facebook   IKBooster   My vidz

  6. #21

    LightWave Render by Sebastian Smolak

    LW vidz   DPont donate   LW Facebook   IKBooster   My vidz

  7. #22
    Super Member spherical's Avatar
    Join Date
    Dec 2004
    Location
    San Juan Island
    Posts
    4,686
    Might check out our new studio model and renders. All LightWave with X-frog trees and plants. The barn is modeled in layers, so I can turn off the siding, roofing, windows, doors, etc. at will to expose the framing. Trees and shrubs are instanced, as are the storage bins in the shop and the chairs around the Deep Sea Anemone conference table. Everything else is geometry. The gallery contains models of our design studies executed prior to production, imagery created for publication, the shop contains all of the equipment we own, the kitchen/dining/pantry, bath and sleeping loft are the only interior areas completed at the time of our move. We are in temporary digs, shop is set up and producing again, so can now turn to finishing the living quarters.

    Click image for larger version. 

Name:	afternoon1280.jpg 
Views:	102 
Size:	250.5 KB 
ID:	135942 Click image for larger version. 

Name:	sunset1280.jpg 
Views:	85 
Size:	207.8 KB 
ID:	135944 Click image for larger version. 

Name:	dusk1280.jpg 
Views:	85 
Size:	141.7 KB 
ID:	135943 Click image for larger version. 

Name:	moonlit1280.jpg 
Views:	74 
Size:	106.3 KB 
ID:	135945 Click image for larger version. 

Name:	gallery-door-e1280.jpg 
Views:	85 
Size:	137.0 KB 
ID:	135947 Click image for larger version. 

Name:	kitchen-wnw1280.jpg 
Views:	76 
Size:	160.8 KB 
ID:	135946 Click image for larger version. 

Name:	living-s-stairs1280.jpg 
Views:	73 
Size:	156.7 KB 
ID:	135948 Click image for larger version. 

Name:	sleeping-loft-sw1280.jpg 
Views:	59 
Size:	146.4 KB 
ID:	135949

    More on: sanf.org.
    Blown Glass · Carbon Fiber + Imagination

    Spherical Magic | We Build Cool Stuff!

    "When a man loves cats, I am his friend and comrade, without further introduction." - Mark Twain

  8. #23
    Registered User
    Join Date
    Nov 2005
    Location
    malaysia
    Posts
    281
    This one, done by someone unknown, just looks more hyper real, and I can't put my finger on why.

    [/QUOTE]

    I think there is quite a bit of photoshop work going there. The lighting is nicely balanced, which you would not get if you try to be 'physically accurate'. These are probably things that went into these image

    1. Extra lights to lit up the shadow areas - clean up noise as well
    2. Localised exposure adjustment in photoshop to get the image nicely balanced
    3. Some of vegetation could be pasted in photoshop
    4. And of course, selective saturation and color balance in photoshop.

    Images like this normally takes more than just the renderer - especially in production environment.
    Last edited by sukardi; 02-09-2017 at 08:07 PM.

  9. #24
    Super Duper Member kopperdrake's Avatar
    Join Date
    Mar 2004
    Location
    Derbyshire, UK
    Posts
    3,148
    Thanks Sukardi, and others. It gives me pointers and I believe the built-in renderer is still the tool for me to use. I'm going to have a play with Octane though, for some simple new renders that come in, to have a bash at learning it.

    Cheers
    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

  10. #25
    Super Member samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    lalaland
    Posts
    1,231
    Yeah lightwave native is still vesatile.
    You can see in this thread the different renders it can do from cartoony to photoreal.

  11. #26
    www.Digitawn.co.uk rustythe1's Avatar
    Join Date
    Feb 2006
    Location
    england
    Posts
    1,430
    Quote Originally Posted by erikals View Post
    LightWave Render by Gerardo

    My tumbler returns yet again! he did that quite a long time ago as well, version 9 I think when nodes first came about, it was in HDRI magazine, shame about what happened to that mag as it was quite good
    and the article was called "naa, you cant do that with lightwave!"
    Intel i9 7980xe, Asus Rampage Vi extreme, 2x NVIDIA GTX1070ti, 64GB DDR4 3200 corsair vengeance,
    http://digitawn.co.uk https://www.shapeways.com/shops/digi...ction=Cars&s=0

  12. #27
    Super Duper Member kopperdrake's Avatar
    Join Date
    Mar 2004
    Location
    Derbyshire, UK
    Posts
    3,148
    Wasn't it only the car that was CGI?
    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

  13. #28
    www.Digitawn.co.uk rustythe1's Avatar
    Join Date
    Feb 2006
    Location
    england
    Posts
    1,430
    sort of, the backdrop is in the sibl collection (one thing to look at for lighting your outdoor viz, some of them work quite well still with 2015.)
    Intel i9 7980xe, Asus Rampage Vi extreme, 2x NVIDIA GTX1070ti, 64GB DDR4 3200 corsair vengeance,
    http://digitawn.co.uk https://www.shapeways.com/shops/digi...ction=Cars&s=0

  14. #29

    great render  
    bit info on breakdowns here...
    https://web.archive.org/web/20140617...r_Node_Editors
    LW vidz   DPont donate   LW Facebook   IKBooster   My vidz

  15. #30

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •