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Thread: Cycles for Lightwave ? Tip and trick ?

  1. #136
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 3dslider View Post
    Oh well do not distort my words, i am not surprised for rman collection procedural texture to render in VPR because it is not from Lightwave procedural but if it was Renderman rendering with Lightwave procedural, yes here i am surprised. Me too i can make my own procedural texture and then render to VPR, it is not a problem.
    Sigh..
    I am not distorting your words, it is just you who doesnīt know how it works, if you knew about the Rman collection and how it works, and that I never included Renderman in the equation here, and you shouldnīt either, then there would be nothing to be surprised about.

    But Great, if you now understand that you can do your own procedural, fine.

  2. #137

    Prometheus, relax. It is not even in Beta state yet. Hold your horses!
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  3. #138
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    Quote Originally Posted by prometheus View Post
    You are free to try whatever you want of course, I have just given my opinion on what I would like to see..and what I feel would be benefitial for Lightwave...many others may have a completely different opinion, including you...so I understand what you are coming from as well.

    Using other renderers that can not cope with native materials isnīt ideal, but may be acceptable (for me) if it has access to all procedurals, if it doesnīt, it will change my interest drasticly anyway, since it wouldnīt be much of use for volumetric stuff (fluids excluded perhaps)

    Fiberfx perhaps if it would render fast, but then again you would be limited there as well if you can not use lw procedurals for styling some things.
    I wonder how much difference there is between a regular user, and a "regular" developer, there surely is a barrier of not understanding ones perspectives there as well, but that is of course highly dependent on the individuals as well.
    Ok guy, i feel you don't understand always on what we talk here, i was waiting you show me proof a plugin either an external Renderer who access from Lightwave procedural or either other form system to access from Lightwave procedural but it is in no way, your other blah blah doesn't interest me I made a lot of effort to hear between us but it is useless to continue our talk. So talk if you want but I am no longer to follow your conversation.

    Final point.

    I continue my development and i hope to be useful to others.

  4. #139
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    Prometheus, relax. It is not even in Beta state yet. Hold your horses!
    Itīs not about the development, itīs about the language..and unfortunately he canīt understand that, or just refuses to see that as an obstacle ..for a conversation with me at least, so either I am wrong and rude, or I am saying it quite truthfully (perhaps not in the most polite way..lately) that the engllish from him is troublesome to grasp)

    I think I need not to relax...but to leave that and this thread alone, so he can work on his things and discuss it with other people more tolerant than I here unfortunately, I will watch his progress when it shows up anyway, but I do not
    think I am contributing to anything good here with my hickups on his language.

    There is no shame in not being able to write in good english, I am not perfect, I consider it fine though, at least for the next highest degree in sweden in english in a 3 year high school, others have other levels of course..and as I said, if my english isnīt understandable..I rather see someone correct me on the language, than not, how would I else improve and make me more understandable?

    I constantly discover errors in my writing, and changes it after initial posts, so that reuquires a little extra time sometimes to check for misspellings and grammar faults, that is what I suggest hw should do as well.

    How you try to convey that ..is of course a delicate matter.

  5. #140
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 3dslider View Post
    Ok guy, i feel you don't understand always on what we talk here, i was waiting you show me proof a plugin either an external Renderer who access from Lightwave procedural or either other form system to access from Lightwave procedural but it is in no way, your other blah blah doesn't interest me I made a lot of effort to hear between us but it is useless to continue our talk. So talk if you want but I am no longer to follow your conversation.

    Final point.

    I continue my development and i hope to be useful to others.
    Why should I do that, I have no idea if an external renderer can acess lightwave procedurals, but you better talk to juanjgon here on the forums, or lino grandi, they now better than me...so what is the problem?
    Or I thought you as a developer might have know that, you could also talk to Denis P. if it would be possible to use rman textures in another external renderer, for VPR they work..if he says something else that in the SDK it
    is not possible for other renderers, that is a different thing.

    But donīt bother, I wonīt go deeper in to that..as you say, you have been to offended by me when I point out the language issue, I am sorry you have perceived it that way..but thatīs how it is.

    Yes you can choose to ignore me on a list in the settings, if you do not want to see any input from me.

    And yes,You Will continue your development and be useful to others, go for it.

    Again..my intent wasnīt to offend you or screw up your thread here, or offend you with comments like" you have blah blah meanings"in the same way you direct your feelings towards me, but I understand that you took it all a bit too personal and too upsetting ..about the language.

  6. #141
    Motorball Champion thekho's Avatar
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    Prometheus- Give him break! Don't matter about good or bad English. I'm grateful that he is working so hard for Cycles for Lightwave. Same goes to all plugins developers like Dennis (dpont), Mike (db&w), 3rd powers, TrueArts and more go on who try to do their best for Lightwave. If isn't them, I won't be there. I could be Maya but I'm not, because I love Lightwave since 5 version.

    Keep it up, 3dslider.

  7. #142
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by thekho View Post
    Prometheus- Give him break! Don't matter about good or bad English. I'm grateful that he is working so hard for Cycles for Lightwave. Same goes to all plugins developers like Dennis (dpont), Mike (db&w), 3rd powers, TrueArts and more go on who try to do their best for Lightwave. If isn't them, I won't be there. I could be Maya but I'm not, because I love Lightwave since 5 version.

    Keep it up, 3dslider.
    I can be grateful about him working with cycles for lightwave as well, that is not the point...I simply can not understand and follow his sentences,
    So I beg to differ, good or bad english matters if you can not communicate properly, that may impose an obstacle ..and in this case, he and I can not have a meaningful dialog, thus it is better that I do not engage in discussion with him, I can only speak for myself, how others percieve his communications isnīt something I can comment on.

    And for you pointing out other develepers, donīt think it is has anything to do with the picture that I somehow isnīt thankful that there is a lot of global third party developers, itīs a bit irrellevant for "giving him a break"
    I can not pretend that the communication with him is going great, and thus I try to put it forward that was an issue, in gentle manner at first, but obviously he was upset and couldnīt handle it..and insisted that the language wasnīt an issue..and I was just compeled to clarify that it indeed was.

    Had he simply recognized the fact that the language was an obstacle between us, I wouldnīt have gone so far in rambling on about it, deniying what is there as a problem will not solve anything.

    And again, I urge for him to continue with his development, and I do so with respect for him as a developer since he may be able to contribute with new things for Lightwave, that should go without saying, and no one should
    really have to see it as anything else than a debacle around language issues, nothing else.

    If anyone think I am to disrespectful, or I may be wrong about his english..you are welcome to discuss that and perhaps explain why in such case, maybe better with PM though..I just do not see that I was out of line in any of that.

    The thread is otherwise polluted with unfocused debate around this issue, so anyone answering me..I urge to do that in private for 3Dslders sake, and this threads sake.

  8. #143
    Exactly, I'm not interested in your English ... mine is also dramatic
    I wish you good work 3dslider

    Prometheus, if you can help, then do it, if not, do not disturb
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  9. #144
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    Quote Originally Posted by prometheus View Post
    But donīt bother, I wonīt go deeper in to that..as you say, you have been to offended by me when I point out the language issue, I am sorry you have perceived it that way..but thatīs how it is.

    Yes you can choose to ignore me on a list in the settings, if you do not want to see any input from me.

    ...

    Again..my intent wasnīt to offend you or screw up your thread here, or offend you with comments like" you have blah blah meanings"in the same way you direct your feelings towards me, but I understand that you took it all a bit too personal and too upsetting ..about the language.


    For the time being it is in suspension for a period of a few months between us, our conversation are inoperative or without significant construction so our way to communicate are a problem thus i avoid this.

    Prometheus you need stop to give me exhausting without stopping, as erikals says you need relax, me i do not look to give you wrongly but just a discussion who built.

    I don't ignore you, you are free to participate in this thread with other Lightwave user to talk about from Cycles for Lightwave, even you can test my beta later and you have an experience on that.

    In general a developer avoid being exposed to users but me it's the opposite i am a human and want to exchange with other.

    Voilā, it is my position and i want to other enjoy with their 3D tool.

  10. #145
    Founding member raymondtrace's Avatar
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    Dare I point out that neither NewTek nor its home country has an official language? We're all welcome to post in whatever language best conveys our message. It is appreciated that there is common English here. However, if it is more comfortable, please feel free to post in your native language (maybe with an attempt at an English copy as well).

    Newtek no suam habet officialis lingua. Erant in omnibus gratam post quicquid optimum traditum linguam nostram nuntium. Scitur quod est commune Anglis hic. Sed si hoc est magis comfortable, post placet liberum contactus nos in lingua (cum conatus ad exemplum quoque est Anglis).
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  11. #146
    Super Member Chris S. (Fez)'s Avatar
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    This is great project! The community really appreciates the effort.

  12. #147
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by artzgo View Post
    Exactly, I'm not interested in your English ... mine is also dramatic
    I wish you good work 3dslider

    Prometheus, if you can help, then do it, if not, do not disturb
    Well..you assume that anyone knows that before having a dialog, do you understand that it usually takes a little conversation before your realize you arenīt getting anywhere.
    You could have told me, as I mentioned earlier in a post..to take this in private, instead of pointing out " the obvious"..I wanted the thread to keep on without the language or disrespect tone.

    I understand that some of you feel me to be snarky, but please correct me if you think his english is easy to understand, please keep to the topic, you know I wasnīt in here to destroy for him, but I got hickups on the language and the fact that it was very unclear on what he ment, if you can not regognize that simple fact...then you are blind.

    if you are not interested in his..or mine english, try speak to him in elfish and see how that goes.

  13. #148
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    I'm not a specialist, but may be these simplified notes may help,
    not directly about a raytracer, but how it can be interfaced with LW.

    In Lightwave you don't have to worry directly about procedurals,
    they are texture or nodes, you have to evaluate each texture channel
    (color, diffuse etc) and all layers are already blended by texture editor,
    or evaluate each input of node editors and node trees are already mixed,
    of a surface, displacement or else.

    you get the proper ID of each editor in the Info structures,
    from Object/Mesh/Scene etc.

    Shortly, in Light API, Camera API, Primitive API,
    for developing a light, camera or primitive plugin, you use a Handler structure,
    for developing a renderer/previewer you use the second part, called the Evaluate structure,
    each has its set of functions from create to destroy.
    Evaluating the camera, the light and shading samples is specific
    to your renderer/raytracing or even path tracing process,
    like PBR material/shaders and scene illumination.

    One necessary point for evaluating is to fill the texture LWMicropoly structure or nodal LWShadingGeometry structure,
    mainly with infos delivered by the raytracer about an intersected spot by a ray,
    LWMicropoly is invisible in texture, but LWShadingGeometry
    is pratically all outputs you get in the input node of the node editor.

    I suppose also that the extrenderer header, which is very short,
    is mainly for being synchronized with the Render commands like the native renderer.


    Denis.

  14. #149
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by dpont View Post
    I'm not a specialist, but may be these simplified notes may help,
    not directly about a raytracer, but how it can be interfaced with LW.

    In Lightwave you don't have to worry directly about procedurals,
    they are texture or nodes, you have to evaluate each texture channel
    (color, diffuse etc) and all layers are already blended by texture editor,
    or evaluate each input of node editors and node trees are already mixed,
    of a surface, displacement or else.

    you get the proper ID of each editor in the Info structures,
    from Object/Mesh/Scene etc.

    Shortly, in Light API, Camera API, Primitive API,
    for developing a light, camera or primitive plugin, you use a Handler structure,
    for developing a renderer/previewer you use the second part, called the Evaluate structure,
    each has its set of functions from create to destroy.
    Evaluating the camera, the light and shading samples is specific
    to your renderer/raytracing or even path tracing process,
    like PBR material/shaders and scene illumination.

    One necessary point for evaluating is to fill the texture LWMicropoly structure or nodal LWShadingGeometry structure,
    mainly with infos delivered by the raytracer about an intersected spot by a ray,
    LWMicropoly is invisible in texture, but LWShadingGeometry
    is pratically all outputs you get in the input node of the node editor.

    I suppose also that the extrenderer header, which is very short,
    is mainly for being synchronized with the Render commands like the native renderer.


    Denis.
    Thanks Denis for that.

  15. #150
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    Quote Originally Posted by thekho View Post
    Prometheus- Give him break! Don't matter about good or bad English. I'm grateful that he is working so hard for Cycles for Lightwave. Same goes to all plugins developers like Dennis (dpont), Mike (db&w), 3rd powers, TrueArts and more go on who try to do their best for Lightwave. If isn't them, I won't be there. I could be Maya but I'm not, because I love Lightwave since 5 version.

    Keep it up, 3dslider.
    Thank for your support, I appreciate it.

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