LairdSquared | 3D Design & Animation
Desk Work:
HP Z840, Dual Xeon E5-2690 v2, 64GB RAM, GeForce 2080Ti
Desk Home:
HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti
For LW tools that require a user action(selecting an option/button in a panel), can we have each option as it's own lscript/python script so we can bypass the input panels?
The mirror tool is a good example. You have the full options available in the numeric panel or you can run mirrorX, mirrorY or mirrorZ Lscripts.
Also can we have actual arguments to all the built in tools/plugins for cmdseq commands...or better documentation if they already have them?
Just poking my head in... Still no nuggets?
Speaking of Mirror, do you guys know of a way to disable the Merge Points (toggled) default? I more often do not want stuff merged, and would love it off by default.
Right click when using the tweak tool, that will extrude your polys without having to select themnot the same and as slick maybe, unfortunatly only working on single faces not multi seleected faces, guess the developers may have thought, for multi faces you would have to select mulitfaces..and as such you could just as well just extend or multishift etc.
portfolio:http://www.cosmicninja.com
Cheers
Snosrap
Jesus Christ is Lord!
Parsons 3D Studio
http://www.pinterest.com/thelightwaveguy/pins/
Celshader, Jen Hachigian, was part of the lightwave next team? But no more it seems.
https://www.linkedin.com/in/celshader/
Encore Hollywood
Dates Employed Jan 2015 Present Employment Duration 2 yrs 3 mos LocationGreater Los Angeles Area
RealFlow simulations for a 3ds Max production. Also writing Max/Maya pipeline scripts in MaxScript, MaxScript .NET, Python, PyMEL and PySide.
The LightWave 3D Group
Dates Employed Apr 2013 Dec 2014
Held meetings, took notes, updated a Confluence Wiki and JIRA database, coordinated engineers, proofread documents, created tutorials, assisted LightWave 3D artists.
isnīt working in normal mode enough? that will not yield any cage ,it is not showing the stinking cage all over, at least not the whole cage..it will only highlight in a quad cage over the polygon selected.
right mouse to extrude, ctrl-right mouse to extrude with constraint.
to move left mouse..and ctrl to constrain..or simply middle mouse which is a move feature with constrain directly.
Last edited by prometheus; 03-05-2017 at 05:31 AM.
Last edited by Verlon; 03-05-2017 at 12:03 PM.
Verlon Smith
Sometimes, I render things.
No - here's why - "phantom selection". I believe "phantom selection" came about in v6.5 which allows the user to select points where the user thinks the points should be while in SubD mode. So if the points, edges and polys actually hi-lighted where one would expect them to highlight while using Tweak then - yes "normal" would be perfect!Tweak is more valuable while working on a subD model than hard poly, so with it not being all that great on SubD models I favor Drag on my subD models which honors "phantom selection".
Cheers
Snosrap
Jesus Christ is Lord!
Parsons 3D Studio
http://www.pinterest.com/thelightwaveguy/pins/
Last edited by prometheus; 03-06-2017 at 11:33 AM.
Tools that don't honour "Phantom Selection" suck.
Sentenced to 310 years for crimes against modelling and rendering.
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