Results 1 to 15 of 15

Thread: UV_Creeper tutorial

  1. #1
    F9 key in jeopardy yaschan's Avatar
    Join Date
    Sep 2008
    Location
    Yokohama
    Posts
    712

    UV_Creeper tutorial

    I hope you enjoy.

  2. #2
    Audere-Est-Facere adrian's Avatar
    Join Date
    Mar 2003
    Location
    Brighton, UK
    Posts
    2,438
    This is really useful, thanks for sharing. I've just been playing around with it and it's so much easier to UV map a pipe shaped object this way than using something like PLG which is great but causes stretching and distortion in places. The only thing I can't seem to do is have multiple tube objects in the same UV map as they go over one another in the UV space which would be problematic if you had loads of pipes you wanted to UV map at the same time.
    Adrian.

    "Dreams are good, but memories are better"

  3. #3
    toimii ku junan vessa!
    (works like the toilet train)

  4. #4
    Very usefull plugin. Im using it now ;]

    Click image for larger version. 

Name:	BarbedWireMM.png 
Views:	105 
Size:	553.5 KB 
ID:	134871

  5. #5
    F9 key in jeopardy yaschan's Avatar
    Join Date
    Sep 2008
    Location
    Yokohama
    Posts
    712
    Thanks guys
    here's the blog post.
    http://www.creativewithjaakko.com/20...ix-uv_creeper/

    - - - Updated - - -

    Quote Originally Posted by bazsa73 View Post
    toimii ku junan vessa!
    (works like the toilet train)
    hehe. Joo!

  6. #6
    Spinny Spinland's Avatar
    Join Date
    Apr 2005
    Location
    Utica NY, USA
    Posts
    2,014
    Very nice tute! Thanks for sharing that! I need to browse their other plugins, too. Some cool looking stuff there.
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

    iMac Pro
    "iCan" Mac Pro
    MacBook Pro
    Multiple Mac Minis

  7. #7
    Thank you for the tutorial.

  8. #8
    F9 key in jeopardy yaschan's Avatar
    Join Date
    Sep 2008
    Location
    Yokohama
    Posts
    712
    Quote Originally Posted by Felipe Soto View Post
    Thank you for the tutorial.
    Please feel free to share

  9. #9
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    Quote Originally Posted by adrian View Post
    The only thing I can't seem to do is have multiple tube objects in the same UV map as they go over one another in the UV space which would be problematic if you had loads of pipes you wanted to UV map at the same time.
    ?? Can't you just make the UV map, then scoot the UV mapping over within the UV space? You can do the selection in the regular vuports, since it'll all be overlapping in the UV space.

    7:17 in the video.

    ED: that's an impressive plugin.
    Last edited by jeric_synergy; 10-20-2016 at 07:49 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  10. #10
    Audere-Est-Facere adrian's Avatar
    Join Date
    Mar 2003
    Location
    Brighton, UK
    Posts
    2,438
    No because the UV maps on the other two objects are not unwrapped correctly and take up all the UV space. Maybe I'm doing something wrong.
    Adrian.

    "Dreams are good, but memories are better"

  11. #11
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    Well, just scale them down so they don't take up all the UV space.

    Just as Jaako scooted the cable bits over, you can select whole UV islands and scale them down to , say 1/4. Maybe you'd want to increase the rez of the image, but it's very doable.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  12. #12
    Spinny Spinland's Avatar
    Join Date
    Apr 2005
    Location
    Utica NY, USA
    Posts
    2,014
    Quote Originally Posted by jeric_synergy View Post
    Well, just scale them down so they don't take up all the UV space.

    Just as Jaako scooted the cable bits over, you can select whole UV islands and scale them down to , say 1/4. Maybe you'd want to increase the rez of the image, but it's very doable.
    Yeah, this. I'll be the first to step up, raise my hand, and admit I've generally abandoned LW's UV mapping tools in favor of "plug ins" like 3D Coat, but there are still applications where the standard Modeler paradigm as applied to UV islands does work well.
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

    iMac Pro
    "iCan" Mac Pro
    MacBook Pro
    Multiple Mac Minis

  13. #13
    Registered User
    Join Date
    Apr 2016
    Location
    Barcelona, Spain
    Posts
    565
    Thanks for sharing! This is really useful.
    English is not my native language so please be patient.

    Salvador Ureña
    http://urenasalvador.wixsite.com/portfolio

  14. #14
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    It took me forever to comprehend UVs, so any help I can dispense is happily done.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #15
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    Ditto
    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptor®300gig

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •