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Thread: Deep Rising Fx: Potential fluid simulator

  1. #751
    Registered User darkChief's Avatar
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  2. #752
    Super Member JohnMarchant's Avatar
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    Very nice indeed.
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  4. #754
    Registered User darkChief's Avatar
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  5. #755
    Super Member JohnMarchant's Avatar
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    Oh coming on nicely.
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  6. #756
    Registered User darkChief's Avatar
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  7. #757
    Super Member JohnMarchant's Avatar
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    Yey, motion blur, great.
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  8. #758
    Super Member omichon's Avatar
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    Thanks darkChief, but it looks like the velocity values are way too high and it would be better to adjust velocity scale instead of motion blur amount.
    Looking forward to the next version with motion blur on mesh
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  9. #759
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    I just found this clip on YouTube. Apparently there was paper from many years ago that proposed how to simulate foam and air bubbles more easily in 3D fluid simulation. But is it adaptable now?

    https://www.youtube.com/watch?v=O-52enqUSNw&t=326s
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  10. #760
    Registered User darkChief's Avatar
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    The current foam generator is based on the same paper. The only limitation is that you can't cache the air, bubble and foam separately (so you can render them differently), still experimenting on how best to do that.

    See clips below for demonstration (the first clip is different software, but the same engine in Deep Rising FX):

    https://www.youtube.com/watch?v=1mLdc6IWwjw

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  11. #761
    Registered User darkChief's Avatar
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    Decided to do more sims with foam

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  12. #762
    Registered User darkChief's Avatar
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    Decided to do more sims with foam. 100% LW. Also took advantage of the instance particle motion blur

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  13. #763
    Frequenter
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    Very cool!!! :-)

  14. #764
    Super Member omichon's Avatar
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    Very nice test, darkChief
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  15. #765

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