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Thread: Deep Rising Fx: Potential fluid simulator

  1. #781
    Registered User darkChief's Avatar
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    Quote Originally Posted by OFF View Post
    Hmm, I cannot load plugin into LW2019.1.4
    In LW2019.1.2 it loaded with no problem.

    Attachment 146803
    Did you move the .dlls to LW2019.1.4 folder? Are you using the same computer? If not did you install the redist? You could also put the .dlls in the same folder as the .p files.

    Please follow the instructions below to make sure you didn't miss a step:

    Step-By-Step:

    1.) Unzip the latest build of Deep Rising FX into a new folder (don't try to install from zip archive).

    2.) If you are using Lightwave 11.6 you will open the Deep Rising FX v2.5.2 DEMO x64 Lightwave 11.6 folder. If you are using any version of Lightwave newer than v11.6 you will open the other folder.

    3.) Install vcredist_x64.exe (this may already be present on your system, this is to make sure it is).

    4.) Copy DeepRisingFX_v2.0_demo_x64.p & DeepRisingFX_Mesh_Sequencer_v1.2_commercial_x64.p into a folder that you deem okay.

    5.) Copy dfx_assimp.dll & deep_tbb.dll into the same folder as DeepRisingFX_v2.0_demo_x64.p.

    6.) Start Lightwave

    7.) In Lightwave go to the utilities menu. Press the add Plugins button.

    8.) Go to the folder you placed the .p files. First select DeepRisingFX_v2.0_demo_x64.p. Look in the bottom left corner of Lightwave, it will confirm a certain number of plugins have been installed. If not you will get a warning nothing has installed. If it fails to install, copy the OpenCL.dll into the same folder as the the .p files. Install the plugins again in Lightwave.

    9.) Next install the DeepRisingFX_Mesh_Sequencer_v1.2_commercial_x64.p.

    10.) Open edit menu in Lightwave and select 'edit menu layout'.

    11.) Select 'Main Menu' in the menu's list. Then right click 'Main Menu' and select 'import branch'. Go to the folder where you unziped the files, find the menu folder and select Deep_Rising_Menu.cfg.
    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  2. #782
    Registered User Romizer's Avatar
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    Smile

    Thank you for your prompt reply!
    Hope it is integrated in one of the next updates or in V3

  3. #783
    Registered User darkChief's Avatar
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    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  4. #784
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by darkChief View Post
    Just tested it, the motion buffer seems to be seeing the fluids now with my new motion blur implementation (with LW motion blur off). The old one doesn't generate anything coherent. Examples below.
    I take it this requires DeepFx v3.0 in order to export motion buffer populated with fluid movement?
    John W.
    LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  5. #785
    Registered User darkChief's Avatar
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    Motion blur, motion vectors will be available in version 3.0
    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  6. #786
    ack ack Markc's Avatar
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    And Mac version.....?
    Mac Pro (2010) OSX 10.13 RX580 Pulse LW2019 LWCad 2018

  7. #787
    Registered User darkChief's Avatar
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    Quote Originally Posted by Markc View Post
    And Mac version.....?
    No mac version, sorry.
    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  8. #788
    Quote Originally Posted by darkChief View Post
    Motion blur, motion vectors will be available in version 3.0
    Can't wait
    Ryzen Threadripper 2990WX 32 Cores - 64 Threads / 2 x GTX 1080 + 1 GTX 1070 / Windows 10 x64 / 64 Go Ram / LW2019 & Softimage user

  9. #789
    Registered User darkChief's Avatar
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    Oh and you can also use the velocity field for shading. Will see if I can include other fields as well (like density, vorticity...)

    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  10. #790
    Super Member omichon's Avatar
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    cool !
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  11. #791

    just out of curiosity, does velocity field allow for something like this ?

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  12. #792
    Registered User darkChief's Avatar
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    Ummm looks like viscosity and some sort of heat map. I don't think a velocity field alone will produce that.
    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

    https://www.deepfxworld.com

  13. #793
    Registered User darkChief's Avatar
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    System: AMD Ryzen 2700, 16GB, RX 570 x2, Win 10

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  14. #794

  15. #795
    Super Member omichon's Avatar
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    That looks so much better. Good job, darkChief
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

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