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Thread: New ZeroBoneRotations Plugin

  1. #1
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    New ZeroBoneRotations Plugin

    Hi All

    Here's another plugin I made today that some of you might find helpful.
    You basically select the mesh and it loops through all the bones and records all the pivot rotations so they are all set to 0,0,0.

    Zero Bone Rotations

  2. #2
    Sounds cool, but the download site provokes a warning from my browser. Can it be uploaded to the Newtek attachments?

  3. #3
    Robert Ireland bobakabob's Avatar
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    Thanks for these plugins - very helpful and generous. Might be better to zip and upload here as there are warnings when accessing from your site.

    Doesn't resting bones in Layout switch rotations to 0? This is essential in Maya for CA, but funnily enough I've never checked in Layout. If not, very useful indeed
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    Super Member JohnMarchant's Avatar
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    Again, Big Red Flag when going to this site.
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  5. #5
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    Quote Originally Posted by bobakabob View Post
    Thanks for these plugins - very helpful and generous. Might be better to zip and upload here as there are warnings when accessing from your site.

    Doesn't resting bones in Layout switch rotations to 0? This is essential in Maya for CA, but funnily enough I've never checked in Layout. If not, very useful indeed
    Yeah it does

    - - - Updated - - -

    Here's the plugin again
    ZeroBoneRotations.zip
    Last edited by gamedesign1; 09-03-2016 at 03:24 AM.

  6. #6
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    Have just noticed that something weird is happening if the heading has been changed. It works fine straight after using convert to skelegons though. I will update it if I find the problem
    I might even create a version of the plugin that has the convert skelegons function in it as well. The it will do the whole thing in one go. Would that be useful to anyone?
    Last edited by gamedesign1; 09-03-2016 at 03:53 AM.

  7. #7
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    OK here is a version called SetupSkelegons, it converts the skelegons to bones and then sets all the initial rotations to 0.
    Attached Files Attached Files

  8. #8
    I don't do any rigging in LightWave but it is great you are having a crack at these plugins.

  9. #9
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    Quote Originally Posted by Surrealist. View Post
    I don't do any rigging in LightWave but it is great you are having a crack at these plugins.
    Thanks, its really interesting. I'm taking at look at the Python SDK to see the differences between that and LScript.

  10. #10
    Quote Originally Posted by Surrealist. View Post
    I don't do any rigging in LightWave but it is great you are having a crack at these plugins.
    Do you Maya rather? I wonder. Or Blender? I hesitate if I should switch over to Blender for rigging.

  11. #11
    If you are going to animate in LightWave look into RH tools. I don't animate in LightWave for characters for my own projects. I use Maya for rigging and MotionBuilder so I can take advantage of mocap data.

    But I can rig in Blender and do it on occasion for clients. I used to use only Blender so that is where that all started. I also do some freelance work with MotionBuilder every now and then. My use of LW now is mostly rendering.

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