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Thread: Deep Rising Fx: Potential fluid simulator

  1. #736
    Registered User darkChief's Avatar
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    If you would like a workflow improvement please contribute to this other thread

    https://forums.newtek.com/showthread...rkflow-Rewrite
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  2. #737
    Registered User darkChief's Avatar
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  3. #738
    Registered User darkChief's Avatar
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  4. #739
    Super Member omichon's Avatar
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    Nice, but honestly, darkChief, as it has been requested many times, at this stage motion blur should be your top priority.
    This simple fountain will look far better with some motion blur...and you will probably get some nice looking samples from your user base, too.
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  5. #740
    Lightwave junkie stevecullum's Avatar
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    Quote Originally Posted by omichon View Post
    Nice, but honestly, darkChief, as it has been requested many times, at this stage motion blur should be your top priority.
    This simple fountain will look far better with some motion blur...and you will probably get some nice looking samples from your user base, too.
    I think the fluid motion looks a lot better now than I've seen in previous examples - so well done for the simulation improvements. But, agreed exposing the motion vectors should be the next thing to add. (I'll assume as its not been added so far, it no easy thing to resolve!)
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  6. #741
    Super Member omichon's Avatar
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    Quote Originally Posted by stevecullum View Post
    I think the fluid motion looks a lot better now than I've seen in previous examples - so well done for the simulation improvements. But, agreed exposing the motion vectors should be the next thing to add. (I'll assume as its not been added so far, it no easy thing to resolve!)
    Yes, I agree with you Steve, this is so far the best fluid I have seen done with Deep Rising FX...I should have mentioned it.
    And I am sure motion blur is not an easy task to solve, indeed, but it is a crucial point. Without that, no way to get nice looking fluids, period.
    Last edited by omichon; 09-28-2019 at 06:10 AM.
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  7. #742
    Super Member JohnMarchant's Avatar
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    Mambo, really coming on nicely, sim looks much better and yes motion blur would certainly sell it a lot more. Slow and steady wins the race, but i think as others have said blur really should be the main focus now.
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  8. #743
    love the progress ... as everyone said... motion blur would make it lot better.
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  9. #744
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by JohnMarchant View Post
    Mambo, really coming on nicely, sim looks much better and yes motion blur would certainly sell it a lot more. Slow and steady wins the race, but i think as others have said blur really should be the main focus now.
    Agreed, I'd much rather see effort put into motion blur/vectors support, as opposed to a new (gas) solver, or some of the other stuff. I'm not against the idea of offering a gas solver, but at this point, motion blur/vectors support needs to be the #1 priority issue, because without that, it's very difficult to get truly "high-quality" output results.
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  10. #745
    Registered User darkChief's Avatar
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    Updated documentation:
    Deep FX 2.5.2 Manual


    Plus:

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  11. #746

  12. #747
    Registered User darkChief's Avatar
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    Black Friday 30% Discount

    Deep Rising FX v2.5.2

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    https://www.deepfxworld.com

  13. #748
    Registered User darkChief's Avatar
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    Don't forget this great promotion, runs until 2nd December

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  14. #749
    Registered User darkChief's Avatar
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    Black Friday is here 30% off Deep Rising FX,

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    https://www.deepfxworld.com

  15. #750
    Almost newbie Cageman's Avatar
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    Good work so far!!!

    I will buy a lic when support for mblur is implemented.
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