Results 1 to 11 of 11

Thread: Tips on Modeling Tanks, Fighters and Helicopters?

  1. #1
    Registered User
    Join Date
    Aug 2016
    Location
    Albuquerque
    Posts
    2

    Tips on Modeling Tanks, Fighters and Helicopters?

    Just like it sounds, if anyone can tell me some handy ins and outs of modeling military tanks, fighters, bombers and helos in the current version of Lightwave 3D - I'd appreciate it, please.

  2. #2
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,727
    Many profiles from every angle are available for use as background templates, nice and square to the axes, so don't bother sweating pictures.

    A quick google turned up this:
    http://drawingdatabase.com/category/vehicles/military/
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  3. #3
    Quote Originally Posted by jeric_synergy View Post
    Many profiles from every angle are available for use as background templates, nice and square to the axes, so don't bother sweating pictures.

    A quick google turned up this:
    http://drawingdatabase.com/category/vehicles/military/
    That's a great resource. If you are in a hurry Turbosquid and other sites have about every 3D model you could ever want if you don't mind paying.

  4. #4
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,891
    Tank thread: make curve, put it bg layer, make single piece of thread segment, laying on 1st curve point. Use Rail Clone. And you will have something looking like tank thread.

  5. #5
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,727
    Quote Originally Posted by js33 View Post
    That's a great resource.
    It's not even the one I was thinking of.

    Sadly, the prevalence of violence porn makes these resources easy to find. :P I bet, say, woodworking tools would be tougher to find blueprints for.


    Happily, the search terms "blueprints farm vehicles" turned up some stuff, including some random porny stuff. --Of course. :rollseyes:
    Last edited by jeric_synergy; 08-17-2016 at 11:23 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  6. #6
    Violence and porn make the world go round. Violence porn makes a lot of money in finding new ways to kill people.

  7. #7
    Registered User
    Join Date
    Aug 2016
    Location
    Albuquerque
    Posts
    2
    Quote Originally Posted by jeric_synergy View Post
    Many profiles from every angle are available for use as background templates, nice and square to the axes, so don't bother sweating pictures.

    A quick google turned up this:
    http://drawingdatabase.com/category/vehicles/military/
    Now the blueprints and setting them up in the backdrop, no problem. But any suggestions or hints regarding the manipulation of polygons/edges/vertices, the use of plugins [minus the 3rd Party thread one considering it's no longer available], etc.?

  8. #8
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,727
    Really nothing advanced, it's just grinding your way thru. EXTEND is your friend, but that's about it.

    OK, learn the AXIS tools and their alignment capabilities, and the ALIGN tools, rather neglected.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  9. #9
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,888
    Quote Originally Posted by tenchi_810karau View Post
    Now the blueprints and setting them up in the backdrop, no problem. But any suggestions or hints regarding the manipulation of polygons/edges/vertices, the use of plugins [minus the 3rd Party thread one considering it's no longer available], etc.?
    as many have mentioned already, the extend tool used a lot, then to use it properly with stretching or scaling and move and rotate, as well as using the right selection mode center when rotating selected parts.
    the tweak tool is also there to use if you right click on one edge to perfore and extend without selecting first, the difference is that with extend you can have it select active and stretch and rotate..while the tweak tool doesnīt have that ..But it is faster to move edge and point elements.

    Senseis true fillet may be worth to have for rounding sections on a flat blue print when working only on the contours...it is however beyond my understanding why this hasnīt been improved to be a native function in lightwave, you could chamfer a point by dropping the tool and run chamfer again to make a fillet round style, but itīs not very nice.
    Since the tool is developed and working nicely from sensei, an he is giving it for free, I just donīt understand why it isnīt implemented as standad in lightwave, and ofcourse a credit or bonus for the tool from the lightwave group to sensei.

    http://www2.trueart.pl/?URIType=Dire...Ins/TrueFillet


    Lw cad is ofcourse another very highly recommended commercial plugin for construction stuff.
    And ofcourse ...senseis easy spline may be a very good tool as well.

  10. #10
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,727
    When using EXTEND, remember you do NOT have to drop the tool to use it, can hit "e" mid-move and an extension will happen.

    I used to use ROVE to both move and spin (and change rotation center), but be aware that ROVE does not work in SYMMETRY MODE. So, that sucks. But if you're not working in Symmetry, it's an option. Just be aware.

    One of the newer "Axis" tools might step in and allow both moving&rotation&centerChange all in one package and in Symmetry, but I'm not aware of it.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  11. #11
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,888
    Quote Originally Posted by jeric_synergy View Post
    When using EXTEND, remember you do NOT have to drop the tool to use it, can hit "e" mid-move and an extension will happen.

    I used to use ROVE to both move and spin (and change rotation center), but be aware that ROVE does not work in SYMMETRY MODE. So, that sucks. But if you're not working in Symmetry, it's an option. Just be aware.

    One of the newer "Axis" tools might step in and allow both moving&rotation&centerChange all in one package and in Symmetry, but I'm not aware of it.
    Practice of that only works on current selected segment, you always have to drop and reselect something else, if you need to adjust that..and most certainly you will have to, other than that, all is correct.

    The tweak tool works directly though unlike extender, just right right click and drag to extend on auto selected segments(not working on points), hold ctrl to constrain axis, left mouse click if you only want to move, and if you use middle mouse to move, it will constrain automaticly without the need of a left hand ctrl, but for extend you need both.
    That being said, extender is to be prefered probably in many cases, there is a downside to the tweak tool, only works on single poly or edge segments unfortunatly(lw group fix this) where extender works with multi segments.

    The tweak tool could be really great, right now itīs like..so so, it misses the group edit, a scale option, and optionally finally a rotate option, then we would be looking at a good tool, hud gizmos or shortcut controls etc of that would be great.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •