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Thread: Cycles for Lightwave ? Tip and trick ?

  1. #256
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by 3dslider View Post
    Just for the info and this might interest you, I worked a few years ago in parallel of Cycles for Lightwave, a 3D open source software called Blackdot which will look like Softimage XSI in futur! It's crazy isn't it? (why didn't I say that before ?! I know I know xD) I am currently working for the modeler and the rendering which will be integrated with Cycles
    By the way the animation is under study and not yet implemented so later when my heavily dev will go forward.
    https://blenderartists.org/t/patreon...urce/1112378/3 (very interesting read)

    https://github.com/threedslider/Blac...ot_development (stale)

    I suggest instead of announcing ever-more-grandiose and larger "future accomplishments", you make an effort to actually get some meaningful work done towards achieving any one of those plans (or even better, towards smaller, more practically-accomplishable projects).

    Start setting realistic, achievable goals for yourself, rather than selecting projects that are so far beyond your experience, and require so much time and effort due to scale, that you can't list (or even identify) everything that needs to be done. Impossible? No. Extremely unlikely given your existing track record? Yes.

    Learning how to program is only a tiny fraction of what's needed for software development. Understanding the available techniques and algorithms, having enough understanding and experience to apply them to the tasks specifics, and do so in a durable and reliable manner is a much, much greater fraction of the development effort. Planning, estimation and scheduling ability is another huge fraction of development effort.

    The very nature of the projects you're selecting, and results therein, tells the story clearly in terms of your knowledge and experience in those aspects of development. You'll achieve much more practical success by focusing your efforts on much smaller, more realistic projects, and then actually completing them. Believe it or not, you actually received a bunch of good feedback and advice in that BA thread, even if it wasn't what you wanted to hear.
    Last edited by jwiede; 01-15-2020 at 04:05 PM.
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  2. #257
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    Quote Originally Posted by jwiede View Post
    I suggest instead of announcing ever-more-grandiose and larger "future accomplishments", you make an effort to actually get some meaningful work done towards achieving any one of those plans.
    This!

    Edit: And maybe clean up that work in progress homepage.
    Last edited by Marander; 01-15-2020 at 04:07 PM.

  3. #258
    Quote Originally Posted by Free4Ever View Post
    Nah, just a 20% speed boost in the current Octane beta with RTX on those scenes, see the 3rd post here: https://mobile.twitter.com/OTOY

    About 20-50% faster in Blender Cycles, while GPU vs CPU offers 80%
    https://code.blender.org/2019/07/acc...ng-nvidia-rtx/
    well, that test is quite unfair tho'...

    they are using an Xeon6126 (cinebench score 2000)
    iow, a quite slow CPU with a high cost.
    would make tons more sense to use a 3950X (cinebench score 4000) for comparison, it would cut the blue CPU bar in half, at a low cost.

    adding GPU support is great, but beware of the tests that use slow CPUs to compare.


    also remember that a GPU will always need a motherboard+ram+cpu
    2080Ti ~ $1000 + "PC"
    3950X+MB+ram ~ $1000 + an ok Graphics card

    above price is a very rough estimate, of course it will all depend.

    also add the electricity bill.


    GPU rendering = Fantastic!
    but beware of Glamour.

    Last edited by erikals; 01-16-2020 at 09:16 PM.
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  4. #259
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    Quote Originally Posted by jwiede View Post
    https://blenderartists.org/t/patreon...urce/1112378/3 (very interesting read)

    https://github.com/threedslider/Blac...ot_development (stale)

    I suggest instead of announcing ever-more-grandiose and larger "future accomplishments", you make an effort to actually get some meaningful work done towards achieving any one of those plans (or even better, towards smaller, more practically-accomplishable projects).

    Start setting realistic, achievable goals for yourself, rather than selecting projects that are so far beyond your experience, and require so much time and effort due to scale, that you can't list (or even identify) everything that needs to be done. Impossible? No. Extremely unlikely given your existing track record? Yes.

    Learning how to program is only a tiny fraction of what's needed for software development. Understanding the available techniques and algorithms, having enough understanding and experience to apply them to the tasks specifics, and do so in a durable and reliable manner is a much, much greater fraction of the development effort. Planning, estimation and scheduling ability is another huge fraction of development effort.

    The very nature of the projects you're selecting, and results therein, tells the story clearly in terms of your knowledge and experience in those aspects of development. You'll achieve much more practical success by focusing your efforts on much smaller, more realistic projects, and then actually completing them. Believe it or not, you actually received a bunch of good feedback and advice in that BA thread, even if it wasn't what you wanted to hear.
    It's not "ever-more-grandiose and larger futur accomplishments" but projects for solo developer who can bright for community and for love in OSS way. From the p.o.v some people don't understand my goals and i can say you my dev Blackdot is not "stale" in github the code are very buggy cause i worked in local branch for fixed some errors and to improve it on not commited yet but now it is quite old code, i rewrite in modern and clean and more powerful based on this code old. My projects are realistic it is just of time and ressource to complete it, so yes it is a huge effort that i make here and i learned a lot from programming the past few years. I have knowledge and experience in development and i need to show my works when it will be finished, before I had very little time but now I have more times to make some interesting my projects. Instead of criticizing me for my work, bring me suggestions or help with development. It's much better than making "conflicts".

  5. #260
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    people just LOVE to tell you what to do and what not to do. we are all guilty of it.

    You just do what makes you happy and what you get enjoyment from; what inspires and motivates you and all will be good. The more you do things, the better you will get. Main thing is to enjoy it. Forget the naysayers.

    Just know we would have bought into the cycles dev if you do decide to do it again, perhaps go the patreon route?

    Maybe, as you say, we could get a few onboard and get a team effort? Could be productive.
    Last edited by gar26lw; 01-18-2020 at 08:12 AM.

  6. #261

    but as for Blackdot, isn't it way better to tweak the Blender code?
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  7. #262
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    Quote Originally Posted by gar26lw View Post
    people just LOVE to tell you what to do and what not to do. we are all guilty of it.

    You just do what makes you happy and what you get enjoyment from; what inspires and motivates you and all will be good. The more you do things, the better you will get. Main thing is to enjoy it. Forget the naysayers.

    Just know we would have bought into the cycles dev if you do decide to do it again, perhaps go the patreon route?

    Maybe, as you say, we could get a few onboard and get a team effort? Could be productive.
    Thanks to gar26lw
    Maybe for cycles dev for patreon if i can collect all info and some help in LW SDK...
    And maybe for more team effort on my dev too later

  8. #263
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    Quote Originally Posted by erikals View Post
    but as for Blackdot, isn't it way better to tweak the Blender code?
    Yeah, before someone ask it too, i like more C++ than C, in Blender code it is mixing of C and C++, C is more procedural and structure than C++ which is OOP so it is mean Blackdot is fully coding in C++ 100% with OOP style, clean and readable and understable by one person. Blender code is more often by team did this code so they are mess...

  9. #264
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by gar26lw View Post
    if you do decide to do it again, perhaps go the patreon route?
    You might want to read that first BA thread I mentioned -- he already tried "the Patreon route" on that prior project.
    John W.
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  10. #265
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    Trying again to show an option that may be quicker, but has its pros/cons. Reality, the Luxrender plugin for Daz Studio and Poser is now Open Source. The code was just uploaded to a new site. It is supposed to be "easy" to adapt to other applications. Right now only the older Luxrender is supported, but newer Luxcorerender is similar.
    Source: https://sourceforge.net/p/reality-pl.../default/tree/
    Reality site: http://preta3d.com/reality-now-open-source-software/
    Retail versions: https://www.daz3d.com/reality-4-poser-edition
    Youtubes: https://m.youtube.com/user/PretA3D

    Paolo will support you, he is still active.
    Last edited by Free4Ever; 01-20-2020 at 11:05 AM.

  11. #266
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    Just adding the missing link to Reality for Daz Studio plugin page: https://www.daz3d.com/reality-4-daz-studio-edition

    Adding a review of the Reality plugin, also comparing with another Luxrender plugin:
    http://www.digisprawl.com/blog/revie...ty-4-1-review/

    Daz Studio is free, so you also get a free fully working plugin to test most functions, to speed up development.

    /Edit Cycles vs Luxrender vs Luxcore overview/review
    https://bartoszstyperek.wordpress.co...ender-round-2/

    https://bartoszstyperek.wordpress.co...ycles-round-3/
    Last edited by Free4Ever; 01-22-2020 at 11:27 AM.

  12. #267
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by Free4Ever View Post
    Just adding the missing link to Reality for Daz Studio plugin page: https://www.daz3d.com/reality-4-daz-studio-edition

    Adding a review of the Reality plugin, also comparing with another Luxrender plugin:
    http://www.digisprawl.com/blog/revie...ty-4-1-review/

    Daz Studio is free, so you also get a free fully working plugin to test most functions, to speed up development.

    /Edit Cycles vs Luxrender vs Luxcore overview/review
    https://bartoszstyperek.wordpress.co...ender-round-2/

    https://bartoszstyperek.wordpress.co...ycles-round-3/
    If you're trying to encourage a Luxrender integration into LW, doing so in a thread named "Cycles for Lightwave" probably isn't the right place. 1/2
    John W.
    LW2015.3UB/2019.1.4 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  13. #268
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    Just trying to be helpful, after the original projects was killed on page 16. Posting links to similar open source code, showing another way to do this.

    The first part is the host app integration, Reality shows Python for Poser and C++ for DazStudio. Both supported by LW and I think where the OP got stuck.

    Then you have the Reality app part itself, handling lots of translations itself and a decent UI.

    The final part, exporting to Lux or any other renderer, is just one piece of the puzzle.

  14. #269

    Cycles in LightWave would be smarter, imo.

    Perhaps in the future, perhaps even by NT themselves.  
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  15. #270
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    Yes, probably, but it is also more work and maybe not a hobby project. Poser 11 has Cycles as a new render engine, calling it Superfly. Closed source commercial product, so no help there.

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