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Thread: Deep Rising Fx: Potential fluid simulator

  1. #61
    Lightwave junkie stevecullum's Avatar
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    Very cool looking plugin!
    The supported export and import formats are ".bin", ".bgeo", ".geo", ".mc", ".pda", ".pdb", ".pdc", ".ptc", ".rib"
    Is it possible to support good ole PFX format too? Would be handy to be able to mesh Lightwave's native particle and not have to rely on HV's, which take far too long to render and look a bit 1990's
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  2. #62
    Amazing work man!

    Keep up the progress (you might hit this on exact right time considering realflow dropped LW support so good luck with this and hopefully it'll become viable commercial product for you ).
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  3. #63

    stevecullum  Is it possible to support good ole PFX format too?
    PFX would also be great for foam.
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  4. #64
    Registered User darkChief's Avatar
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    Will look at PFX support.

  5. #65
    Super Member omichon's Avatar
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    Regarding foam, it would be nice having something like Realwave. I have no idea if this is something doable with your current fluid engine or something that could be in your scope for a future version, but being able to generate some foam on top of a HOT Ocean displacement inside LW will be a huge workflow enhancement, IMO.
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  6. #66
    Registered User darkChief's Avatar
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    All feature requests go to my todo list, it gives me something to work on for future versions.

    Foam is definitely doable in the Euphorik solver. But probably won't be in the first release, but it will come in a future update or upgrade.

    Realwave is interesting, will see how things go. May implement a similar solver.

  7. #67
    Registered User imshadi's Avatar
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    Sounds good to me. I'll be waiting for news on this.
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  8. #68
    Registered User darkChief's Avatar
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    One more for 2016


  9. #69

    Lava!!  :D
    Awesome!  :)
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  10. #70
    Very impressive.

    Is it possible to emit particles in a non-grid arrangement?
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  11. #71
    Super Member omichon's Avatar
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    Awesome ! This is getting better and better
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  12. #72
    Registered User Oldcode's Avatar
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    Nice work! Have you put in viscosity and sticky options? That fluid looks very thick and is sticking to the sides of the collision object. Very cool!
    Last edited by Oldcode; 12-27-2016 at 12:21 PM.

  13. #73
    Have you tried using millions of particles so you get a more realistic looking fluid? I'm wondering what you can achieve when you let if crunch overnight.

  14. #74
    Registered User darkChief's Avatar
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    @ernpchan

    Their's a circle emitter, which isn't a grid.

    @Oldcode

    There's adhesion, it's experimental at the moment. The video is 100% viscosity.

    @Every4thPixel

    Don't have the memory, but definitely possible.

  15. #75
    Registered User darkChief's Avatar
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    Oh, and as far as the initial release, Deep Rising FX is feature complete. I'm just getting into testing and tieing up loose ends. I would love to indulge all the feature requests, but I would like to personally see how many people adopt it, it's never fun investing time in something that never goes anywhere. If it's too early for some, thats cool, totally understandable.

    I say this to curb expectations.

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