Hi,
Not FLIP (that is a grid based solution, that uses particles for surface tracking). This is pure SPH. I know SPH has had a bad reputation in VFX but that is changing. Recent research has caught up with methods like FLIP fluids recently, and the research has improved. Real Flow 2015 introduced the Dyverso solver which is a SPH solution, this replaced its old particle solution. Don’t let the particle size distract you, because the size of particles in SPH are infinite. Because of that SPH can be hard to configure, so this solution may only have two resolutions. The smaller the particles, the smaller the time steps, because the displacements will be that small. This isn’t a limitation, it just means you need a different work flow. One work flow is to scale the size of your scene, surface the particles and scale down once it is baked. The scene in the video is small, in Lightwave units it only 5x3x3 meters. And surface reconstruction for SPH is now mature, you can get thin sheets of fluids comparable to FLIP. There’s no domain to worry about like FLIP, fluids can go anywhere.
A dam break simulation is hard to pull off without viscosity

There’s already two types of viscosity in this solver, a standard one, and a proprietary one that allows bigger viscosity values. Also featured in the video is vorticity confinement, which is configurable.
SPH has many extensions like grid based methods, like viscosity etc.
If you wanted to flood a city, the particle size in the video is perfect

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