Page 2 of 50 FirstFirst 123412 ... LastLast
Results 16 to 30 of 737

Thread: Deep Rising Fx: Potential fluid simulator

  1. #16
    Super Member omichon's Avatar
    Join Date
    Jul 2003
    Location
    Bordeaux, FR
    Posts
    720
    Awesome
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  2. #17
    Frequenter
    Join Date
    Sep 2003
    Location
    Munich
    Posts
    349
    Looks really promising! can´t wait to see more ;-}
    ______________
    lorenz

  3. #18
    Registered User tyrot's Avatar
    Join Date
    Mar 2006
    Location
    in lights
    Posts
    2,167
    i am so excited as well!

  4. #19
    Registered User Oldcode's Avatar
    Join Date
    Jan 2004
    Location
    Boston
    Posts
    405
    Very cool. The only thing that catches my eye is the particles are all aligned before it hits the object. There's a function in Real Flow that allows a certain amount of random positioning of the particles, both vertical and horizontal, as they come out of the emitter.

    Got anything like that in the pipeline?

    Thanks!

  5. #20
    Registered User darkChief's Avatar
    Join Date
    Mar 2006
    Location
    Global
    Posts
    670
    Not at the moment. Only working on essentials. Different shaped emitters is on the list.

  6. #21
    Registered User tyrot's Avatar
    Join Date
    Mar 2006
    Location
    in lights
    Posts
    2,167
    you need enough funds to go on developing this ? ..

  7. #22
    Registered User darkChief's Avatar
    Join Date
    Mar 2006
    Location
    Global
    Posts
    670
    Not really. Wouldn't feel comfortable taking peoples money before its ready. It's mostly a development challenge.

  8. #23
    Globally Illuminated The Dommo's Avatar
    Join Date
    Feb 2007
    Location
    Birmingham UK
    Posts
    813
    Keep it up!
    BRACE MEDIA
    Ensuring every picture tells your story.

    New Brace Media website

  9. #24
    Super Member CaptainMarlowe's Avatar
    Join Date
    May 2007
    Location
    Belfort, France
    Posts
    1,845
    Very interesting ! ride on !

  10. #25
    Registered User darkChief's Avatar
    Join Date
    Mar 2006
    Location
    Global
    Posts
    670

    Deep Rising Euphorik Solver + OpenVDB Meshing

    Well I finally have meshing in my fluid engine, it's based on OpenVDB. I'm going to start integrating this into Lightwave (only Opengl so far). So this will probably be the last update for this year. And here's a short clip showing the meshing with basic filtering.


  11. #26
    Spinny Spinland's Avatar
    Join Date
    Apr 2005
    Location
    Utica NY, USA
    Posts
    2,014
    This is over-the-top cool. Looks like a blast to work on! Thanks for sharing your updates!
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

    iMac Pro
    "iCan" Mac Pro
    MacBook Pro
    Multiple Mac Minis

  12. #27
    Super Member samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    lalaland
    Posts
    1,231
    Thank you!
    If I can make drink commercials, engineering liquid sims, that's good enough for me.
    Not really looking for The perfect storm effects.

  13. #28

    very cool, maybe you could add filter effects?
    https://img.youtube.com/vi/xMQlAwlDf...resdefault.jpg
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  14. #29
    Registered User tyrot's Avatar
    Join Date
    Mar 2006
    Location
    in lights
    Posts
    2,167
    eagerly waiting

  15. #30
    Registered User darkChief's Avatar
    Join Date
    Mar 2006
    Location
    Global
    Posts
    670
    Yes theres filters in OpenVDB, not mesh filters, but volume filters. They can achieve what you want. You should be to get similar results to this paper with enough experimenting: http://www.museth.org/Ken/Publicatio...act_museth.pdf

Page 2 of 50 FirstFirst 123412 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •